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Posts from [Tournaments-SoD+FreshMod] Favorites, to battle! - 12 - The Battle of Favorites! - 12

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Announcement
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I am hosting a tournament in connection with the top-tier update of Fresh Mod v7.
If you don't like its idea of native troops for specific towns (hydras for Fortress, etc.), then in this tournament you can choose a town that suits you. 


I. Rules and Templates


1. The tournament is played on SoD version 3.2(4.0) + HD mod of the latest version + Fresh Mod of the latest version (7.1 at the moment) with the Gameplay Changes checkbox enabled.
2. Throughout the entire tournament, each participant plays all their games with the same favorite town they have chosen.
3. Game with OH by default. Can be played without OH by mutual agreement.
4. Templates
(1) Jebus cross (2) 6LM10b (3) Diamond (4) 8xm12a (5) 2SM4d(3) 
(6) h3dm1 (7) mt_Jebus (Fresh Mod) are added in case the opponents play with the same towns. 

The right to strike out a template first is determined by a coin toss. The player who "wins the coin toss" chooses who will strike out first.

In a BO3 series, all played templates must be different. Standard striking, but 3 templates must remain. They are played in turn in the series. In the first game, the template is chosen by the player who lost the coin toss. In the second game, the template is chosen by the other player. At a score of 1:1, the last remaining one is played in the third game.


OH limit 115 on all templates, except JC (116).
Timer on all templates 16-8-1:30.
Roads:
6LM10b, Diamond, 8xm12a, 2SM4d(3), h3dm1 - medium.
Jebus cross, mt_JC - fast.

5. Bidding for the right to choose color. In case of identical towns in a pair, after the bidding for color, there is a bidding for the right to choose the hero.
6. Restarts 112. On mirror templates 111.
7. Hw rules:
Hill Forts, Obelisks, Library rebuilding - checkboxes disabled.
HW_rules, Gameplay changes, Mage Guild rebuilding, always two stacks, always built second level - checkboxes enabled.
In games where at least one player plays Tower, one more checkbox is set - Rebuild Library.

8. Conflux is allowed to choose the starting hero on all templates.
Necropolis is allowed to choose Galthran as the starting hero. 
It is allowed to level up and use Vidomina and Isra with expert necromancy.
It is allowed to build the Necromancy Amplifier, Vampire Lords, Pixie upgrade, Psychic Elemental upgrade, Phoenixes.
It is allowed to use Diplomacy, Hill Forts (cannot upgrade level 7 creatures).
It is allowed to use level 4-5 scrolls without building the Mage Guild.

9. Other rules are standard.
10. Any changes to the rules are allowed by mutual agreement.

II. Regulations 

1. Group stage: 8 groups. 1st place advances to the upper bracket. 2nd place to the lower bracket. All games are BO1.
2. Playoffs - double elimination.
Upper bracket games are BO3. Grandfinal is BO3 from a score of 0:0.
The first round of the lower bracket is BO3, subsequent rounds are BO1. The lower bracket final is BO3.

In the group stage, a win awards 3 points, a draw – 1 point, a loss – 0 points.
Places are distributed based on points earned. In case of a tie in points, additional criteria apply in order of priority:
1) Berger coefficient;
2) Head-to-head result;
3) If priority cannot be determined by additional criteria between players, a tiebreaker game is played on the Jebus cross template with a blitz timer of 8-4-2.

Fixed schedule for the group stage. The numbers in the playing pairs are the numbers in the group.
Round 1. 01.01.2022 - 10.01.2022. Pairs: 4-3, 2-1. 5
Round 2. 11.01.2022 - 20.01.2022. Pairs: 5-3, 4-1. 2
Round 3. 21.01.2022 - 30.01.2022. Pairs: 5-4, 3-2. 1
Round 4. 31.01.2022 - 09.02.2022. Pairs: 4-2, 5-1. 3
Round 5. 10.02.2022 - 19.02.2022. Pairs: 5-2, 3-1. 4

III. Organizational Matters

1. Tournament host and judge – Xocenk (ICQ: 703804372 Discord: Xocenk#2473). The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons, and also to make any changes to the regulations and rules during the tournament if necessary.
2. Preliminary: tournament start January 2022, registration for the tournament – until January inclusive until 24.00 MSK
3. All tournament games count toward the seasonal rating. The list of tournament reports is also located at the beginning of this thread. For each played match, participants must submit a report and confirmation in this thread, created automatically.
4. Time limits for one group stage game - 10 days, BO1 playoffs – 10 days, for a BO3 series - 3 weeks.
5. Immediately after the start of the next stage or round, contact your opponent for a preliminary agreement on games. To agree means to reach an understanding after negotiations and discussion. An offer without a response will not be considered an agreement.
6. Temporary problems (with internet, trips, personal matters) must be reported to the tournament hosts.
7. The preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play at this time, the host will interpret the absence of a game result in favor of their opponent.
8. Saves and HD_Crash_LOG (after crashes) of all matches must be kept until the end of the tournament and presented upon request of the tournament host. In case of a connection loss, also save separately BATTLEsave.gm2 or BATTLE_non_continuable if available, which will be loaded to continue the match.
9. The tournament winner will receive a medal under their avatar.
10. Prize fund. Distribution 50-30-20%. If you have the opportunity to contribute to the prize fund and thereby increase the prestige of the tournament, contact us.
Sponsors: 1. Kventin - 20 000 rubles

Key changes of Fresh Mod:
1. Native troops from hives and conservatories.
2. Always "good roads" for human players. That is, roads are guaranteed along all possible connections from spawn. 
3. One-way portals are excluded.
4. The appearance of "bugged" passages between zones is completely excluded.
5. Road blocks have a value of no more than 1/3 of the maximum in the zone. 
6. On maps without water, the following are excluded - water spells, artifacts, navigation skill.
7. Movement point calculation and transfer between heroes inside the castle.
8. Balanced acquisition of "Town Portal" and "Dimension Door" spells. Also increased the value of scrolls with significant spells.
9. Necromancy is weakened, especially for towns other than Necropolis (see details). Galthran selection is allowed.

The full list of changes is more convenient to view in the table.
Full list of changes in version 7:1. Improved random map generator:
- Always "good roads" for human players. 
- In all zones, guards with MaxValue of Zone / 3 are generated along the road.
- Exit to one-way portals is excluded. The number of monoliths is increased to 32 = 2*(8 two-way + 8 one-way entrances).
- Connection between two identical zones always forms only one monolith/underground gate. 
- Improved object placement algorithm.
- Mines, passage guards, and objects cannot be blocked by terrain.
- Improved shapes and proportions of zones.
- The appearance of "bugged" passages between zones is completely excluded.
- Fixed the entry point of the road and guard for "wide" monoliths.
- The distance between passage guards is at least 1 tile.
- Implemented - "Double main passage guard". 
    A passage between zones with a road on the ground is guarded by 2 different guards.
    Which are always generated so that you can pass to another zone by breaking through only one of them.
- The appearance of water on the map is completely excluded: "flooded zones", "strips of water", "lakes", etc.
- The appearance of "mountain" zones, as well as narrow strips of zones in the underground, is completely excluded.
- Improved algorithm for forming and displaying roads.
- The appearance of "shifted" guards is completely excluded.
- Fixed the appearance of a straight road going through all obstacles.
- Fixed a rare emergency termination of RMG when drawing rivers.

2. In conservatories and hives, the player receives not angels and wyverns, but level 7 and 6 creatures of their starting town, proportionally to the health points of Angels and Wyverns.

3. Diplomacy is returned to the game, it works even with the "HW rules" flag enabled, but with 2 restrictions: - neutrals whose total *AI Value* of the stack > 20 000 cannot join, for M and S maps *AI Value*> 4 000 - creatures do not join if there are undead in the hero's army. 
4. The "First Aid" skill additionally gives all living creatures in the army +1,+2,+3 to health at basic, advanced, expert levels.
5. "Eagle Eye" triggers not after the battle, but during it, at the beginning of each round, when your unit gets its first turn, you can learn a spell that the opponent has cast before. The dependence of the skill level on the level of the spell being learned is removed - now even with the basic skill you can learn a level 5 spell.

6. Artifacts that add to health do not affect undead.
7. In the Hill Fort, level 7 creatures cannot be upgraded. It can only appear on snow, swamp, lava.

8. Necromancers
- Necromancy skill percentages changed to 10%/15%/20%.
- Building the Necromancy Amplifier is allowed (gives 5%), but each subsequent one gives half as much as the previous one.
- Amulet of the Undertaker gives 2.5%, Vampire's Cowl - 5%, Dead Man's Boots - 7.5%.
- Creatures with less health than a skeleton cannot be placed in the Skeleton Transformer.    
- Isra and Vidomina have their usual "leveling" restored.
- Building Vampire Lords is allowed. Vampire Lord restores 50% of the damage dealt. 

9. Conflux
- Upgrading Magic Elementals is allowed. Its cost is 1350. 
- Building upgraded fairies is allowed. The "Garden of Life" is required for construction.
- Firebird growth reduced from 2 to 1. Their upgrade is allowed. Phoenix growth remains unchanged - 2.

10. Inferno. Upgrading pits requires only MG1. Inferno gates - do not require a fort, cost 4000.

11. Tower.
- Astral doubles the spell power of Hypnotize at any level.
- Added generation of the Golem Factory on snow (value 4500).
- The Roof gives 3-5 resources (in the original 1-5).

12. Balanced acquisition of "Town Portal" and "Dimension Door" spells.  
    With the same pace of MG construction, the maximum gap in obtaining these spells will be 3 days:
    Initial MG construction - 0% chance
    1st rebuild - original chance
    2nd rebuild - original chance * 2
    3rd rebuild - original chance * 3
    4th rebuild - 100% chance

13. Using level 4-5 scrolls without building the MG is allowed.
Their value changed:
    - 22500: Town Portal, Dimension Door, Fly.
    - 13000: Implosion, Resurrection, Armageddon, Summons, Chain Lightning, Meteor Shower, Berserk, Inferno.
    - 4000: Sorrow, Counterstrike, Clone, Prayer, Fire Shield, Frenzy, Slayer, Magic Mirror, Sacrifice.
    - 1000-3000: Level 1-3 spells unchanged.

14. Campaign heroes are allowed (everywhere except mirrors), except Gelu. Dragon's starting army is changed to the standard Tower starting army. These heroes cannot be selected from the start (similar to Mutare)
15. *AI Value* changed. Efreet Sultans: *2842* (was 1848). Faerie Dragons: *31 000* (was 19580). Monks: *565* (was 485).
16. MG rebuild is possible from any level (in Rampart, to rebuild MG1, you need to click on the MG roof).

17. You can view expendable movement points by holding the "Alt" key
18. By pressing the "E" key you can exchange between heroes in the town
19. Neutrals guard objects around them, except resources, chests, and campfires.
20. You can refuse a skill at the Witch Hut and the Scholar.
21. The appearance of the "Conflux" town in all zones is allowed (relevant for JC).
22. In "Conflux", you cannot build the Grail if there is no town with a built *MG5.
23. Fixed the "anchor hex" bug - wall of fire, force field can be placed on any available hex.
24. When attacking banks, the description of the guard is shown
25. In battle, the duration of applied spells is shown
26. In battle, damage is shown in the number of creatures killed
27. A hero can enter the MG without a spell book or money
28. Extended spell descriptions in the spell book by right-clicking on a spell. Skills, specialization, artifacts, and hero SP are taken into account. Shows - wall of fire damage, number of summoned elementals, number of resurrected HP, cost of TP and DD in MP, etc.
29. In battle, when applying a battle\restoring spell, the number of killed\resurrected*creatures is shown


Winners of past Battles of Favorites!:

"Battle of Favorites! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Battle of Favorites! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Battle of Favorites! - 3" (2010) - Сатир (Fortress) - Tournament History
"Battle of Favorites! - 4" (2011) - Maretti (Castle) - Tournament History
"Battle of Favorites! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Battle of Favorites! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Battle of Favorites! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Battle of Favorites! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Battle of Favorites! - 9" (2016-17) - FireToSky (Tower) - Tournament History
"Battle of Favorites! - 10" (2017-18) - Dave_HUN (Dungeon) - Tournament History
"Battle of Favorites! - 11" (2019) - Dave_HUN (Stronghold) - Tournament History
ICQ - 703804372
Discord - Xocenk#2473
In reply to Xocenk
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Xocenk
A fat start in terms of money and army: an external dwelling of minors, a maxed hive, and a level 3 consulate in the first week.
There were some struggles with GM5, but I got lucky with КВ in the second Dragon Utopia. After that, I went on the attack against the cities.

Thank you for the game!

Thank you for the game!
In reply to Xocenk
Xocenk
TFP!

TFP!
In reply to Norbakk
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Played terribly, but got lucky. Thanks for the game.
icq 718927032
skype: goshanstop.ru
discord: puzzz0#3215
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Мефала / Mephala Start Hero Мефала / Mephala
Мефала / Mephala Main Hero Мефала / Mephala
Map Template
Jebus Cross
Game Length
122 days
Game Date
4/2/2022
Reported
4/2/2022 5:53 PM
Rating Impact Archived
Puzzz0 1815 1829 +14 ↑
WiZarDX_576 1804 1790 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/9/2022 11:44 AM

In reply to Puzzz0
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An ODD match is scheduled for the Russel_lDHl vs. Bubuch pairing on Monday, April 4th, from 16:00 to 22:00 Moscow time.
The maximum allowed absence time is 60 minutes; otherwise, a technical defeat will be recorded.

ICQ - 703804372
Discord - Xocenk#2473
In reply to Puzzz0
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Puzzz0
thanks for the game!

good layout. by 123 I repelled КВ, and had nearly 50 horses available when the first encounter occurred.
although the armies there were an order of magnitude smaller, there was КЗ, and DD was available.
as a result, there were several skirmishes with magical trades.
and it ended with a classic 1 move, wanting to reach the opponent's main, where as it turned out, a Moon sat on 1.
TP was not available, so on the next turn they were covered with shackles.

thanks for the game!
.
http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/

In reply to Norbakk
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Thank you for playing!
艰难获胜 herolwy
Battle Report Pending Approval
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
2sm4d(3)
Game Length
131 days
Game Date
4/11/2022
Reported
4/11/2022 7:11 PM
In reply to Norbakk
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We played without pauses. Hive +3 on day 2. Then, consecutive turns with 1+3.
On turn 116, I went with blue towards the Rampart. On turn 117, the opponent decided to attack with Aislinn, using 8 Spells and 40 mana, but I had too many troops.
Thank you for the game!
ICQ - 703804372
Discord - Xocenk#2473
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Map Template
2sm4d(3)
Game Length
117 days
Game Date
4/12/2022
Reported
4/12/2022 6:51 PM
Rating Impact Archived
Xocenk 1907 1917 +10 ↑
WiZarDX_576 1767 1757 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/12/2022 7:05 PM

In reply to Xocenk
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Xocenk
We played without any pauses. Hive +3 on day 2. Then, consecutive turns with 1+3.
On turn 116, I went for the Rampart with blue. On turn 117, the opponent decided to attack with Aislin, 8 Spells, and 40 mana, but I had too many troops.
Thank you for the game!

I also wanted to attack on turn 121, as there were many hiding spots and Aislin with 8 spells. If I had managed to buy more units, the situation would have been less clear-cut. But thanks to the strategic overviews, the opponent managed to rush me.

Thank you for the game!
.
http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/

In reply to Norbakk
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A heavy loss without leveling, starting with 1 mini-ulic and a console three from the gs. I got some artifacts for sp – but couldn't burn the го, and there wasn't much use for them on the map anyway – a Pandora's box with 15k gold and that was basically it.

There were external dwellings of birds – but considering their growth is cut by half, building them or chasing them too hard isn't very profitable. I decided to hit the Mage Guild: got some hope for the game in the form of resources and rain. In the end, I spent the entire timer wondering how to take the console with moon; eventually, I figured out the force-take, which was made possible by the home village, an external dwelling of psychs, and a gladius found on the last turn. I managed to break through the го on 121, but because I spent all my timer on that, I didn't have enough move left for the prison on the next turn, from which one could take the city via another prison. But as the autopsy showed, this would hardly have solved anything: Vitalya had already gotten КЗ and was sitting comfortably in his home dungeon with 3.3k Gunnar. Essentially, on 122 I was crushed by a recanter, because of which I couldn't even use the impl found on 117. Then I tried to rebuild the Town Portal, while picking up the same-side Dragon Utopia – the Town Portal was given from the second to last one, and there was nothing in the Dragon Utopia, although even with КВ the chances were slim: the opponent had completely occupied the center and was powering up heavily with Town Portals.

Thanks for the game!

0-1

icq 718927032
skype: goshanstop.ru
discord: puzzz0#3215
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Луна / Luna Main Hero Луна / Luna
Поражение / Lose Поражение / Lose
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
Jebus Cross
Game Length
124 days
Game Date
4/21/2022
Reported
4/21/2022 11:03 PM
Rating Impact Archived
Puzzz0 1851 1843 -8 ↓
Gomunguls 2040 2048 +8 ↑
Rated Sep 28, 2022

Accepted by opponent on 4/22/2022 11:00 AM

In reply to Norbakk
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A very pleasant start with a max-sized crypt, stables nearby, and treasure chests. Also got lucky with an unguarded village, thanks to which I broke into Luna at the treasure zone on 117, camping on a pandora. On 121 I burn through 20 horses, and anticipating 15k experience, I check the tavern and see a Green Dragon, which on the next turn levels up nicely through a creature bank. Luna burns through the pre-mined Dragon Fly Hive, and a split forms for the Green Dragon, which by 122 became level 14 – two pandoras of 6k were found further on, totaling 15k. Meanwhile, on the other front, the main army is fighting, which under the command of Bogarus takes down Griffin Conservatory #1. At that timing, everything seemed wonderful – resources, split, I started building the mage guild on 117. Then progress slowed down relatively – this was due to Town Portal from the penultimate town. On 125 I took crazy risks, leaving the enemy's castle unguarded and the Green Dragon near a centaur. Miraculously survived. The roads weren't the best, I decided to take the enemy's 3k army through a roadless passage, over snow. However, I got lucky with a 0-cap portal, which had a resource gatherer: it led straight to the adjacent zone of the purple player, whom I captured, and through this little portal I managed to take the castle on 131. Honestly, if not for the abundance of resources and the early construction of the control building, I would have been very disheartened: Dimension Door came from the last town, on 133. But if the map was rich in resources, in terms of objects for meat and artifacts, it was very scarce – only one artifact sphere was scouted, which gave me a "useless" Sword of Judgement, Hourglass of the Evil Hour, and a 4/4 Crown. The split was killed on 132 with Dimension Door, which felt like a joke of the game: how is it that I've been building all-out since early on, yet the opponent still gets it before me, and applies it so successfully. The thing is, the distances between towns were quite long, and it's clear that in such a situation, the SoD logisticians perform their best. In short, out of desperation, I jumped into a control building on the turn I got it, hoping to get something – and a miracle unexpectedly happened: the Rib Cage! The last artifact for Armor of the Damned, and well, with the Sword of Judgement, that's the old, trusty combo, especially with the lack of other stats, it gave hope. On 134 I made an attempt to take the castle where someone (Deesa) was staying in the fort, didn't think through the assault option, although, to be honest, maybe it turned out for the best: there might have been a 20+ all Gunnar with all combat skills and an elixir staying there, and a 10 all Green Dragon with Armor of the Damned might not have been able to handle that. In the end, what happened: 12 hours of gameplay, I fly into a control building with Luna, planning to find Dragon Fly Hives there, leave heroes vulnerable, ultimately losing a valuable support hero. Fortunately, the opponent stays in the village, feeling his dominance on all fronts. Luna returns from the control building empty-handed (I must say, the map was generally poor: upon uncovering it, it turned out we had practically consumed all the valuable content by that time) and resurects the army, while the Green Dragon finishes the job with the old, trusty combo.

 

A sweaty game, thanks for the match!

1-1

icq 718927032
skype: goshanstop.ru
discord: puzzz0#3215
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Гриндан / Grindan Main Hero Гриндан / Grindan
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Десса / Dessa Main Hero Десса / Dessa
Map Template
6lm10a
Game Length
136 days
Game Date
4/21/2022
Reported
4/21/2022 11:05 PM
Rating Impact Archived
Puzzz0 1810 1835 +25 ↑
Gomunguls 2081 2056 -25 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/22/2022 11:09 AM

In reply to Norbakk
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Again, a good, rich start: I take the external dwelling of phoenixes on 115, burn the ogres for +2 speed, the AI... do something crazy out of nerves (God knows why), losing a couple of turns of tempo. I put a wall in the wrong place in the hive, I don't leave the Cloak and the Breastplate for the moon under the Griffin Conservatory 3-4 with GS (+2 speed just gives priority to the 'Energy' units), then the split with 18 Storms dies on the miner with the Cloak due to blocks, the computer drives away Adrienne on a bird with 5 cats at 121, who hadn't reached the castle. Reluctantly, I buy back all the useless ones with artifacts and take max Griffin Conservatory on 5 birds, and slowly try to make up for lost ground. In expansion, I was solidly behind until about 125, when I took 3 castles at once, and on the next turn I capture 2 more villages, life improves, I get Town Portal with the last one on 127 (the berserker from the 3rd rebuild bugged out and stayed in the tower), but overall, it wasn't critical: due to the burned expansion, and because of the absence of other Earth heroes, except for the moon, I could only use them from 126. The only annoying thing is that I didn't get resources during all this time, the bug with the stuck berserker might have somehow influenced it. On the other hand, Dimension Door was given right away this time, i.e. from the first rebuild. I was also lucky that without the University, the heroes leveled up decently, and the moon caught Air herself. In HotA, you can build something in parallel while rebuilding the control, but here the rebuild takes up the build turn, so as much as I wanted to slam down a University or a Market – it wasn't possible.

As a result, on 133, Gunnar jumps/flies in, with a Death Cloud in full combat readiness. I lose Conflux and the moner with Armor and Wisdom, who was left there just for the University on the next turn.

This was very unpleasant and unexpected. The only Dragon Utopia I had taken by that point had KO. Against Death Cloud, it will clearly not work well. Plus, now you can't leave Sappers on a bird everywhere. Well, this is often the strength of Logisticians. Without Conflux, it's like being without hands: I can't buy the Elemental I wanted for someone, the upgrade for Psychs and Birds is canceled. I have to take an AFK 2 minutes to catch my breath, figure out what to do: going for the finale is clearly not favorable for me, and getting to Conflux is still a challenge (2 full turns with 2 Dimension Doors). I decide to urgently scout something, and, by holy Baratorch: near the villages there are 2 Dragon Utopias with solid stats, which gives my thin army hope. I set up for the attack. On the next turn, Gunnar stays in the dungeon, Adrienne checks him for a Recanter and a Ring of the Magi: all empty. It turned out that the opponent was very unlucky with Earth, which probably explained such a strong rush on Conflux.

Thank you for the games!

2-1.

icq 718927032
skype: goshanstop.ru
discord: puzzz0#3215
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
8xm12a
Game Length
134 days
Game Date
4/21/2022
Reported
4/21/2022 11:07 PM
Rating Impact Archived
Puzzz0 1837 1860 +23 ↑
Gomunguls 2054 2031 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/22/2022 12:39 PM

In reply to Puzzz0
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Puzzz0
A heavy loss without leveling, with 1 mini-ulic and a consolidated third with gs. I got some artifacts for sp – but no one to burn, and there wasn't much use for them on the map – a Pandora's box with 15k gold and that was basically it.

There were external dwellings of birds – but considering their growth is cut by 2 times, building them or chasing them too hard is not very profitable. I decided to hit the Mage Guild: I got some hope for the game in the form of resources and rain. In the end, I spent the entire timer wondering how to take the console with Moon; eventually, I figured out the force-take, which was made possible by a native village, an external dwelling of psychs, and a gladius found on the last turn. I managed to break through go on 121, but because I spent the whole timer on that, I didn't have enough move on the next turn to reach the prison, from which one could take the city via another prison. But as the autopsy showed, this would hardly have solved anything: Vitalya had already received kz and was sitting calmly in his native dungeon with 3.3k Gunnar. Essentially, on 122 I was crushed by a recanter, because of which I couldn't even use the imp found on 117. Then I tried to rebuild the Town Portal, while picking up home Dragon Utopia – TP was given from the second to last one, and there was nothing in the utopias, although even with кв the chances were ghostly: the opponent completely occupied the center and was powering up heavily with TP.

Thanks for the game!

0-1


Thank you for the game!
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
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A very pleasant start with a max crypt, stables nearby, and hidden treasures. I also got lucky with an unguarded village, thanks to which I routed Luna in the treasure zone on 117, positioning by a Pandora's box. On 121 I burn 20 horses, and anticipating 15k experience, I check the tavern and see a Green Dragon recruit, who levels up nicely through a log on the next turn. Luna burns the pre-mini Dragon Fly Hives and a split forms for the Green Dragon, which becomes level 14 on 122 – I found two more Pandora's boxes in the continuation, totaling 15k. Meanwhile, on the other front, the main army fights under Bogarus's leadership, breaking the first Griffin Conservatory. At that timing, everything seemed wonderful – resources, a split, I started building the mage guild on 117. Then progress slowed down relatively – Town Portal from the penultimate town was the cause. On 125 I risked like crazy, leaving the enemy's castle unguarded and a Green Dragon near a centaur. Survived by a miracle. The roads turned out not to be the best; I decided to take the enemy's 3k through an off-road passage over snow. However, I got lucky with a 0-alignment portal, which had a resource collector: it led right to the purple player's adjacent territory, which I took, and through that little portal I managed to take a castle on 131. In general, if not for the resource wealth and the early construction of control, I would have been very disheartened: Dimension Door was given from the last town, on 133. But while the map was rich in resources, in terms of objects for meat and artifacts everything was very scarce – only one Scholar was revealed, which gave me a "useless" Sword of the Berserker, Blackshard of the Dead Knight, and a 4/4 Helm. The split was killed on 132 with Dimension Door, which seemed like a joke of the game: how come, I've been building like crazy since the beginning, and the opponent still gets it before me and uses it so skillfully. The thing is, the distances between towns were quite long, and it's clear that in such a situation, SoD logistics heroes realize their potential best. In short, out of desperation, I jumped on the turn of gaining control into a Dragon Utopia to get something – and a miracle unexpectedly happened: Ribs! The last artifact for Armor of the Damned, and with the Sword of the Berserker that's the old, good combo, especially without other stats, it gave hope. On 134 I attempted to take the castle where someone (Dessa) was staying overnight in the fort; I didn't think through the attack option, although, honestly, maybe it turned out well: there could have been a 20+ all Gunnar with all combat skills and an Angelic Ally staying there, and it's not certain that a 10 all Green Dragon with Armor of the Damned would have handled that. In the end, the result was: after 12 hours of play, I fly into a Dragon Utopia with Luna, hoping to find Dragon Fly Hives there, leave heroes unprotected, ultimately losing a valuable support. Fortunately, the opponent stays in the village, sensing his dominance on all fronts. Luna returns from the Dragon Utopia empty-handed (I must say, the map was generally poor: upon revealing it turned out we had already eaten almost everything valuable by that time) and army-gets-wiped, while the Green Dragon finishes with the old, good combo.

 

A sweaty match, thanks for the game!

1-1


Thank you for the game!
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
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Again, a good, rich start: I clear the external dwelling of phoenixes on day 115, burn the ogres for +2 speed, AI... I do something stupid on nerves (God knows why), losing a couple turns of tempo. I place a wall wrong in the maze, I don't leave the cloak and the chest for the moon for the Griffin Conservatory on days 3-4 with Town Portal (+2 speed gives the 'elementals' priority). Then a split with 18 Storms dies on a miner with a cloak because of blocks, the computer drives off Adrian on a bird with 5 cats on day 121 who hadn't reached the castle yet. Reluctantly, I buy back all the negligent ones with artifacts and take a max Griffin Conservatory on 5 birds, and slowly try to make up for lost ground. In terms of expansion, I was solidly behind until about day 125, when I took 3 castles at once, and the next turn I capture 2 more villages, life improves. I get Town Portal from the last one on day 127 (a berserker from the 3rd rebuild bugged out and stayed in the Fortress), but overall, it wasn't critical: because of the burnt expansion, and due to the lack of other heroes with earth magic except for the moon, I could only use it from day 126. The only annoying thing is that I didn't get any resources during all this time; the bug with the stuck berserker might have somehow affected it. On the other hand, Dimension Door was given immediately this time, i.e., from the first rebuild. I was also lucky that without the University, the heroes leveled up decently, and the moon caught air magic itself. In HotA, you can build something in parallel while rebuilding control, but here the rebuild takes a turn of construction, so as much as I wanted to pop a University or Market – I couldn't.

As a result, Gunnar jumps/flies in on day 133, with a Chaos Hydra in full battle readiness. I lose Conflux and the Monere with Armorer and Wisdom, who was left there just for the University the next turn.

This was very unpleasant and unexpected. In the only Dragon Utopia that I had taken by that point, there was Crystal Ore. Clearly not great against a Chaos Hydra. Plus, now I can't leave Sappers on a bird everywhere. Well, this is often the strength of logisticians. Without Conflux, I'm helpless: I can't buy the elemental I wanted, the upgrade for Psychics and Birds is cancelled. I have to take a 2-minute AFK break to think about how to proceed: finalizing is clearly not in my interest, and I still have to try to reach Conflux (2 full turns with 2 Dimension Doors). I make a decision to urgently scout something, and, by the grace of Baratorch: near the villages there are 2 Dragon Utopias with hefty stats, which gives my thin army hope. I set up for an attack. The next turn, Gunnar stays in a dungeon, Adrian checks him for a Recanter's Cloak and Orb of the Firmament: all empty. It turned out the opponent was very unlucky with earth magic; this probably caused such a fast rush on Conflux.

Thanks for the games!

2-1.


Thank you for the games!
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q

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