Connection ErrorBad RequestSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Does anyone know how to restore the castle's patrol route when entering the city?
Why does the game freeze when I click the "surrender" button for a hero, but this only happens with one hero; the others are fine?
For the Dark Elves, one of the heroes loses the visibility of their model on the map. If you remove the hero from the game completely, the issue will switch to another hero upon restarting the game. What can be done about this? (It doesn't matter if it's the standard hero model or a modified one).
Dzhoman Demon
ForRest Fay
Auto-translated
Please list the mods you are using.
fktifzobr@mail.ru
Auto-translated
Do you have the camera orbit setting enabled in your options?
It's a bit more complicated here; it's easier to say what isn't working. I reworked each mod myself, and after 1000 attempts, everything finally worked. There are only 3 issues left to resolve. As for the mods, NHF, NAF, and the visuals, I created and added the hero models myself, and partially used elements from Heroes 5.5. But 5.5 doesn't have an impact, nor does NAF (I had the same issue without them). I might have made a mistake when assigning the models, which could cause the game to freeze when the surrender button is pressed for one of the heroes, but I don't see it happening, and honestly, I don't know what in the code would cause that. As for why the hero isn't visible, it's possible that something is conflicting, as I combined things that are supposedly incompatible. But even if it were modified models, standard models also disappear.
Dzhoman Demon
fktifzobr@mail.ru
Auto-translated
dzhek.dzhok@mail.ru
Why, when I click the surrender button with a hero, does the game freeze, but this only happens with one hero, while the others are fine?
For the Dark Elves, one of the heroes loses the visibility of their hero model on the map. If you remove that hero completely from the game, it causes problems; upon restarting, it switches to another hero. What can be done about this? (It doesn't matter if it's the standard hero model or a modified one).
Could these be heroes from the same mod?
In the first case, I can't help you; I don't know much about the mechanics of surrendering.
My only hypothesis is related to the TOWN_NO_TYPE faction. If a hero belongs to this faction, when they surrender, they should end up in a tavern with a level 1 unit, but neutral factions don't have level 1 units, which causes a bug (but this is a very specific case).
Does the hero's model not appear from the start, or does it disappear during the game? Usually, when you remove a mod and load a save file that was created with that mod, its remnants can corrupt the game, or the opposite can happen: if you play as the Orc faction, save the game, and then install a mod for the Stronghold town, the Orc town will look like a terrible mess, the heroes will have old models, and the units may completely lose their models on the global map. This is a classic bug; the save file remembers which models were on the map and tries to load them into the game, even when they have been replaced or are missing
Have you enabled the camera orbit setting in the options?
Haha, why didn't I think to check in the game itself first? I started digging through the codes instead 😂 One minor issue has been resolved, thanks.
Two more troublesome problems remain...)
Added 4 minutes ago fktifzobr@mail.ru
Are these heroes from the same mod?
In the first case, I can't help you, I don't know much about the escape mechanic.
My only hypothesis is related to the TOWN_NO_TYPE Faction - if a hero belongs to this Faction, then when he escapes, he should end up in a tavern with a level 1 unit, but neutrals don't have level 1 creatures, which causes a crash (but this is a very specific case).
Does the hero not have a model from the start, or did it disappear in the middle of the game? Usually, when you delete a mod and load a save file that was with that mod, its remnants spoil the game, or the opposite - if you play as the Orc Faction, save, and then install a mod for the Stronghold city, the Orc city will look like a terrible mess, the heroes will have old models, and the units may completely lose their models on the global map - this is a classic bug, the save file remembers which models were on the map and tries to load them into the game, even when they have been replaced or are missing.
Okay, these are heroes from different mods, plus some that I created myself, but the "void" model appears right at the beginning of the game, and it can affect any hero, regardless of the mod. It doesn't affect other objects or creatures in any way; it's just this "void."
Added 14 minutes ago fktifzobr@mail.ru
Are these heroes from the same mod?
In the first case, I can't help you, I don't know much about the escape mechanic.
My only hypothesis is related to the TOWN_NO_TYPE Faction - if a hero belongs to this Faction, then when he escapes, he should end up in a tavern with a level 1 unit, but neutrals don't have level 1 creatures, which causes a crash (but this is a very specific case).
Does the hero not have a model from the start, or did it disappear in the middle of the game? Usually, when you delete a mod and load a save file that was with that mod, its remnants spoil the game, or the opposite - if you play as the Orc Faction, save, and then install a mod for the Stronghold city, the Orc city will look like a terrible mess, the heroes will have old models, and the units may completely lose their models on the global map - this is a classic bug, the save file remembers which models were on the map and tries to load them into the game, even when they have been replaced or are missing.
TOWN_NO_TYPE, it's not written here; the city affiliation is correct
Since the models disappear for random heroes, I would attribute it all to scripts – some script with an error removes the hero models (but this is just a guess, I don't know much about scripts).
Since the models disappear for random heroes, I would attribute it to scripts – some script with an error removes the hero models (but this is just a guess, I don't know much about scripts).
We could consider the possibility of an issue with the model's script, but I changed it to a completely different one, copied it from a hero where it works, and it still has the same problem. The hero I copied it from is fine, but this one is in invisible mode, haha.
Dzhoman Demon
fktifzobr@mail.ru
Auto-translated
Interesting, not only the hero is missing, but also the circle model – which means this bug is more widespread, because the circle is defined as a separate item in the hero's file.
I managed to reproduce this bug! To do this, I took a working mod, found the model of a red hero, and deleted it – voilà, the hero disappeared! At the same time, only the red hero disappeared; other players with different models remained.
I tried to mess with the path to the hero model... the result was predictable.
Haha, well, that's understandable; the game doesn't know what you want it to do then. I didn't break it; I just pointed to a different path for a different hero, and the effect is the same – invisibility. Although, I need to add one nuance. The hero isn't visible on the map, but if you go into the hero's stats, look at his army or artifacts, he shows up.
Added 6 minutes later fktifzobr@mail.ru
I was able to achieve this bug! To do this, I took a working mod, found the model of the red hero, and deleted it – voila, the hero disappeared! At the same time, only the red hero disappeared; the other players' heroes remained.
I achieved this bug before when I was setting up the hero's attack in battle; I indicated the wrong symbol, and the hero became completely invisible on the map.
But here, it's a little different. It doesn't matter which hero it will be in the end; if I remove this one from the game, the same thing will appear on another one. If I remove that one too, it will move to the third one, and so on.
Haha, well, that's understandable; the game doesn't understand what you want it to do. I didn't break anything; I just specified a different path for a different hero, and the effect is the same – invisibility. Although, I need to add one nuance. The hero isn't visible on the map, but if you go into the hero's stats, look at his army, or his artifacts, then he is displayed.
Many heroes have a set of models and animations for the map and a separate set of models and animations for combat. The difference between them is usually in the level of detail (like with the Necromancers). But the Knight, in addition to the polygon count, gets a separate model with a standard-bearer and a model without a flag (for attacking).
Added 1 minute ago dzhek.dzhok@mail.ru
Haha, well, that's understandable; the game doesn't understand what you want it to do. I didn't break anything; I just specified a different path for a different hero, and the effect is the same – invisibility. Although, I need to add one nuance. The hero isn't visible on the map, but if you go into the hero's stats, look at his army, or his artifacts, then he is displayed.
Added 6 minutes ago
I encountered this bug before when I was setting up a hero's attack in combat; I incorrectly specified a sign, and the hero became completely invisible on the map.
But here, it's slightly different. It doesn't matter which hero it is in the end; I'll remove this one from the game altogether, and this issue will appear on another one. I'll remove that one too, and it will move to the third one, and so on.
Does this bug definitely depend on the hero, and not on the player's color?
Many heroes have a set of models and animations for the map and a separate set of models and animations for combat. The difference between them is usually in the level of detail (as with Warlocks). Knights, in addition to having different polygon counts, also have a separate model with a standard-bearer and a model without a flag (for attacking).
Added 1 minute ago Is the bug definitely related to the hero and not the player's color?
Well, invisibility works for me with all colors. But even if it were related to the color, why does another hero, who was previously visible, become invisible after the first hero is completely removed from the game?