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Posts from Hell's Rift

4.5 (2 ratings)
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4 years ago
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I should definitely check it out when I have the chance!
In reply to raspisnoy
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4 years ago
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raspisnoy
PLEASE don't do this! You are all (mapmakers) only ruining your own maps. There are difficulty levels for "easier gameplay."

Yes. I think you are right. If you rework a map ten times, you can end up turning it into who knows what. So, I probably won't change anything else.
In the initial version of the map, it was very difficult to play as the "hero," and when
I made some adjustments in version 1.3, it turned out that the AI suddenly started playing poorly.
And only in version 1.4 did the AI start playing more or less normally. It seems I was really
just making things worse.
I fixed the balance issues caused by the lumber mills being located far away from some players in version 1.4, and everything else should remain as it was.
4 years ago
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I played the new version as the Mages and was completely disappointed with the map. Its specific design (as intended by the author) makes the AI completely helpless, and it's not interesting to play. Well, if the author doesn't want to change anything, that's fine, but why not strengthen the AI at the start (at least the demons), and it would also be good to place mentors near each castle on the surface. In my opinion, the author's approach to the map is detrimental to the gameplay. Best of luck with your creative endeavors.
In reply to Antik
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4 years ago
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Antik
I played the new version as a mage and was completely disappointed with the map. Its peculiarity is that (according to the author's intention) the AI is simply helpless, and it's not interesting to play. Well, if the author doesn't want to change anything, that's fine, but why not strengthen the AI at the start (at least the demons), and it would also be good to place mentors near each castle on the surface. In my opinion, the author's approach to the map is detrimental to the gameplay. Best of luck with your creative endeavors.

Well, okay, it's possible to strengthen the demons, and it won't make things worse. I uploaded a new version with strengthened demons.
However, I haven't tested this version myself yet, so it might turn out that the demons have become too strong.
I'll play it sometime later. If necessary, I'll fix it.
4 years ago
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What a pointless, endless chase. The AI is simply terrible.
4 years ago
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Hello, thank you for the interesting map, everything is great, but there is one BUT - when loading the game, it crashes almost constantly, and some saves load normally, while most of them crash - the loading bar goes almost instantly to the middle and then the game crashes. I'm already tired of replaying for two weeks for the umpteenth time (although I save almost every step). Please tell me how I can diagnose the problem and what methods can be used to fix it? The game is installed with a clean version 3.1, and the only mods are the skill wheel and this map.
4 years ago
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A known issue, you need to replace the save folder in the game settings. This trick worked for me.
In reply to eeh
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4 years ago
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eeh
Hello, thank you for the interesting map, everything is great, but there is one BUT - when loading the game, it almost constantly crashes, and some saves load normally, while most of them crash during the loading process: the loading bar reaches almost the middle very quickly and then the game crashes. I'm honestly tired of replaying for two weeks for the umpteenth time (although I save almost every step of the way). Can you suggest how to diagnose the problem and methods to fix it? The game is installed with a clean version 3.1, and the only mods are the skill wheel and this map.
As far as I know, this problem usually occurs on maps of very large scale (256x256) and especially (320x320). On maps of scale (216x216) and smaller, I personally have not encountered this problem. Why this problem occurred on my map, although it is not of the largest scale (216x216), I honestly don't know. I heard that this happens due to an overflow of some kind of buffer. In general, when creating my maps, I do not use any third-party mods. I only use what is included in the standard version of Heroes 3.1. Therefore, any mods that work with the standard maps included in the game should work normally on my maps. The only difference between my maps and the standard ones is the significantly higher detail of the landscape.
In reply to Antik
4 years ago
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Antik
A known issue, you need to replace the save folder in the game settings. This trick worked for me.
A glimmer of hope is visible on the weary face, thank you, kind person, but explain how to perform this trick and what lies behind your advice. I found the save folder at C:\Users\Nikolay\Documents\My Games\Heroes of Might and Magic V — Tribes of the East\Profiles\Wildbee\Saves, and the saves are in it, but I can't understand how and what to replace it with.

In reply to eeh
4 years ago
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eeh

A glimmer of hope is visible on the face, darkened by excessive gameplay, thank you, kind person, but explain how to perform this trick and what lies behind your advice.

I found the folder with saves: C:\Users\Nikolay\Documents\My Games\Heroes of Might and Magic V — Tribes of the East\Profiles\Wildbee\Saves, and the saves are in it, but I can't understand how and what to replace it with.

I think the intention was to delete all the sav files from there. However, all this can be done in the game itself (load, delete). Sometimes it helps. If it doesn't help, you can create a new login - it almost always helps. And it's always worth cleaning up the game - a save from one map can (if with mods) corrupt the progress of another map, many saves - problems with loading, several maps in the maps folder can affect each other...

4 years ago
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What a fantastic map! I haven't seen anything that suits my taste so well in a long time. I had a great time playing it.
It's a pity that I couldn't find the "Dragon's Eye," even though I explored the entire map; I just needed the rings to complete the set.
There were also some problems with saving: in about 30% of cases, the game crashes when loading a save, but when I restart the game, everything loads normally, so it wasn't too inconvenient.
Thank you to the author!
In reply to SergeyT
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4 years ago
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SergeyT
What a fantastic map! It's been a while since I've seen something that suits my taste so well. I had a great time playing it.
Thank you very much, it's very nice to hear that.
SergeyT
There were also problems with saving: in about 30% of cases, the game crashes when loading a save, but when restarting the game, everything loads normally, so there were no major inconveniences.
Hmm... Perhaps this is due to the increased detail of the landscape, which the game developers simply didn't anticipate when writing their engine. After all, in the standard maps that come with the game, the density of objects on the map is lower.
In reply to LifeForm
4 years ago
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the enjoyment of the game is so great that the occasional crashes become insignificant in comparison. I was even more surprised by the spelling mistakes in the game description, but that's just a minor issue, it's professional. :)
In reply to SergeyT
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4 years ago
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SergeyT
I was even more surprised by the spelling mistakes in the game description, but that's just a minor issue.
As Winnie the Pooh said: "My spelling is good, but somehow it's lacking."smile
4 years ago
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The main problem for me here is the almost complete lack of roads. I accepted the mines as a feature and, without regretting the small army, went to clear them out. But chasing enemies is very, very time-consuming, and the mapmaker took into account the distance to the astral gates. A caravan from castle to castle takes at least 9 days. If it weren't for the mentor skill (I organized qualified diplomats from all the castles), I probably wouldn't have had the patience to finish. There were crashes when loading, but it's not critical – it's rarely necessary to restart. In general, the map is beautiful and not mirrored. I was pleased with the introductory text. Thank you.

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