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Posts from [Tournaments-SoD+FreshMod] Favorites, to battle! - 12 - The Battle of Favorites! - 12

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Announcement
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I am hosting a tournament in connection with the top-tier update of Fresh Mod v7.
If you don't like its idea of native troops for specific towns (hydras for Fortress, etc.), then in this tournament you can choose a town that suits you. 


I. Rules and Templates


1. The tournament is played on SoD version 3.2(4.0) + HD mod of the latest version + Fresh Mod of the latest version (7.1 at the moment) with the Gameplay Changes checkbox enabled.
2. Throughout the entire tournament, each participant plays all their games with the same favorite town they have chosen.
3. Game with OH by default. Can be played without OH by mutual agreement.
4. Templates
(1) Jebus cross (2) 6LM10b (3) Diamond (4) 8xm12a (5) 2SM4d(3) 
(6) h3dm1 (7) mt_Jebus (Fresh Mod) are added in case the opponents play with the same towns. 

The right to strike out a template first is determined by a coin toss. The player who "wins the coin toss" chooses who will strike out first.

In a BO3 series, all played templates must be different. Standard striking, but 3 templates must remain. They are played in turn in the series. In the first game, the template is chosen by the player who lost the coin toss. In the second game, the template is chosen by the other player. At a score of 1:1, the last remaining one is played in the third game.


OH limit 115 on all templates, except JC (116).
Timer on all templates 16-8-1:30.
Roads:
6LM10b, Diamond, 8xm12a, 2SM4d(3), h3dm1 - medium.
Jebus cross, mt_JC - fast.

5. Bidding for the right to choose color. In case of identical towns in a pair, after the bidding for color, there is a bidding for the right to choose the hero.
6. Restarts 112. On mirror templates 111.
7. Hw rules:
Hill Forts, Obelisks, Library rebuilding - checkboxes disabled.
HW_rules, Gameplay changes, Mage Guild rebuilding, always two stacks, always built second level - checkboxes enabled.
In games where at least one player plays Tower, one more checkbox is set - Rebuild Library.

8. Conflux is allowed to choose the starting hero on all templates.
Necropolis is allowed to choose Galthran as the starting hero. 
It is allowed to level up and use Vidomina and Isra with expert necromancy.
It is allowed to build the Necromancy Amplifier, Vampire Lords, Pixie upgrade, Psychic Elemental upgrade, Phoenixes.
It is allowed to use Diplomacy, Hill Forts (cannot upgrade level 7 creatures).
It is allowed to use level 4-5 scrolls without building the Mage Guild.

9. Other rules are standard.
10. Any changes to the rules are allowed by mutual agreement.

II. Regulations 

1. Group stage: 8 groups. 1st place advances to the upper bracket. 2nd place to the lower bracket. All games are BO1.
2. Playoffs - double elimination.
Upper bracket games are BO3. Grandfinal is BO3 from a score of 0:0.
The first round of the lower bracket is BO3, subsequent rounds are BO1. The lower bracket final is BO3.

In the group stage, a win awards 3 points, a draw – 1 point, a loss – 0 points.
Places are distributed based on points earned. In case of a tie in points, additional criteria apply in order of priority:
1) Berger coefficient;
2) Head-to-head result;
3) If priority cannot be determined by additional criteria between players, a tiebreaker game is played on the Jebus cross template with a blitz timer of 8-4-2.

Fixed schedule for the group stage. The numbers in the playing pairs are the numbers in the group.
Round 1. 01.01.2022 - 10.01.2022. Pairs: 4-3, 2-1. 5
Round 2. 11.01.2022 - 20.01.2022. Pairs: 5-3, 4-1. 2
Round 3. 21.01.2022 - 30.01.2022. Pairs: 5-4, 3-2. 1
Round 4. 31.01.2022 - 09.02.2022. Pairs: 4-2, 5-1. 3
Round 5. 10.02.2022 - 19.02.2022. Pairs: 5-2, 3-1. 4

III. Organizational Matters

1. Tournament host and judge – Xocenk (ICQ: 703804372 Discord: Xocenk#2473). The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons, and also to make any changes to the regulations and rules during the tournament if necessary.
2. Preliminary: tournament start January 2022, registration for the tournament – until January inclusive until 24.00 MSK
3. All tournament games count toward the seasonal rating. The list of tournament reports is also located at the beginning of this thread. For each played match, participants must submit a report and confirmation in this thread, created automatically.
4. Time limits for one group stage game - 10 days, BO1 playoffs – 10 days, for a BO3 series - 3 weeks.
5. Immediately after the start of the next stage or round, contact your opponent for a preliminary agreement on games. To agree means to reach an understanding after negotiations and discussion. An offer without a response will not be considered an agreement.
6. Temporary problems (with internet, trips, personal matters) must be reported to the tournament hosts.
7. The preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play at this time, the host will interpret the absence of a game result in favor of their opponent.
8. Saves and HD_Crash_LOG (after crashes) of all matches must be kept until the end of the tournament and presented upon request of the tournament host. In case of a connection loss, also save separately BATTLEsave.gm2 or BATTLE_non_continuable if available, which will be loaded to continue the match.
9. The tournament winner will receive a medal under their avatar.
10. Prize fund. Distribution 50-30-20%. If you have the opportunity to contribute to the prize fund and thereby increase the prestige of the tournament, contact us.
Sponsors: 1. Kventin - 20 000 rubles

Key changes of Fresh Mod:
1. Native troops from hives and conservatories.
2. Always "good roads" for human players. That is, roads are guaranteed along all possible connections from spawn. 
3. One-way portals are excluded.
4. The appearance of "bugged" passages between zones is completely excluded.
5. Road blocks have a value of no more than 1/3 of the maximum in the zone. 
6. On maps without water, the following are excluded - water spells, artifacts, navigation skill.
7. Movement point calculation and transfer between heroes inside the castle.
8. Balanced acquisition of "Town Portal" and "Dimension Door" spells. Also increased the value of scrolls with significant spells.
9. Necromancy is weakened, especially for towns other than Necropolis (see details). Galthran selection is allowed.

The full list of changes is more convenient to view in the table.
Full list of changes in version 7:1. Improved random map generator:
- Always "good roads" for human players. 
- In all zones, guards with MaxValue of Zone / 3 are generated along the road.
- Exit to one-way portals is excluded. The number of monoliths is increased to 32 = 2*(8 two-way + 8 one-way entrances).
- Connection between two identical zones always forms only one monolith/underground gate. 
- Improved object placement algorithm.
- Mines, passage guards, and objects cannot be blocked by terrain.
- Improved shapes and proportions of zones.
- The appearance of "bugged" passages between zones is completely excluded.
- Fixed the entry point of the road and guard for "wide" monoliths.
- The distance between passage guards is at least 1 tile.
- Implemented - "Double main passage guard". 
    A passage between zones with a road on the ground is guarded by 2 different guards.
    Which are always generated so that you can pass to another zone by breaking through only one of them.
- The appearance of water on the map is completely excluded: "flooded zones", "strips of water", "lakes", etc.
- The appearance of "mountain" zones, as well as narrow strips of zones in the underground, is completely excluded.
- Improved algorithm for forming and displaying roads.
- The appearance of "shifted" guards is completely excluded.
- Fixed the appearance of a straight road going through all obstacles.
- Fixed a rare emergency termination of RMG when drawing rivers.

2. In conservatories and hives, the player receives not angels and wyverns, but level 7 and 6 creatures of their starting town, proportionally to the health points of Angels and Wyverns.

3. Diplomacy is returned to the game, it works even with the "HW rules" flag enabled, but with 2 restrictions: - neutrals whose total *AI Value* of the stack > 20 000 cannot join, for M and S maps *AI Value*> 4 000 - creatures do not join if there are undead in the hero's army. 
4. The "First Aid" skill additionally gives all living creatures in the army +1,+2,+3 to health at basic, advanced, expert levels.
5. "Eagle Eye" triggers not after the battle, but during it, at the beginning of each round, when your unit gets its first turn, you can learn a spell that the opponent has cast before. The dependence of the skill level on the level of the spell being learned is removed - now even with the basic skill you can learn a level 5 spell.

6. Artifacts that add to health do not affect undead.
7. In the Hill Fort, level 7 creatures cannot be upgraded. It can only appear on snow, swamp, lava.

8. Necromancers
- Necromancy skill percentages changed to 10%/15%/20%.
- Building the Necromancy Amplifier is allowed (gives 5%), but each subsequent one gives half as much as the previous one.
- Amulet of the Undertaker gives 2.5%, Vampire's Cowl - 5%, Dead Man's Boots - 7.5%.
- Creatures with less health than a skeleton cannot be placed in the Skeleton Transformer.    
- Isra and Vidomina have their usual "leveling" restored.
- Building Vampire Lords is allowed. Vampire Lord restores 50% of the damage dealt. 

9. Conflux
- Upgrading Magic Elementals is allowed. Its cost is 1350. 
- Building upgraded fairies is allowed. The "Garden of Life" is required for construction.
- Firebird growth reduced from 2 to 1. Their upgrade is allowed. Phoenix growth remains unchanged - 2.

10. Inferno. Upgrading pits requires only MG1. Inferno gates - do not require a fort, cost 4000.

11. Tower.
- Astral doubles the spell power of Hypnotize at any level.
- Added generation of the Golem Factory on snow (value 4500).
- The Roof gives 3-5 resources (in the original 1-5).

12. Balanced acquisition of "Town Portal" and "Dimension Door" spells.  
    With the same pace of MG construction, the maximum gap in obtaining these spells will be 3 days:
    Initial MG construction - 0% chance
    1st rebuild - original chance
    2nd rebuild - original chance * 2
    3rd rebuild - original chance * 3
    4th rebuild - 100% chance

13. Using level 4-5 scrolls without building the MG is allowed.
Their value changed:
    - 22500: Town Portal, Dimension Door, Fly.
    - 13000: Implosion, Resurrection, Armageddon, Summons, Chain Lightning, Meteor Shower, Berserk, Inferno.
    - 4000: Sorrow, Counterstrike, Clone, Prayer, Fire Shield, Frenzy, Slayer, Magic Mirror, Sacrifice.
    - 1000-3000: Level 1-3 spells unchanged.

14. Campaign heroes are allowed (everywhere except mirrors), except Gelu. Dragon's starting army is changed to the standard Tower starting army. These heroes cannot be selected from the start (similar to Mutare)
15. *AI Value* changed. Efreet Sultans: *2842* (was 1848). Faerie Dragons: *31 000* (was 19580). Monks: *565* (was 485).
16. MG rebuild is possible from any level (in Rampart, to rebuild MG1, you need to click on the MG roof).

17. You can view expendable movement points by holding the "Alt" key
18. By pressing the "E" key you can exchange between heroes in the town
19. Neutrals guard objects around them, except resources, chests, and campfires.
20. You can refuse a skill at the Witch Hut and the Scholar.
21. The appearance of the "Conflux" town in all zones is allowed (relevant for JC).
22. In "Conflux", you cannot build the Grail if there is no town with a built *MG5.
23. Fixed the "anchor hex" bug - wall of fire, force field can be placed on any available hex.
24. When attacking banks, the description of the guard is shown
25. In battle, the duration of applied spells is shown
26. In battle, damage is shown in the number of creatures killed
27. A hero can enter the MG without a spell book or money
28. Extended spell descriptions in the spell book by right-clicking on a spell. Skills, specialization, artifacts, and hero SP are taken into account. Shows - wall of fire damage, number of summoned elementals, number of resurrected HP, cost of TP and DD in MP, etc.
29. In battle, when applying a battle\restoring spell, the number of killed\resurrected*creatures is shown


Winners of past Battles of Favorites!:

"Battle of Favorites! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Battle of Favorites! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Battle of Favorites! - 3" (2010) - Сатир (Fortress) - Tournament History
"Battle of Favorites! - 4" (2011) - Maretti (Castle) - Tournament History
"Battle of Favorites! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Battle of Favorites! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Battle of Favorites! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Battle of Favorites! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Battle of Favorites! - 9" (2016-17) - FireToSky (Tower) - Tournament History
"Battle of Favorites! - 10" (2017-18) - Dave_HUN (Dungeon) - Tournament History
"Battle of Favorites! - 11" (2019) - Dave_HUN (Stronghold) - Tournament History
ICQ - 703804372
Discord - Xocenk#2473
In reply to Avangard-ROM
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Avangard-ROM
thank you for the game
thank you for the game
In reply to Puzzz0
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Puzzz0
played terribly, but with such a great map, it was forgiven.
Thanks for the game.
Thanks for the game.
In reply to Matematik
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The opponent focused on mages, quickly leveled up their stats, but I managed to find a counter.

Thanks for the game!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Адриана / Adrienne Main Hero Адриана / Adrienne
Map Template
Diamond
Game Length
141 days
Game Date
1/8/2022
Reported
1/15/2022 2:30 PM
Rating Impact Archived
theShevanesian 1635 1640 +5 ↑
maxbraga 1363 1358 -5 ↓
Rated Jan 26, 2022

Accepted by opponent on 1/18/2022 6:59 PM

In reply to Rayne
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The first few days looked good, but due to the long road in the adjacent zone and the lack of follow-up from the computer, I slowed down a bit. However, I got lucky with the land on several heroes and Town Portal from the first rebuild. I bought elementals for everyone in Conflux, and maxed out Kyrre's Air Magic using two trees, then overwhelmed the opponent in the purple town. The opponent's surrender initially seemed unplayable.

Thanks for the game!
ICQ 728116237
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Лабета / Labetha Main Hero Лабета / Labetha
Map Template
6lm10a
Game Length
134 days
Game Date
1/15/2022
Reported
1/15/2022 10:49 PM
Rating Impact Archived
Краб 1713 1719 +6 ↑
yarik1987 1471 1465 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/16/2022 2:36 PM

In reply to Xocenk
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The opponent took 112, and in the second game, after I didn't take a restart, the opponent decided not to continue smile32
I had everything going great - Gurney with a log, 2 cons, hidden archers, an outer market outside the city.

Thanks for the time.
ICQ 423164784

Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Diamond
Game Length
112 days
Game Date
1/16/2022
Reported
1/16/2022 11:05 AM
Rating Impact Archived
Sanin 1688 1696 +8 ↑
Troublikk27 1499 1491 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/16/2022 11:10 AM

In reply to Sanin
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A clean victory in the rematches against my opponent. They played a terrible game with Ufretin and a lot of ranged units. "+" My opponent, combined with a headache and a slight tremor after last night, didn't allow me to continue playing. Thank you for the game!
Главное - не терять единички:D
In reply to Avangard-ROM
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Avangard-ROM
Thank you for the game!
+
In reply to Краб
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Crab
The first few days looked good, but due to the long road in the adjacent zone and the lack of continuation from the computer, I fell behind a bit. However, I got lucky with Earth magic on several heroes and Town Portal from the first rebuild. I bought elementals for everyone in Conflux, maxed out Kyrre's Air Magic on two trees, and covered the opponent in the purple player's town. At first glance, the opponent's surrender seemed unplayable.

Thanks for the game!

Thanks for the game!
In reply to Matematik
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Good start with a few cons, Kirr with Earth. Gathered dragons, built a tower relatively early, and started pressuring the opponent around week 3. There were fewer troops there, and I couldn't find enough army and stats in the super treasure. Thanks for the game!
ICQ 728116237
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
6lm10a
Game Length
142 days
Game Date
1/18/2022
Reported
1/18/2022 7:09 AM
Rating Impact Archived
Краб 1714 1725 +11 ↑
Avangard-ROM 1623 1612 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/18/2022 10:11 AM

In reply to Краб
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Crab
Good start with a few cons, Kirr with Earth. Gathered dragons, built a tower relatively early, and started pressuring the opponent in the 3rd week. There were fewer troops there, and it wasn't possible to find enough army and stats in the super treasure.

Thanks for the game!

Thanks for the game!
In reply to Xocenk
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Thank you for playing!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Янова / Jenova Main Hero Янова / Jenova
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Луна / Luna Main Hero Луна / Luna
Map Template
Jebus Cross
Game Length
131 days
Game Date
1/18/2022
Reported
1/18/2022 1:56 PM
Rating Impact Archived
Vinceras 1773 1774 +1 ↑
igrayukakMogy 1166 1165 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/18/2022 3:00 PM

In reply to Vinceras
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Vinceras
Thank you for the game!

Well played, congrats!
In reply to theShevanesian
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theShevanesian
The opponent focused on mages, quickly leveled up their stats, but I managed to find a Key Shrine. Thanks for the game!
I secured the Key Shrine on the map and relaxed, as I was ahead in both magic and army strength. However, the opponent found a second one, and then it became impossible to defeat Taraz,))). I was also counting on a second damage dealer, but I need to prepare more thoroughly for the tournament and be ready for all the nuances of the rules (this is a reminder to myself for the future). If I had played as red, I could have "annoyed" Taraz, as I had 4 powerful mages with full control, but that would be boring... thanks for the game.
https://icq.im/maxbraga
In reply to Xocenk
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Please register me for the tournament.
In reply to Xocenk
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Ivor with 3 stacks. On the first day of respawn, a consa was scouted, stables, and 2 external dwellings of wood. There is Ciele and Eleshar, who at some point got Earth.
After passing the turn, I saw the moon on the opponent's side. I even thought about restarting, but decided to play anyway because the consa turned out to be a 1, and a Cloak of +2 Speed and +5 All was scouted.
I finished the first week with 2 captured consa 1s. And stopped with Ciele on the max skill, which was taken on 121 with a caravan.

Ivor on horses went for an unclear-sized consa and a +5 Cap, and 2 dragons went to scout the computer's territory.
With these same dragons, I broke through into the adjacent treasure zone of the opponent, saw that the main town seemed not far from there.

A thought appeared to invade. It didn't work out unnoticed, however, but Mirlanda on 1 dragon conducted reconnaissance of where the castle was.
Somehow I set up chains for a potential invasion.
We fought off +2 Speed and +5 All. I refilled dragons there and a few horses. But it was worth it.

As a result, Ciele with a bow on 180 covered Vistan at home in the castle. 10 wyverns, 40 lizardmen, 18 serpent flies, 60 gnolls. Against 1 dragon and 11 unicorns.
With the bow, she mowed down the entire army except for 3 lizardmen, buying off on one horse. And immediately, a loser attacked with the leftover meat and finished off the last lizardmen with archery.
After which a surrender follows.

In the end, the push was justified. Because I had nowhere much to go, and on the opponent's side there was a relatively easy scouted cap. True, on the last day I found the Book of Air, but I still decided that pressuring the opponent was more profitable.

Thanks for the game!

.
http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/

Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Циель / Ciele Main Hero Циель / Ciele
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Вистан / Wystan Start Hero Вистан / Wystan
Вистан / Wystan Main Hero Вистан / Wystan
Map Template
Diamond
Game Length
126 days
Game Date
1/20/2022
Reported
1/20/2022 5:31 PM
Rating Impact Archived
WiZarDX_576 1789 1790 +1 ↑
Alessandro 1337 1336 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/21/2022 4:29 PM

Statistics

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