Skip to content

Posts from [Tournaments-SoD+FreshMod] Favorites, to battle! - 12 - The Battle of Favorites! - 12

No ratings yet — be the first to rate!
Announcement
4 years ago
Auto-translated
I am hosting a tournament in connection with the major update of Fresh Mod v7.
If you don't like the idea of native units for specific towns (hydras for Fortress, etc.), then in this tournament you can choose a town that suits you.


I. Rules and Templates


1. The tournament is played on game version SoD 3.2(4.0) + HD mod of the latest version + Fresh Mod of the latest version (currently 7.1) with the "Gameplay Changes" checkbox enabled.
2. Throughout the entire tournament, each participant plays all their games with the same chosen favorite town.
3. Game with OH by default. By agreement, it can be played without OH.
4. Templates:
(1) Jebus cross (2) 6LM10b (3) Diamond (4) 8xm12a (5) 2SM4d(3)
(6) h3dm1 (7) mt_Jebus (Fresh Mod) are added if the opponents are playing with the same towns.

The right to strike out a template first is determined by a coin flip. The player who "wins the coin flip" chooses who will strike out first.

In a BO3 series, all played templates must be different. Standard striking out, but 3 templates must remain. They are played in order in the series. In the first game, the template is chosen by the player who lost the coin flip. In the second game, the template is chosen by the other player. If the score is 1:1, the last remaining template is played in the third game.


OH Turn Limit 115 on all templates except JC (116).
Timer on all templates 16-8-1:30.
Roads:
6LM10b, Diamond, 8xm12a, 2SM4d(3), h3dm1 - medium.
Jebus cross, mt_JC - fast.

5. Bidding for the right to choose color. In the case of the same towns in a pair, after the bid for color, a bid is made for the right to choose the hero.
6. Restarts 112. On mirrored templates 111.
7. HW rules:
Hill Forts, Obelisks, Library Rebuilding - checkboxes disabled.
HW_rules, Gameplay changes, Mage Guild Rebuilding, Always Two Stacks, Always Built Second Level - checkboxes enabled.
In games where at least one player is playing Tower, one more checkbox is enabled - Rebuild Library.

8. Conflux is allowed to choose a starting hero on all templates.
Necropolis is allowed to choose Galthran as the starting hero.
It is allowed to level up and use Vidomina and Isra with expert Necromancy.
It is allowed to build the Necromancy Amplifier, Vampire Lords, Pixies, Psychic Elementals, Phoenixes.
It is allowed to use Diplomacy, Hill Forts (cannot upgrade level 7 creatures).
It is allowed to use level 4-5 scrolls without having built the Mage Guild.

9. Other rules are standard.
10. By mutual agreement, any changes to the rules are permitted.

II. Schedule

1. Group stage: 8 groups. 1st place advances to the Upper Bracket. 2nd place advances to the Lower Bracket. All games are BO1.
2. Playoffs - double elimination.
Upper Bracket games are BO3. Grand Final is BO3 starting from 0:0.
First round of the Lower Bracket is BO3, subsequent rounds are BO1. Lower Bracket Final is BO3.

In the group stage, a win awards 3 points, a draw – 1 point, a loss – 0 points.
Places are determined based on points earned. In case of a tie in points, the following tiebreakers apply in order of priority:
1) Berger coefficient;
2) Head-to-head result;
3) If priority cannot be determined using tiebreakers between players, a tiebreaker game is played on the Jebus cross template with a blitz timer of 8-4-2.

Fixed schedule for the group stage. The numbers in the playing pairs are the numbers within the group.
Round 1. 01.01.2022 - 10.01.2022. Pairs: 4-3, 2-1. 5
Round 2. 11.01.2022 - 20.01.2022. Pairs: 5-3, 4-1. 2
Round 3. 21.01.2022 - 30.01.2022. Pairs: 5-4, 3-2. 1
Round 4. 31.01.2022 - 09.02.2022. Pairs: 4-2, 5-1. 3
Round 5. 10.02.2022 - 19.02.2022. Pairs: 5-2, 3-1. 4

III. Organizational Matters

1. Tournament host and judge – Xocenk (ICQ: 703804372 Discord: Xocenk#2473). The organizers reserve the right to deny a user participation in the tournament without public explanation and to make any changes to the schedule and rules during the tournament if necessary.
2. Tentatively: tournament start January 2022, registration for the tournament – until the end of January inclusive until 24:00 MSK
3. All tournament games count towards the seasonal rating. The list of tournament reports is also located at the beginning of this thread. For each played game, participants must submit an automatically generated report and confirmation in this thread.
4. Deadlines: one group stage game - 10 days, BO1 playoffs – 10 days, BO3 series - 3 weeks.
5. Immediately after the start of the next stage or round, contact your opponent for a preliminary agreement on games. To make an agreement means to reach a consensus after negotiations and discussion. A proposal without a response will not be considered an agreement.
6. Temporary issues (with internet, travel, personal matters) must be reported to the tournament hosts.
7. The preferred time for tournament games is daytime (12-24 MSK) on weekends and evening time (19-24 MSK) on weekdays. If a participant is unable to play at this time, the host will interpret the absence of a game result in favor of their opponent.
8. Saves and HD_Crash_LOG (after crashes) of all games must be kept until the end of the tournament and presented at the request of the tournament host. In case of a disconnection, also separately save BATTLEsave.gm2 or BATTLE_non_continuable if available, which will be loaded to continue the game.
9. The winner of the tournament will receive a medal under their avatar.
10. Prize fund. Distribution 50-30-20%. If you have the opportunity to contribute to the prize fund and thereby increase the tournament's prestige, please contact us.
Sponsors: 1. Kventin - 20,000 rubles

Key changes in Fresh Mod:
1. Native units from hives and conservatories.
2. Always "good roads" for human players. That is, roads are guaranteed along all possible connections from the spawn.
3. One-way portals are excluded.
4. The appearance of "buggy" passages between zones is completely excluded.
5. Road guards have a value no more than 1/3 of the maximum value in the zone.
6. On maps without water - water spells, artifacts, and the Navigation skill are excluded.
7. Movement point calculation and exchange between heroes inside the town.
8. Balanced acquisition of "Town Portal" and "Dimension Door" spells. Also, the value of scrolls with significant spells has been increased.
9. Necromancy is weakened, especially for towns other than Necropolis (see details). The selection of Galthran is allowed.

It is more convenient to view the full list of changes in the table.
Full list of changes in version 7:1. Improved Random Map Generator:
- Always "good roads" for human players.
- In all zones, guards along the road are generated with MaxValue of the Zone / 3.
- Exit into a one-way passage is excluded. The number of monoliths increased to 32 = 2*(8 two-way + 8 one-way entrances).
- The connection between two identical zones always forms only one monolith/underground gate.
- Improved object placement algorithm.
- Mines, passage guards, and objects cannot be blocked by terrain.
- Improved zone shapes and proportions.
- The appearance of "buggy" passages between zones is completely excluded.
- Fixed the entry point of the road and guard for "wide" monoliths.
- The distance between passage guards is at least 1 tile.
- Implemented - "Double main passage guard".
A passage between zones with a road on the ground is guarded by 2 different guards.
Which are always generated so that you can pass into another zone by defeating only one of them.
- The appearance of water on the map is completely excluded: "flooded zones", "strips of water", "lakes", etc.
- The appearance of "mountain" zones, as well as narrow strips of zones in the underground, is completely excluded.
- Improved road generation and display algorithm.
- The appearance of "shifted" guards is completely excluded.
- Fixed the appearance of a straight road going through all obstacles.
- Fixed rare emergency termination of RMG during river rendering.

2. In conservatories and hives, the player receives not angels and wyverns, but level 7 and 6 creatures of their starting town, proportional to the health points of Angels and Wyverns.

3. Diplomacy is returned to the game; it works even with the "HW rules" flag set, but with 2 restrictions: - neutral creatures whose total *AI Value* of the stack > 20,000 cannot join. For M and S maps *AI Value* > 4,000 - creatures do not join if there are undead in the hero's army.
4. The "First Aid" skill additionally gives all living creatures in the army +1, +2, +3 health at the basic, advanced, and expert levels.
5. "Eagle Eye" triggers not after the battle, but during it, at the beginning of each round, when your unit gets its first turn, you can learn a spell that the opponent cast earlier. The dependence of the skill level on the level of the spell being learned has been removed - now even with the basic skill, a level 5 spell can be learned.

6. Artifacts that grant a health bonus do not affect undead.
7. In the Hill Fort, level 7 creatures cannot be upgraded. Can only appear on snow, swamp, lava.

8. Necropolis.
- Necromancy skill percentages changed to 10%/15%/20%.
- Building the Necromancy Amplifier is allowed (gives 5%), but each subsequent one gives half as much as the previous one.
- Amulet of the Undertaker gives 2.5%, Vampire's Cowl - 5%, Dead Man's Boots - 7.5%.
- Creatures with health lower than a Skeleton's cannot be placed into the Skeleton Transformer.
- Isra and Vidomina have had their normal "level-up progression" restored.
- Building Vampire Lords is allowed. Vampire Lord recovers 50% of damage dealt.

9. Conflux.
- Upgrading Magic Elementals is allowed. Their cost is 1350.
- Building upgraded Pixies is allowed. Requires the "Garden of Life" to build.
- Growth of Fire Birds reduced from 2 to 1. Their upgrade is allowed. Phoenix growth remains unchanged - 2.

10. Inferno. Upgrading Pits requires only Mage Guild level 1. Gates of Hell do not require a Fort, cost 4000.

11. Tower.
- Astral doubles the spell power of Hypnotize at any level.
- Added generation of the Golem Factory on snow (value 4500).
- Canopy gives 3-5 resources (original 1-5).

12. Balanced acquisition of "Town Portal" and "Dimension Door" spells.
With the same pace of Mage Guild construction, the maximum gap in obtaining these spells will be 3 days:
Initial Mage Guild construction - chance 0%
1st rebuild - original chance
2nd rebuild - original chance * 2
3rd rebuild - original chance * 3
4th rebuild - chance 100%

13. Allowed use of level 4-5 scrolls without a built Mage Guild.
Their value changed:
- 22500: Town Portal, Dimension Door, Fly.
- 13000: Implosion, Resurrection, Armageddon, Summons, Chain Lightning, Meteor Shower, Berserk, Inferno.
- 4000: Sorrow, Counterstrike, Clone, Prayer, Fire Shield, Frenzy, Death Sentence, Magic Mirror, Sacrifice.
- 1000-3000: Spells level 1-3 unchanged.

14. Campaign heroes (except Gelu) are allowed (everywhere except mirrors). Dragon's starting army changed to standard Tower starting army. These heroes cannot be selected from the start (similar to Mullich).
15. *AI Value* changed. Efreet Sultans: *2842* (was 1848). Faerie Dragons: *31,000* (was 19580). Monks: *565* (was 485).
16. Mage Guild rebuild is possible from any level (in Rampart, to rebuild Mage Guild level 1, click on the Mage Guild roof).

17. You can view expendable movement points by holding the "Alt" key.
18. Pressing the "E" key allows exchanging between heroes in the town.
19. Neutral creatures guard objects around them, except resources, chests, and campfires.
20. You can refuse a skill at a Witch Hut and Scholar.
21. The "Conflux" town is allowed to appear in all zones (relevant for JC).
22. In Conflux, you cannot build the Grail if there is no town with a built *Mage Guild 5*.
23. Fixed the "anchor hex" bug - Fire Wall, Force Field can be placed on any available hex.
24. When attacking banks, the description of the guards is shown.
25. In battle, the duration of applied spells is shown.
26. In battle, the damage is shown as the number of creatures killed.
27. A hero without a spellbook or money can enter the Mage Guild.
28. Extended description of spells in the spellbook on right-click on the spell. Skills, specializations, artifacts, and the hero's SP are taken into account. Shows - damage from Fire Wall, number of summoned elementals, number of resurrected HP, cost of TP and DD in MP, etc.
29. In battle, when applying a damaging/restorative spell, the number of killed/resurrected *creatures* is shown.


Winners of past Battles of Favorites!:

"Battle of Favorites! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Battle of Favorites! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Battle of Favorites! - 3" (2010) - Сатир (Fortress) - Tournament History
"Battle of Favorites! - 4" (2011) - Maretti (Castle) - Tournament History
"Battle of Favorites! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Battle of Favorites! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Battle of Favorites! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Battle of Favorites! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Battle of Favorites! - 9" (2016-17) - FireToSky (Tower) - Tournament History
"Battle of Favorites! - 10" (2017-18) - Dave_HUN (Dungeon) - Tournament History
"Battle of Favorites! - 11" (2019) - Dave_HUN (Stronghold) - Tournament History
In reply to Gomunguls
User Avatar
4 years ago
Auto-translated
Gomunguls
Thank you for the game!

I thought that after a year-long break, I would play worse, but it turned out quite well. Financially, I couldn't afford to upgrade to 11 Angels before the game started, and things didn't go very well after that.

Thank you for the game!
In reply to Ihromant
User Avatar
4 years ago
Auto-translated

Ihromant
I took 1 rest, Lera didn't take any. I saw she was in the surface zone on 111, but Dess came in and there was a lot of gold and a snowy adjacent zone. I decided to try my luck. I broke open crypts, cleared blocks with Solmyr, started leveling Dess. On 121, I split the army of caps and genies to Dess, and nagas with mages to Solmyr, and quickly farmed both adjacent zones. I went into a super treasure zone in the underground that was next to 2 Griffin Conservatories (a mini and a level 3). I realized the treasure zone was purely mine, and started building a chain for Solmyr, whom I found in the treasure zone in a Devil Refuge. And then on 126, Galtran bursts into my zone through the underground and becomes ready for the final battle. Solmyr had little mana. I decided to give the final battle. During the final battle, I made a mistake and gave a cup to the grazed vamps instead of skeletons (I forgot the vamps were nerfed). That decided it; the skeletons shot until I thinned them out, I had to retreat, and Lera had 1 group of vamps and 15 skeletons left after I also attacked with Dess and thinned out some vamps. Well, a trade is a trade. I had to farm again. Luckily, there were 2 Dragon Fly Hives in the underground, which I took with Solmyr on a necromancer and devil. Then I gave 5 nagas to Dess and split again. With 200 mana, Solmyr farmed that treasure zone that was near Lera, and Dess ran to the last treasure zone adjacent to the opponent (it turned out to be on mud). There I tried to farm everything that was far from the red shields on air scry. On 141, I found Solmyr in an Arch Devil refuge. I ran like this until 142, Dess kept leveling and losing troops, and Solmyr farmed nagas (luckily there were 6 Dragon Fly Hives). On 143, Dess finally got earth, I planned to combine the nagas and dive into the swamps on the treasure zone adjacent to the opponent, but the surrender arrived.

Thanks for the game!

I got baited into a Mage Guild and good leveling of Galtran. As a result, I couldn't spread out properly across zones for a long time and found only 2 Dragon Fly Hives total. Against a mage with 200 mana and first speed, there was no chance.

In reply to Rayne
User Avatar
4 years ago
Auto-translated
It was a cool wave. Didn't give any restarts. There was a sniper block on two lanes, which caused me to reach 122. But on the first day I took a crate with 80 bones. And on the second day I scouted 2 Griffin Conservatories and 4 Hives. I decided to play it out. Thanks for the game!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Десса / Dessa Main Hero Десса / Dessa
Map Template
Jebus Cross
Game Length
123 days
Game Date
1/9/2022
Reported
1/9/2022 5:39 PM
Rating Impact Archived
Rayne 1455 1471 +16 ↑
Lewimss 1499 1483 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/11/2022 5:29 AM

In reply to Rayne
User Avatar
4 years ago
Auto-translated
I gathered up some horses, upgraded them along the way at the stables, but then I didn't know what to do with them – there were no towns or other appealing targets. I was planning to attack my opponent, but they surrendered. Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Пайра / Pyre Main Hero Пайра / Pyre
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Diamond
Game Length
124 days
Game Date
1/9/2022
Reported
1/9/2022 5:40 PM
Rating Impact Archived
Sanin 1680 1688 +8 ↑
Mike_HP 1507 1499 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/9/2022 5:47 PM

In reply to Sanin
4 years ago
Auto-translated
Sanin
Gathered up horses, upgraded them along the way at a stable, but there was nowhere to use them — no Dragon Utopias or any other juicy targets. Was planning to invade the opponent, but they surrendered. Thanks for the game!
  On the first week I scouted all the treasure zones. On turn 121 I ran to the snow zone with 5 Dragon Fly Hives and a Dragon Utopia. The Dragon Fly Hives demoralized me — 4 out of 5 were minimum-level and not a single stat artifact. Wanted to skip the Dragon Utopia and break into another treasure zone where I also scouted 5 Dragon Fly Hives. But seeing my opponent at the border of one of my treasure zones, at the last moment I still went into the Dragon Utopia, where I just suicidally threw away my army (. And in that treasure zone the Dragon Fly Hives were juicier and the Pandora's Box had all the land... Thanks for the game.
In reply to Rayne
User Avatar
4 years ago
Auto-translated
There were significantly fewer clues this time, but the outcome was still quite normal, progressing through the gray bears along the path, even without artifacts. It seems the red player had a similar situation. Both had 33 upgraded cats/ducks in their armies; I had 9 gorgons and some minor units, while Opp had 16 minotaurs and 45 witch harpies. Everything would have been fine, but... I attacked in the center on my turn, seeing it as the best possible outcome. But as it turned out, there was mana, a wizard's hat, and even a Chaos Zone. So, I ended the game with Tazar. The next day, I built a GM4 (Grand Mage 4), with 150 mana, hoping to try something against 0 mana, but there were very few chances to do anything, and the Recanter ruined everything. Thanks for the game!
Battle Report Pending Approval
Крепость / Fortress Faction Крепость / Fortress
Алкин / Alkin Start Hero Алкин / Alkin
Тазар / Tazar Main Hero Тазар / Tazar
Поражение / Lose Поражение / Lose
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Jebus Cross
Game Length
123 days
Game Date
1/9/2022
Reported
1/10/2022 7:27 AM
In reply to Rayne
4 years ago
Auto-translated
Thank you for playing!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Луна / Luna Main Hero Луна / Luna
Map Template
6lm10a
Game Length
135 days
Game Date
1/10/2022
Reported
1/10/2022 9:38 PM
Rating Impact Archived
Xocenk 1927 1928 +1 ↑
maxbraga 1354 1353 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/11/2022 12:46 PM

In reply to Rayne
4 years ago
Auto-translated
[Thank you for playing!
In reply to Xocenk
User Avatar
4 years ago
Auto-translated
Xocenk
Thank you for the game!
Thank you for the game!
In reply to Xocenk
User Avatar
4 years ago
Auto-translated

It was a good game. There were many heroes with a lot of gold; I deployed horses and destroyed the Hive. From two scouting reports, I saw that my opponent was heading towards my Fortress, so I decided to meet him there. Since Gosha had 200 mana and Animate + stable and boots, I saw him in the Fortress behind the dragons. As a result, on turn 125, I caught Gunar in a charge. Due to a misclick by my opponent, he didn't retreat on tactical mode. I had +1 speed, and I killed the charging unit with an arrow.

Thank you for the game!

Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
2sm4d(3)
Game Length
125 days
Game Date
1/12/2022
Reported
1/12/2022 6:43 PM
Rating Impact Archived
Rayne 1464 1487 +23 ↑
Morgot1982 1680 1657 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/13/2022 7:29 AM

In reply to Rayne
4 years ago
Auto-translated
Rayne

It was a good map generation. Many one-hero money spots, I took the horses + broke the hive. From two same-side views, I saw that the opponent was heading to my treasure zone, so I decided to meet him there. Since Gosha had 200 mana and Animate Dead + I saw the stable and boots in the treasure zone behind the dragons. In the end, at 125, I caught Gunar during his speed-up. Due to a misclick by the opponent, he didn't retreat on the tactical map. I had +1 speed and killed the speed-up unit with an arrow.

Thanks for the game!


There were few chances; 300 skeletons and 7 horses arrived under Goshan with 100+ mana for Animate Dead, 5 sp. I could field a total of 70 shooters (eyes + medusas), 4 cats, level 1 magic with 30 mana, and 2 sp. Perhaps a chance would have appeared if I had effectively picked up the 3-stack from the Griffin Conservatory. I thought about being tricky to save Gunar's moves, put him in a position to be hit, but automatically pressed "start battle". By losing Gunar, I lost all chances. Thx for the game.
In reply to Xocenk
4 years ago
Köszönöm a játékot! Nekem volt valaha a legjobb rajtzónám...
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Зерон / Xeron Main Hero Зерон / Xeron
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Вистан / Wystan Start Hero Вистан / Wystan
Вистан / Wystan Main Hero Вистан / Wystan
Map Template
6lm10a
Game Length
146 days
Game Date
1/13/2022
Reported
1/13/2022 1:51 PM
Rating Impact Archived
Norbakk 1513 1522 +9 ↑
Alessandro 1354 1345 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/21/2022 4:27 PM

In reply to Rayne
4 years ago
Auto-translated
Thank you for playing!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Мариусса / Marius Main Hero Мариусса / Marius
Map Template
6lm10a
Game Length
137 days
Game Date
1/13/2022
Reported
1/13/2022 4:38 PM
Rating Impact Archived
Avangard-ROM 1580 1591 +11 ↑
yarik1987 1487 1476 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/16/2022 2:35 PM

In reply to Avangard-ROM
User Avatar
4 years ago
Auto-translated
Avangard-ROM
01/13/2022 Avangard-ROM (Red, Dungeon, Shakti, Gunnar) def yarik1987 (Blue, Inferno, Mariussa, Mariussa) 6lm10a 137
Thanks for the game!

Thanks for the game!
In reply to Rayne
4 years ago
Auto-translated
Thank you for playing.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Jebus Cross
Game Length
127 days
Game Date
1/14/2022
Reported
1/14/2022 9:36 PM
Rating Impact Archived
Avangard-ROM 1592 1602 +10 ↑
Matematik 1467 1457 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/14/2022 9:37 PM

Statistics

Welcome our newest member: recijeb

Users Online 2 users 1328 guests