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Posts from [Tournaments-SoD+FreshMod] Favorites, to battle! - 12 - The Battle of Favorites! - 12

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Announcement
4 years ago
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I am hosting a tournament in connection with the major update of Fresh Mod v7.
If you don't like the idea of native units for specific towns (hydras for Fortress, etc.), then in this tournament you can choose a town that suits you.


I. Rules and Templates


1. The tournament is played on game version SoD 3.2(4.0) + HD mod of the latest version + Fresh Mod of the latest version (currently 7.1) with the "Gameplay Changes" checkbox enabled.
2. Throughout the entire tournament, each participant plays all their games with the same chosen favorite town.
3. Game with OH by default. By agreement, it can be played without OH.
4. Templates:
(1) Jebus cross (2) 6LM10b (3) Diamond (4) 8xm12a (5) 2SM4d(3)
(6) h3dm1 (7) mt_Jebus (Fresh Mod) are added if the opponents are playing with the same towns.

The right to strike out a template first is determined by a coin flip. The player who "wins the coin flip" chooses who will strike out first.

In a BO3 series, all played templates must be different. Standard striking out, but 3 templates must remain. They are played in order in the series. In the first game, the template is chosen by the player who lost the coin flip. In the second game, the template is chosen by the other player. If the score is 1:1, the last remaining template is played in the third game.


OH Turn Limit 115 on all templates except JC (116).
Timer on all templates 16-8-1:30.
Roads:
6LM10b, Diamond, 8xm12a, 2SM4d(3), h3dm1 - medium.
Jebus cross, mt_JC - fast.

5. Bidding for the right to choose color. In the case of the same towns in a pair, after the bid for color, a bid is made for the right to choose the hero.
6. Restarts 112. On mirrored templates 111.
7. HW rules:
Hill Forts, Obelisks, Library Rebuilding - checkboxes disabled.
HW_rules, Gameplay changes, Mage Guild Rebuilding, Always Two Stacks, Always Built Second Level - checkboxes enabled.
In games where at least one player is playing Tower, one more checkbox is enabled - Rebuild Library.

8. Conflux is allowed to choose a starting hero on all templates.
Necropolis is allowed to choose Galthran as the starting hero.
It is allowed to level up and use Vidomina and Isra with expert Necromancy.
It is allowed to build the Necromancy Amplifier, Vampire Lords, Pixies, Psychic Elementals, Phoenixes.
It is allowed to use Diplomacy, Hill Forts (cannot upgrade level 7 creatures).
It is allowed to use level 4-5 scrolls without having built the Mage Guild.

9. Other rules are standard.
10. By mutual agreement, any changes to the rules are permitted.

II. Schedule

1. Group stage: 8 groups. 1st place advances to the Upper Bracket. 2nd place advances to the Lower Bracket. All games are BO1.
2. Playoffs - double elimination.
Upper Bracket games are BO3. Grand Final is BO3 starting from 0:0.
First round of the Lower Bracket is BO3, subsequent rounds are BO1. Lower Bracket Final is BO3.

In the group stage, a win awards 3 points, a draw – 1 point, a loss – 0 points.
Places are determined based on points earned. In case of a tie in points, the following tiebreakers apply in order of priority:
1) Berger coefficient;
2) Head-to-head result;
3) If priority cannot be determined using tiebreakers between players, a tiebreaker game is played on the Jebus cross template with a blitz timer of 8-4-2.

Fixed schedule for the group stage. The numbers in the playing pairs are the numbers within the group.
Round 1. 01.01.2022 - 10.01.2022. Pairs: 4-3, 2-1. 5
Round 2. 11.01.2022 - 20.01.2022. Pairs: 5-3, 4-1. 2
Round 3. 21.01.2022 - 30.01.2022. Pairs: 5-4, 3-2. 1
Round 4. 31.01.2022 - 09.02.2022. Pairs: 4-2, 5-1. 3
Round 5. 10.02.2022 - 19.02.2022. Pairs: 5-2, 3-1. 4

III. Organizational Matters

1. Tournament host and judge – Xocenk (ICQ: 703804372 Discord: Xocenk#2473). The organizers reserve the right to deny a user participation in the tournament without public explanation and to make any changes to the schedule and rules during the tournament if necessary.
2. Tentatively: tournament start January 2022, registration for the tournament – until the end of January inclusive until 24:00 MSK
3. All tournament games count towards the seasonal rating. The list of tournament reports is also located at the beginning of this thread. For each played game, participants must submit an automatically generated report and confirmation in this thread.
4. Deadlines: one group stage game - 10 days, BO1 playoffs – 10 days, BO3 series - 3 weeks.
5. Immediately after the start of the next stage or round, contact your opponent for a preliminary agreement on games. To make an agreement means to reach a consensus after negotiations and discussion. A proposal without a response will not be considered an agreement.
6. Temporary issues (with internet, travel, personal matters) must be reported to the tournament hosts.
7. The preferred time for tournament games is daytime (12-24 MSK) on weekends and evening time (19-24 MSK) on weekdays. If a participant is unable to play at this time, the host will interpret the absence of a game result in favor of their opponent.
8. Saves and HD_Crash_LOG (after crashes) of all games must be kept until the end of the tournament and presented at the request of the tournament host. In case of a disconnection, also separately save BATTLEsave.gm2 or BATTLE_non_continuable if available, which will be loaded to continue the game.
9. The winner of the tournament will receive a medal under their avatar.
10. Prize fund. Distribution 50-30-20%. If you have the opportunity to contribute to the prize fund and thereby increase the tournament's prestige, please contact us.
Sponsors: 1. Kventin - 20,000 rubles

Key changes in Fresh Mod:
1. Native units from hives and conservatories.
2. Always "good roads" for human players. That is, roads are guaranteed along all possible connections from the spawn.
3. One-way portals are excluded.
4. The appearance of "buggy" passages between zones is completely excluded.
5. Road guards have a value no more than 1/3 of the maximum value in the zone.
6. On maps without water - water spells, artifacts, and the Navigation skill are excluded.
7. Movement point calculation and exchange between heroes inside the town.
8. Balanced acquisition of "Town Portal" and "Dimension Door" spells. Also, the value of scrolls with significant spells has been increased.
9. Necromancy is weakened, especially for towns other than Necropolis (see details). The selection of Galthran is allowed.

It is more convenient to view the full list of changes in the table.
Full list of changes in version 7:1. Improved Random Map Generator:
- Always "good roads" for human players.
- In all zones, guards along the road are generated with MaxValue of the Zone / 3.
- Exit into a one-way passage is excluded. The number of monoliths increased to 32 = 2*(8 two-way + 8 one-way entrances).
- The connection between two identical zones always forms only one monolith/underground gate.
- Improved object placement algorithm.
- Mines, passage guards, and objects cannot be blocked by terrain.
- Improved zone shapes and proportions.
- The appearance of "buggy" passages between zones is completely excluded.
- Fixed the entry point of the road and guard for "wide" monoliths.
- The distance between passage guards is at least 1 tile.
- Implemented - "Double main passage guard".
A passage between zones with a road on the ground is guarded by 2 different guards.
Which are always generated so that you can pass into another zone by defeating only one of them.
- The appearance of water on the map is completely excluded: "flooded zones", "strips of water", "lakes", etc.
- The appearance of "mountain" zones, as well as narrow strips of zones in the underground, is completely excluded.
- Improved road generation and display algorithm.
- The appearance of "shifted" guards is completely excluded.
- Fixed the appearance of a straight road going through all obstacles.
- Fixed rare emergency termination of RMG during river rendering.

2. In conservatories and hives, the player receives not angels and wyverns, but level 7 and 6 creatures of their starting town, proportional to the health points of Angels and Wyverns.

3. Diplomacy is returned to the game; it works even with the "HW rules" flag set, but with 2 restrictions: - neutral creatures whose total *AI Value* of the stack > 20,000 cannot join. For M and S maps *AI Value* > 4,000 - creatures do not join if there are undead in the hero's army.
4. The "First Aid" skill additionally gives all living creatures in the army +1, +2, +3 health at the basic, advanced, and expert levels.
5. "Eagle Eye" triggers not after the battle, but during it, at the beginning of each round, when your unit gets its first turn, you can learn a spell that the opponent cast earlier. The dependence of the skill level on the level of the spell being learned has been removed - now even with the basic skill, a level 5 spell can be learned.

6. Artifacts that grant a health bonus do not affect undead.
7. In the Hill Fort, level 7 creatures cannot be upgraded. Can only appear on snow, swamp, lava.

8. Necropolis.
- Necromancy skill percentages changed to 10%/15%/20%.
- Building the Necromancy Amplifier is allowed (gives 5%), but each subsequent one gives half as much as the previous one.
- Amulet of the Undertaker gives 2.5%, Vampire's Cowl - 5%, Dead Man's Boots - 7.5%.
- Creatures with health lower than a Skeleton's cannot be placed into the Skeleton Transformer.
- Isra and Vidomina have had their normal "level-up progression" restored.
- Building Vampire Lords is allowed. Vampire Lord recovers 50% of damage dealt.

9. Conflux.
- Upgrading Magic Elementals is allowed. Their cost is 1350.
- Building upgraded Pixies is allowed. Requires the "Garden of Life" to build.
- Growth of Fire Birds reduced from 2 to 1. Their upgrade is allowed. Phoenix growth remains unchanged - 2.

10. Inferno. Upgrading Pits requires only Mage Guild level 1. Gates of Hell do not require a Fort, cost 4000.

11. Tower.
- Astral doubles the spell power of Hypnotize at any level.
- Added generation of the Golem Factory on snow (value 4500).
- Canopy gives 3-5 resources (original 1-5).

12. Balanced acquisition of "Town Portal" and "Dimension Door" spells.
With the same pace of Mage Guild construction, the maximum gap in obtaining these spells will be 3 days:
Initial Mage Guild construction - chance 0%
1st rebuild - original chance
2nd rebuild - original chance * 2
3rd rebuild - original chance * 3
4th rebuild - chance 100%

13. Allowed use of level 4-5 scrolls without a built Mage Guild.
Their value changed:
- 22500: Town Portal, Dimension Door, Fly.
- 13000: Implosion, Resurrection, Armageddon, Summons, Chain Lightning, Meteor Shower, Berserk, Inferno.
- 4000: Sorrow, Counterstrike, Clone, Prayer, Fire Shield, Frenzy, Death Sentence, Magic Mirror, Sacrifice.
- 1000-3000: Spells level 1-3 unchanged.

14. Campaign heroes (except Gelu) are allowed (everywhere except mirrors). Dragon's starting army changed to standard Tower starting army. These heroes cannot be selected from the start (similar to Mullich).
15. *AI Value* changed. Efreet Sultans: *2842* (was 1848). Faerie Dragons: *31,000* (was 19580). Monks: *565* (was 485).
16. Mage Guild rebuild is possible from any level (in Rampart, to rebuild Mage Guild level 1, click on the Mage Guild roof).

17. You can view expendable movement points by holding the "Alt" key.
18. Pressing the "E" key allows exchanging between heroes in the town.
19. Neutral creatures guard objects around them, except resources, chests, and campfires.
20. You can refuse a skill at a Witch Hut and Scholar.
21. The "Conflux" town is allowed to appear in all zones (relevant for JC).
22. In Conflux, you cannot build the Grail if there is no town with a built *Mage Guild 5*.
23. Fixed the "anchor hex" bug - Fire Wall, Force Field can be placed on any available hex.
24. When attacking banks, the description of the guards is shown.
25. In battle, the duration of applied spells is shown.
26. In battle, the damage is shown as the number of creatures killed.
27. A hero without a spellbook or money can enter the Mage Guild.
28. Extended description of spells in the spellbook on right-click on the spell. Skills, specializations, artifacts, and the hero's SP are taken into account. Shows - damage from Fire Wall, number of summoned elementals, number of resurrected HP, cost of TP and DD in MP, etc.
29. In battle, when applying a damaging/restorative spell, the number of killed/resurrected *creatures* is shown.


Winners of past Battles of Favorites!:

"Battle of Favorites! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Battle of Favorites! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Battle of Favorites! - 3" (2010) - Сатир (Fortress) - Tournament History
"Battle of Favorites! - 4" (2011) - Maretti (Castle) - Tournament History
"Battle of Favorites! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Battle of Favorites! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Battle of Favorites! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Battle of Favorites! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Battle of Favorites! - 9" (2016-17) - FireToSky (Tower) - Tournament History
"Battle of Favorites! - 10" (2017-18) - Dave_HUN (Dungeon) - Tournament History
"Battle of Favorites! - 11" (2019) - Dave_HUN (Stronghold) - Tournament History
In reply to Avangard-ROM
4 years ago
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Avangard-ROM
thank you for the game
thank you for the game
In reply to Puzzz0
4 years ago
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Puzzz0
played terribly, but with such a great map, it was forgiven.
Thanks for the game.
Thanks for the game.
In reply to Matematik
4 years ago
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The opponent focused on mages, quickly leveled up their stats, but I managed to find a counter.

Thanks for the game!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Адриана / Adrienne Main Hero Адриана / Adrienne
Map Template
Diamond
Game Length
141 days
Game Date
1/8/2022
Reported
1/15/2022 2:30 PM
Rating Impact Archived
theShevanesian 1635 1640 +5 ↑
maxbraga 1363 1358 -5 ↓
Rated Jan 26, 2022

Accepted by opponent on 1/18/2022 6:59 PM

In reply to Rayne
User Avatar
4 years ago
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The first few days looked good, but due to the long road in the adjacent zone and the lack of follow-up from the computer, I slowed down a bit. However, I got lucky with the land on several heroes and Town Portal from the first rebuild. I bought elementals for everyone in Conflux, and maxed out Kyrre's Air Magic using two trees, then overwhelmed the opponent in the purple town. The opponent's surrender initially seemed unplayable.

Thanks for the game!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Лабета / Labetha Main Hero Лабета / Labetha
Map Template
6lm10a
Game Length
134 days
Game Date
1/15/2022
Reported
1/15/2022 10:49 PM
Rating Impact Archived
Краб 1713 1719 +6 ↑
yarik1987 1471 1465 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/16/2022 2:36 PM

In reply to Xocenk
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4 years ago
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The opponent took 112, and in the second game, after I didn't take a restart, the opponent decided not to continue smile32
I had everything going great - Gurney with a log, 2 cons, hidden archers, an outer market outside the city.

Thanks for the time.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Diamond
Game Length
112 days
Game Date
1/16/2022
Reported
1/16/2022 11:05 AM
Rating Impact Archived
Sanin 1688 1696 +8 ↑
Troublikk27 1499 1491 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/16/2022 11:10 AM

In reply to Sanin
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4 years ago
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A clean victory in the rematches against my opponent. They played a terrible game with Ufretin and a lot of ranged units. "+" My opponent, combined with a headache and a slight tremor after last night, didn't allow me to continue playing. Thank you for the game!
In reply to Краб
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4 years ago
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Crab
The first few days looked good, but due to the long road in the adjacent zone and the lack of continuation from the computer, I fell behind a bit. However, I got lucky with Earth magic on several heroes and Town Portal from the first rebuild. I bought elementals for everyone in Conflux, maxed out Kyrre's Air Magic on two trees, and covered the opponent in the purple player's town. At first glance, the opponent's surrender seemed unplayable.

Thanks for the game!

Thanks for the game!
In reply to Matematik
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4 years ago
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Good start with a few cons, Kirr with Earth. Gathered dragons, built a tower relatively early, and started pressuring the opponent around week 3. There were fewer troops there, and I couldn't find enough army and stats in the super treasure. Thanks for the game!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
6lm10a
Game Length
142 days
Game Date
1/18/2022
Reported
1/18/2022 7:09 AM
Rating Impact Archived
Краб 1714 1725 +11 ↑
Avangard-ROM 1623 1612 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/18/2022 10:11 AM

In reply to Краб
4 years ago
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Crab
Good start with a few cons, Kirr with Earth. Gathered dragons, built a tower relatively early, and started pressuring the opponent in the 3rd week. There were fewer troops there, and it wasn't possible to find enough army and stats in the super treasure.

Thanks for the game!

Thanks for the game!
In reply to Xocenk
4 years ago
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Thank you for playing!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Янова / Jenova Main Hero Янова / Jenova
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Луна / Luna Main Hero Луна / Luna
Map Template
Jebus Cross
Game Length
131 days
Game Date
1/18/2022
Reported
1/18/2022 1:56 PM
Rating Impact Archived
Vinceras 1773 1774 +1 ↑
igrayukakMogy 1166 1165 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/18/2022 3:00 PM

In reply to Vinceras
4 years ago
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Vinceras
Thank you for the game!

Well played, congrats!
In reply to theShevanesian
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4 years ago
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theShevanesian
The opponent focused on mages, quickly leveled up their stats, but I managed to find a Key Shrine. Thanks for the game!
I secured the Key Shrine on the map and relaxed, as I was ahead in both magic and army strength. However, the opponent found a second one, and then it became impossible to defeat Taraz,))). I was also counting on a second damage dealer, but I need to prepare more thoroughly for the tournament and be ready for all the nuances of the rules (this is a reminder to myself for the future). If I had played as red, I could have "annoyed" Taraz, as I had 4 powerful mages with full control, but that would be boring... thanks for the game.
In reply to Xocenk
4 years ago
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Please register me for the tournament.
In reply to Xocenk
4 years ago
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Ivor with 3 stacks. On the first day of respawn, a consa was scouted, stables, and 2 external dwellings of wood. There is Ciele and Eleshar, who at some point got Earth.
After passing the turn, I saw the moon on the opponent's side. I even thought about restarting, but decided to play anyway because the consa turned out to be a 1, and a Cloak of +2 Speed and +5 All was scouted.
I finished the first week with 2 captured consa 1s. And stopped with Ciele on the max skill, which was taken on 121 with a caravan.

Ivor on horses went for an unclear-sized consa and a +5 Cap, and 2 dragons went to scout the computer's territory.
With these same dragons, I broke through into the adjacent treasure zone of the opponent, saw that the main town seemed not far from there.

A thought appeared to invade. It didn't work out unnoticed, however, but Mirlanda on 1 dragon conducted reconnaissance of where the castle was.
Somehow I set up chains for a potential invasion.
We fought off +2 Speed and +5 All. I refilled dragons there and a few horses. But it was worth it.

As a result, Ciele with a bow on 180 covered Vistan at home in the castle. 10 wyverns, 40 lizardmen, 18 serpent flies, 60 gnolls. Against 1 dragon and 11 unicorns.
With the bow, she mowed down the entire army except for 3 lizardmen, buying off on one horse. And immediately, a loser attacked with the leftover meat and finished off the last lizardmen with archery.
After which a surrender follows.

In the end, the push was justified. Because I had nowhere much to go, and on the opponent's side there was a relatively easy scouted cap. True, on the last day I found the Book of Air, but I still decided that pressuring the opponent was more profitable.

Thanks for the game!

Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Циель / Ciele Main Hero Циель / Ciele
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Вистан / Wystan Start Hero Вистан / Wystan
Вистан / Wystan Main Hero Вистан / Wystan
Map Template
Diamond
Game Length
126 days
Game Date
1/20/2022
Reported
1/20/2022 5:31 PM
Rating Impact Archived
WiZarDX_576 1789 1790 +1 ↑
Alessandro 1337 1336 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/21/2022 4:29 PM

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