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There were more problems with the neutral strong units (like a stack of demons guarding the boots and the bag of money) than with the Necromancers. The Mage defeated all of them, except for the last boss, with one unit of armored knights, protected by a phoenix and a shield.
There was just enough experience on the map to bring Cyrus to level 30. After that, he used mentorship to raise Alex to level 25 + the skill tree to level 26.
The last battle on the 2nd week of the 5th month was led by Alex in a full set of dwarf equipment and an Academy army with mini-artifacts for initiative, attack, and defense (except for golems, which were replaced by inquisitors). The losses were colossal: 2 archmages and several gargoyles.))) The opponent was so desperate that he attacked in melee instead of using spells. He only managed to attack once.
P.S. By the way, it's strange, I started replaying the last battle, and a scripted spawn of elementals began.
The first time I played, it wasn't there.
Yes, the 3rd map turned out to be easier than it seemed.
There were more problems with the strong neutral units (like a stack of demons guarding the boots and the bag of gold) than with the necromancers. The Mage defeated all of them, except for the last boss, with one unit of armored knights, supported by a phoenix and a shield.
There was just enough experience on the map to bring Cyrus to level 30. After that, he used mentoring to raise Alex to level 25 + the skill tree to level 26.
In the last battle on the 2nd week of the 5th month, Alex led the charge in a full set of dwarf gear and an academy army with mini-artifacts for initiative, attack, and defense (except for the golems, which were replaced by inquisitors). The losses were enormous: 2 archmages and several gargoyles.))) The enemy's main hero was so desperate that he attacked in melee instead of using spells. He only managed to attack once.
P.S. By the way, it's strange, I started replaying the last battle, and a scripted spawn of elementals began.
The first time I played, it wasn't there.
In general, you took a bit too long with the mission, and in the later stages, his army, even with reinforcements, weakens significantly.P.S. The prophet is designed this way. He won't reveal the map for free; first, the obelisks, then 60,000 gold on top.
Кампании: "Новый порядок", "Серый Альянс", "Поиски Истины"
Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21
The spawning of Elementals only occurs after at least 1 native Necromancer unit has been destroyed.
I understood that, I just destroyed them all the first time too, but the spawning didn't happen for some reason.
I wanted to ask why, in the 4th mission, the demon with the Necropolis army is weaker than the keys were.
Кампании: "Новый порядок", "Серый Альянс", "Поиски Истины"
Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21
I enjoyed everything except for the 4th mission. Personally, I don't find artificially extending the gameplay by making the map large and navigation difficult particularly enjoyable. And then you have to visit all the upgrade locations, which is just a nightmare for completionists.
It's similar to Zehir's 4th mission (where he's with Godric and Faidaen), only even more tedious. In my opinion, if you're going to make "unifying" missions, they should be in the format of the mission with Isabel, Frida, Ilia, and Wolfstan in "Lords of the North." A small but packed map, each with their own route, and then they switch.
In the end, I gave up and just completed this mission while using a teleport cheat.
The final boss is moderately challenging. Alex dealt with him without any major problems thanks to his ability, but Cyrus and Alaron lost over half of their army (and that's despite both having central perks).
Heroes

I finished the campaign, thank you!
I liked everything except for the 4th mission. Personally, I don't find artificially extending the gameplay by increasing the map size and making navigation difficult particularly enjoyable. And then you have to visit all the upgrade locations, which is just a nightmare for completionists.
It's similar to Zehir's 4th mission (where he's with Godric and Faidaen), only even more tedious. In my opinion, if you're going to make "unifying" missions, they should be in the format of the mission with Isabelle, Frida, Ilia, and Wolfstan in "Lords of the North." A small but packed map, each with their own route, and then they switch.
In the end, I gave up and just completed this mission using a teleport cheat.
The final boss is moderately challenging. Alex dealt with him without any particular problems thanks to his ability, but Cyrus and Alaron lost over half of their army (and that's despite both having center perks).Heroes
Кампании: "Новый порядок", "Серый Альянс", "Поиски Истины"
Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21
Full-fledged campaigns are rare these days. I took a look at this one, and played through it. I played as the "hero." I have a lot of impressions, but I can't put them into a few words.
I liked the landscape design of each map. It's beautiful, pleasing to the eye, and it's nice to move your hero around. The objects are placed appropriately and serve a purpose. For the visual aspect, you can confidently give it a 5+. There are many dialogue scenes in the campaign. Technically, they are well done, but I didn't really like the number of them. The heroes are too talkative, and the writing isn't the author's strong suit. Of course, this is a matter of taste, but in my opinion, I'd give this section a 4. The heroes offered are quite suitable for me. Not all of them are outstanding, but in the conditions created on the maps, they are quite good.Now, about the most important thing – the gameplay. This is a set of maps for a strategy game, in which there is no strategy. The opponents either stand like logs or develop incredibly lazily and move in such a way that they don't bother the player's characters at all. There is no danger from their existence. The player mainly needs to meet them, and they can be defeated in any case. If such a structure can be considered good for the first map, then for the second it's already out of place, and for the third, it's disappointingly boring. The fourth is a terrible, muddy swamp from which you want to run away as fast as possible and never see it again. The maps turned out to be more like sightseeing tours – we walk, look, and talk. The overall gameplay is a 3-, and that's being generous. The campaign is not interesting for a replay.
Some technical flaws encountered on the maps:
First. The guard near the Tree of Silana (41,14) does not prevent you from picking up reinforcements. The tree itself is superfluous; you can gain much more experience during the map.Third. The Cursed Tomb (113,60) is flipped over, and the caravan cannot exit it.The number of gems to be given to the elementals should be specified in the quest menu.Fourth. There's some kind of mess with the orc's creature upgrades. In the third map, they only give you the 2nd level, and at the start of the fourth, the army is equipped with the 3rd level. The guard (185.147) does not block the passage. The number of obelisks found, the counter, should be displayed in the menu, and not just in a pop-up line. If you don't stare at the map without a break, it's impossible to remember how many more you need to find. The final opponent is very strange – a necromancer with an army that can be defeated in one turn by any hero.Fifth. Saves are needed between battles; it's very unpleasant to have to replay two battles when the third one fails. The mages appear in the battle without mini-portraits; their main strength is lost, and they look very weak. Similarly, the ranger appears without his sworn enemies – all his abilities are gone. It would be good if a mentor appeared there, and money to retrain heroes, so that you don't have to do this on the previous map.
Thank you to the author for the work. It's a lot of work, and it's good, despite the final result.
P.S. The modern trend for maps in which the "meaning of actions" is lost makes me sad.
Full-fledged campaigns are rare these days. I looked at it, and then I played through it. I played as the "hero." I have a lot of impressions, and I couldn't put them into a few words.
I liked the landscape design of each map. It's beautiful, pleasing to the eye, and it's nice to move your hero around. The objects are placed appropriately and serve a purpose. For the visual aspect, you can confidently give it a 5+. There are many dialogue scenes in the campaign. Technically, they are well done, but I didn't really like the number of them. The heroes are too talkative, and the writing isn't the author's strong suit. Of course, this is a matter of taste, but in my opinion, I'd give this section a 4. The heroes offered are quite suitable for me. Not all of them are outstanding, but in the conditions created on the maps, they are good.Now, about the most important thing – the gameplay. This is a set of maps for a strategy game, but there is no strategy in it. The opponents either stand like statues or develop and move incredibly lazily, so as not to bother the player's characters. There is no danger from their existence. The player mainly needs to meet them, and they can be defeated in any case. If such a structure can be considered good for the first map, then for the second, it's already out of place, and for the third, it's disappointingly boring. The fourth is a terrible, muddy swamp from which you want to run away as fast as possible and never see it again. The maps turned out to be more like sightseeing tours – we walk, look, and talk. The overall gameplay is a 3-, and that's being generous. The campaign is not of any interest for a replay.
Some technical flaws encountered on the maps:
First. The guard near the Tree of Silana (41,14) does not prevent you from taking reinforcements. The tree itself is unnecessary; you can gain more experience during the map than the limit.Third. The Cursed Tomb (113,60) is flipped over, and the caravan cannot exit it.The number of gems to be given to the elementals should be specified in the quest menu.Fourth. There is some kind of mess with the creature upgrades for the Orc. In the third map, they only give you the 2nd level, and at the start of the fourth, the army is equipped with the 3rd level. The guard (185.147) does not block the passage. The number of obelisks found, the counter, should be displayed in the menu, and not just in a pop-up. If you don't stare at the map without a break, it's impossible to remember how many more you need to find. The final opponent is very strange – a necromancer with an army that can be defeated in one hit by any hero.Fifth. Saves are needed between battles; replaying two battles when the third one fails is very unpleasant. The mages appear in the battle without mini-portraits; their main strength is lost, and they look very weak. Similarly, the ranger appears without his sworn enemies – all his abilities are gone. It would be good if a mentor appeared there, and money to retrain heroes, so that you don't have to do this on the previous map.Thank you to the author for the work. It's a lot of work, and it's good, despite the final result.
P.S. The modern trend for maps in which the "meaning of actions" is lost makes me sad.
Кампании: "Новый порядок", "Серый Альянс", "Поиски Истины"
Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21
Third. The Cursed Tomb (113.60) has been overturned, and the caravan cannot escape it.
__________________________________________________ ______________________
That's true.
By the way, isn't the Prophet in the 4th game a bit too overpowered? I got the Boots of Levitation, so he probably has wings too.
Third. The Cursed Tomb (113.60) is flipped, and the caravan cannot get past it.
__________________________________________________ ______________________
That's true.
By the way, isn't the Prophet in the 4th game a bit too overpowered? I got the Boots of Levitation, so he probably has wings too.
Кампании: "Новый порядок", "Серый Альянс", "Поиски Истины"
Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21
I found one bug in the third quest.
I completed the Phoenix quest for fun (I initially thought both quests were mandatory), and if you then approach the water, there will be a script error, but it will deduct 50 gems. If you approach it again after the script error, it will deduct another 50. It might even deduct it a second time even if you don't complete the Phoenix quest (maybe).
The Phoenix quest itself is worse; 50,000 gold is much better than 50 gems, and 5 Phoenixes are not worth taking up a slot, and collecting them takes much longer.
However, this doesn't significantly affect the walkthrough.
Кампании: "Новый порядок", "Серый Альянс", "Поиски Истины"
Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21
Мой канал по King's Bounty - "Remix Play"
Моя группа по героям 5 - Здесь отвечу быстрее