I read the patch, and I liked everything, but I wanted to edit something myself, but, unfortunately, I couldn't find the link; it seems it doesn't exist, which is a pity.
Posts from TBM - Tournaments balance mod
How do I download it?
I see that the mod was abandoned 2 years ago. Recently, some friends and I decided to play it, and I installed this mod, making some adjustments to suit our level of play. However, I would like to reduce the damage of Hellfire, as it is too strong at the beginning of the game (especially for 0 mana). I couldn't find where to change this in the mod. Can anyone help?
I can't help you, but I'll say that there's a better-balanced mod. And it's much newer. Try Extra or Unit.
I see that the mod was abandoned 2 years ago. Recently, some friends and I decided to play it, and I installed this mod, making some adjustments to suit our level of play. However, I would like to reduce the damage of Hellfire, as it is too powerful at the beginning of the game (especially for 0 mana). I couldn't find where to change this in the mod. Can anyone help?
I can't help you, but I'll say that there's a mod with better balance. And it's much newer. Try Extra or Unit.
I've looked at different mods, but this one appealed to me more.
Waterfall_13 thank you very much! For some reason, I didn't think to check this file; I saw the file with the Avatar of Death and thought that the others were also related to some monsters from the campaigns.
I've looked at different mods, but this one appealed to me more.
Waterfall_13 thank you very much! For some reason, I didn't think to check this file; I saw the file with the Avatar of Death and thought the others were also related to monsters from the campaigns.
There are many parameters in the default stats (it's a pity not all of them).
You can adjust some hero specializations, some skills and abilities of both heroes and creatures.
Overall, there's plenty to explore.
I've looked at different mods, but this one appealed to me more.
Waterfall_13 thank you very much! For some reason, I didn't think to check this file; I saw a file with the Avatar of Death and thought the others were also related to monsters from the campaigns.
Will you provide a link once you fix it? I'll test it; maybe it will change my opinion about this mod.
How will you fix it, and will you provide a link? I'll test it, and maybe I'll change my opinion about this mod.
If something doesn't suit you, I can adjust it to your preferences.
For our game with friends, I completely removed the changes to artifact prices and rarity (it was very strange to see the Trident of Titans/Emerald Boots, etc., guarded by a pack of dragons, and it would be even more frustrating to get them from a Dragon Utopia), I adjusted some spell numbers, weakened Hellfire, and reduced the cost of machines to be closer to the standard (5000/15000 for a ballista is a bit much). Then, I reworked the spell description mod to match this mod. We're not super hardcore, we're far from tournaments, and we can beat the AI heroes. We changed the balance according to our vision.)
If something doesn't suit you, I can adjust it to your liking.
For our game with friends, I completely removed the changes to artifact stats and rarity (it was very strange to see the Trident of Titan/Emerald Boots, etc., guarded by a bunch of dragons, and it would be even more frustrating to get them from a Utopia of Dragons), I adjusted some spell numbers, weakened Hellfire, and reduced the cost of machines to be closer to the standard (5000/15000 for a ballista is a bit much). Then, I reworked the spell description mod to match this mod.We're not super hardcore, we're far from tournaments, and we can beat the AI heroes. We changed the balance according to our vision.)
If something doesn't suit you, I can generally adjust it to your liking.
For our game with friends, I completely removed the artifact changes with prices and rarity changes (it was very strange to see the Trident of Titans/Emerald Boots, etc., guarded by a bunch of dragons, and it would be even more frustrating to get them from a Dragon Utopia), I adjusted some of the spell numbers, weakened Hellfire, and reduced the cost of machines to be closer to the standard (5000/15000 for a ballista is a bit much). Then I reworked the spell description mod to fit this mod.We're not super hardcore players, we're far from Tournaments, we beat the Heroes' AI, and we adjusted the balance according to our vision).
- an abundance of changes without testing them for the necessary amount of time;
- incorrect assessment and conclusions about the changes made due to a small statistical sample and the inability to accurately analyze, since, as a rule, the "assessment" was made based on the results of games among players who had a very vague understanding of the game's mechanics;
- when planning changes, some aspects were not taken into account (the size, content, and features of the maps on which the games were played; the features of faction development over time, and much more).
But credit should be given to the creators of TBM and those who tried to handle all of this.
They just got confused, as it seems to me...
Будьте осторожны со своими желаниями. Иногда они исполняются.Сервер в Discord
Стрим на twitch.tv
Стрим на GG
ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: ЛатникВступление в клан "Хранители небесных врат"
In principle, TBM started as a good experiment aimed at fixing the imbalances of the vanilla version, but then several systemic errors occurred:
- an abundance of changes without sufficient testing over the necessary period after the changes were made;
- incorrect assessment and conclusions about the changes made due to a small statistical sample and the inability to accurately analyze, since, as a rule, the "assessment" was based on the results of games among players who had a very vague understanding of the game's mechanics;
- when planning changes, some aspects were not taken into account (the size, content, and features of the maps on which the games were played; the features of faction development over time, and much more).
But credit should be given to the creators of TBM and those who tried to manage all of this.
They simply got confused, as it seems to me...
Currently, one of the most balanced mods is Heroes 5.5. Despite the fact that it has many new skills and new heroes, the author even nerfed the demons; they drain less mana, and he thought through many things.
right now, it's one of the most balanced mods, specifically for Heroes 5.5. Despite the addition of many new skills and heroes, the author even nerfed the demons; they drain less mana, and he has thought through many aspects).
I need to read about it, see what changes have been made, and play at least a few dozen games to get a better understanding.
Будьте осторожны со своими желаниями. Иногда они исполняются.Сервер в Discord
Стрим на twitch.tv
Стрим на GG
ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: ЛатникВступление в клан "Хранители небесных врат"