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In principle, TBM started as a good experiment aimed at fixing the imbalances of the vanilla version, but then several systemic errors occurred:
- an abundance of changes without sufficient testing over the necessary period after the changes were made;
- incorrect assessment and conclusions about the changes made due to a small statistical sample and the inability to accurately analyze, since, as a rule, the "assessment" was based on the results of games among players who had a very vague understanding of the game's mechanics;
- when planning changes, some aspects were not taken into account (the size, content, and features of the maps on which the games were played; the features of faction development over time, and much more).
But credit should be given to the creators of TBM and those who tried to manage all of this.
They simply got confused, as it seems to me...
Currently, one of the most balanced mods is Heroes 5.5. Despite the fact that it has many new skills and new heroes, the author even nerfed the demons; they drain less mana, and he thought through many things.