
3
Ultra-relaxing Okinawa, warm family and friendly moments, a good story. The combat felt a bit clunky compared to the previous games - tiger drops are no longer so easy to exploit, you can't just beat the bosses head-on - you need to catch them at specific moments and try to get behind them, and they also punish you for spamming attacks and have their own quirks, and overall the combat timings are quite tight. The "chase" mode was quite difficult at first, and in this part it is really designed in such a way as to leave very little room for error, but once you understand the basic principles and get the hang of it, the problem resolves itself.
Overall - if you consider Kiwami 1 as the minimum (which it is in the series), and 0 or 2 as the maximum, then the third game is a solid, well-made middle-of-the-road title with some individual moments of relaxation and story that elevate it from the average to the above-average tier. Plus, the fact that the last port was quite a while ago played well, and I had time to miss Yakuza.
~8/10
4
A long time ago, I read a synopsis on Wikipedia and was a little worried about the format, but my fears were unfounded - it was implemented well and I liked it. Without going into details, I will say that the format-specific features of the gameplay and combat nicely diversified the usual process, and the division of the story into separate parts does not impoverish it, as one might initially assume, but presents the narrative in a horizontal method, giving the opportunity to experience a wide variety of situations, which would be difficult in a normal format. In addition, some of the story moments nicely develop some of the details from previous games. ~8.4/10
Almost forgot the only serious problem - for some reason, this part crashed a lot for me, and if at the beginning of the game these were isolated cases that happened quite rarely, then as the game progressed, their frequency increased. Towards the end, I had to run to a safe room to save every five minutes, and before predictably long story segments, restart the game just in case, which, frankly, was quite annoying, so it's worth keeping this in mind.
5
A basic fourth installment, but much better, by an order of magnitude, in absolutely every way (and no crashes).
Improved engine and graphics - some of the animation and lighting of the character models are eerily valley-like and clunky, but overall the graphics are much nicer - textures of the terrain, signs and streets, models of nameless NPCs, the surrounding environment and time of day. Compared to the previous two parts, the fifth game feels like next-gen, and for the first short time I thought that this iteration of the engine was something in between 6/Kiwami 2 and the previous two, but then I realized that it is closer to the graphics of 0 - which was quite good overall.
The fourth game had a shortage of locations - here they added an incredible number of them, by usual standards, they are beautiful and pleasant, and they are designed well. One of the new cities is now my favorite, I would like to see it someday on the current version of the engine in next-gen graphics.
The combat has been enhanced with pleasant new features that have greatly benefited and noticeably diversified the process - it's done super well.
The story, which seemed to be in the format of the fourth game, was executed even better this time, layering additional intersecting layers vertically on top of the horizontal narrative, and in general, in terms of feeling, it came dangerously close to the story direction and character design of 0, and in some ways even surpassed it. A couple of individual, not the most important, moments seemed to be implemented clumsily - as if they were cut from the final version of the game due to lack of time - but overall it did not affect the perception of the story in any way, the game is much longer than almost all the previous parts; I don't remember how long it took me to finish 0, but it is probably the only one that could compete in this category.
And as if that wasn't enough - we add to the standard game excellent, complete side stories like the real estate/club/construction from 0/Kiwami 2, with a separate storyline and radically different gameplay and atmosphere.
Incredible effort and ambition; despite the clumsiness of some moments, a solid 9/10 in the series, a conditional top-2 on the right hand side of Yakuza 0.









