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#254
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Atmospheric? Yes. Scary? No. I could call it slightly disturbing for some, because the atmosphere is well-built, the art design is well-executed, and the tags are well-chosen. Also, the first few times, it might be a bit tense to spend the night in a shack, but ultimately, it's just a game, and it can't really evoke a feeling of fear, because the worst thing that can happen is having to reload a save.
It immediately reminded me of when I played the highly-praised Outlast. A reconnaissance speedrun, a failure, a reload, another rush through the creeps, a tired sigh, a reload, and now, remembering all the hiding spots and AI patterns, I reach the save point and start all over again. Of course, this happened in the first quarter of the game. A special mindset is needed for such games.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers