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AllCampaignsRemastered - Updated mod for all Campaigns

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#304
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Greetings to all! Perhaps the mod's author can advise — I'm using it together with a mod for the creature recruitment interface (recruitment screen), and the mod isn't active. Are there any functions in this mod that could conflict? https://heroesworld.ru/topic/at/1054794/

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#305
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MaksSP

Greetings to all! Perhaps the mod author can advise — I'm using it with a mod for the creature recruitment interface (recruitment screen), and the mod isn't active. Are there any functions in this mod that could conflict? https://heroesworld.ru/topic/at/1054794/

It's because of UI/UIGameRoot.(UIGameRoot).xdb. Solution: move the changes from mine into that mod. Move the movies block there into that mod, and that's it.

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#306
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Rommy
MaksSP

Greetings to all! Perhaps the mod author can advise — I'm using it together with a mod for the creature recruitment interface (recruitment screen), and the mod isn't active. Are there any functions in this mod that could conflict? https://heroesworld.ru/topic/at/1054794/

It's because of UI/UIGameRoot.(UIGameRoot).xdb. Solution: move the changes from mine into that mod. Move the movies block into that mod, and that's it.

I don't quite understand how to do that — I found the file, found the line, or rather two with movies. Should I copy both into the same file of the other mod?

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#307
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MaksSP
Rommy
MaksSP

Greetings to all! Perhaps the mod author can advise, I am using it with a creature hiring interface mod (hiring scene), and the mod is not active, are there any features in this mod that could conflict. https://heroesworld.ru/topic/at/1054794/

Because of UI/UIGameRoot.(UIGameRoot).xdb. Solution: transfer the changes from mine into this mod. Move the movies block into this mod and that's it.

I don't quite understand how to do this, I found the file, found the line, actually two with movies, should I copy both into the same file of the other mod?

Yes, copy and paste into this file of the scene mod

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#308
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Rommy
MaksSP
Rommy
MaksSP

Greetings to all! Maybe the mod author can advise — I'm using it with the creature hiring interface mod (hiring scene), and the mod isn't active. Are there any functions in this mod that could conflict? https://heroesworld.ru/topic/at/1054794/

It's because of UI/UIGameRoot.(UIGameRoot).xdb. Solution: move the changes from mine into that mod. Move the movies block into that mod and that's it.

I don't quite understand how to do that — I found the file, found the line, or rather two with movies, should I copy both into the same file of the other mod?

Yes, copy and paste into that mod's scene file.

Thanks! It all worked out!

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#309
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For those who have a 21:9 monitor.

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In reply to Mооnst@r
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#310
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Mооnst@r

Who has a 21:9 monitor.

That's unfortunate. Well, I'll take a look, maybe I'll fix it — I think I just need to add some width there.

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#312
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Mооnst@r

If you're still hesitating, take a look. If you like it, use it.

Thanks, I'll add it in the next update.

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#313
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Updated the mod

Rommy

In all campaigns and scenarios, hiring heroes of other factions in the tavern is disabled, both for the player and the computer (Exception: faction alliances in some missions)

Fixed player colors in some campaign missions and scenarios

Fixed the Fort on the Hill in all campaigns and scenarios (In many missions, the grade could not be changed after upgrading; in the ToE campaign, this issue did not exist)

Added a fixed version of the Asha's Tear map for 21:9 resolution (thanks to Moonst@r)

Added a cut event in C1M3

Fixed a bug in C2M4 where Alaron was buying 6 types of troops instead of 7

Added a cut event in C5M4

Fixed the archer tower (151,146) in C6M4 (The caravan used to get stuck there, thanks for the fix Dredknight)

Fixed enemy caravans getting stuck near the Claw in C6M4

Added a script that converts enemy units of Haven heroes to the appropriate grade according to the story in C6M2, C6M3, C6M4, A1C1M2, A1C1M3, A1C1M4, A1C1M5 (Previously, rebels ran around with red units and vice versa; now this is fixed, and the Player still has the choice of grade)

Added a cut line for Zehir in A2C3M4

Fixed effect positions and camera heights in A2C3M4

Made a general frame for the Asha's Tear map; I think it looks better this way.

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#314
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Rommy

Updated the mod

Rommy

Made a general frame for the Asha's Tear map, looks better this way I think.

The side panels turned out nice. But now against their background the frame looks poorly detailed =) you'd need to redo the frame itself to match the style of the side panels.

Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation
In reply to Waterfall_13
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#315
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Waterfall_13
Rommy

Updated the mod

Rommy

Made a general frame for the Asha tear map, looks better this way I think.

The side panels turned out nice. But now against their background the frame looks poorly detailed =) you'd need to redo the frame itself to match the style of the side panels.

At most I could upscale the frame, I'm not an artist.