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Removes all negative and positive effects from the target, deals 250 pure damage to supernatural creatures; range: 10, costs 1 AP, does not require a spirit check. Blocks the effect of R-Mutation until the end of the battle.
Harmony of the Present Moment
Applies a silence effect to the target; range: 10, costs 1 AP.
One might have assumed that Alaria's eyes would soon be met with scenes of inhuman atrocities and torture, for which the Sithian lands are so renowned, but Milik's art proved to be of a very different sort. The merchant had not lied, and such works were indeed capable of pleasing a connoisseur's eye, and in the paintings of the queen-progenitor of this unusual people, one could even sense a feeling of love so uncharacteristic of northerners. However, such canvases, despite their vividness and the mastery of the author's hand, Catharsis would scarcely hang in her own home. After all, she was the ruler of entirely different lands, which would undoubtedly raise questions among her guests.
But the more neutral figurines, though they depicted Sithian women, were not only far more neutral than the masterpieces of fine art, but also more varied in their appearance. And should some misfortune befall her home, they would be far easier to carry away. And so she decided to spend the coin, taking, so to speak, the full set of six figurines. Especially since one of them — the one whose sword was wreathed in flame — immediately caught Catharsis's eye. It was a pity, of course, that there was not a single Sithian male on the counter, but there was nothing to be done about that.
— I believe I'll take merch #006, #005, #004, #003, #008 и #001, — after a brief moment of deliberation, the Tanarsian woman decided, having prepared the required sum of 45 gold coins in advance.
Removes all negative and positive effects from the target, deals 250 units of pure damage to supernatural creatures; range: 10, costs 1 AP, does not require a willpower check. Blocks the effect of R-Mutation until the end of the battle.
Harmony of the Present Moment
Applies a silence effect to the target; range: 10, costs 1 AP.
Can they be used after moving?
No
But these are skills, not spells...
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
Skills Mission Continuation After three turns following a fall, the character returns to battle with 1 HP, provided there are allies on the map who adhere to a different belief.
Return to Naturalness Removes all negative and positive effects from the target, deals 250 pure damage to supernatural creatures; range: 10, costs 1 AP, does not require a Spirit Strength check. Blocks the R-Mutation effect until the end of battle.
Biocorrosion Using the peculiarities of microorganisms obtained in the underworld, Kaleido Cartridge achieved practical application of their metabolic products. A character with this skill ignores enemy defense. Doctor In exchange for AP, revives a character who fell in battle (outside of battle). Leaves no injuries.
Bow The character can use a bow.
Equipment Right Hand: Bow, Damage: 65, range: 10 Left Hand: Quiver of Arrows 20/20 Body: Comfortable Clothing, +5% to Evasion. Head: Hat, +2% to Critical Hit Chance. Legs: Boots, +1 to SP Hands: Gloves, +3% to Accuracy Shoulders: Cloak, +3% to Evasion Other 1: - Other 2: - Other 3: -
Skills School of Embodiment - Familiar: the character can invent a helper spirit, which they can later summon to perform various tasks: a large friendly crab — the spellcaster and allies within 10 tiles of it gain +25 defense. Does not stack with itself. - Let there be light: removes the stealth effect from all characters within 20 tiles of oneself, including allies. - Embodiment of an item: the character receives a simple-quality item known to them.
Biocorrosion Having made use of the peculiarities of microorganisms obtained in the underworld, Kaleido Cartridge achieved practical application of the products of their vital activity. A character with this skill ignores the enemy's defense. Armor Wearing The character can wear heavy armor. Sword The character can use a sword without penalty.
Equipment Right hand: Sword, Damage: 75 (85), accuracy +10% Left hand: - Body: Heavy armor, +25 to defense. Requires the armor wearing skill. Head: Steel helmet with visor, -5% chance of being critically hit, +5 to defense. Requires the armor wearing skill. Legs: Plate boots, +1 to SP, +5 to defense. Requires the armor wearing skill. Arms: Steel bracers, +10 to base weapon damage. Requires the armor wearing skill. Shoulders: Knight's surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the armor wearing skill. Other 1: - Other 2: - Other 3: -
Inventory 100 coppers.
Now you, as someone who managed to fill out the template, could you clarify the situation?
>So, do we need to choose one template for the whole game and the entire army? And where do we choose it? Or are we just supposed to generate units using the default non-Knight generation rules? I don't quite understand yet.
Skills Mission Continuation After three turns following a fall, the character returns to battle with 1 HP, provided there are allies left on the map who adhere to a different belief.
Return to Naturalness Removes all negative and positive effects from the target, deals 250 units of pure damage to supernatural creatures; range: 10, costs 1 MP, does not require a spirit strength check. Blocks the R-Mutation effect until the end of the battle.
Biocorrosion Using the peculiarities of microorganisms obtained in the underworld, Kaleido Cartridge achieved practical application of the products of their vital activity. A character with this skill ignores the enemy's defense. Doctor In exchange for MP, brings back to life a character who fell in battle (outside of battle). Leaves no injuries.
Bow The character can use a bow.
Equipment Right hand: Bow, Damage: 65, range: 10 Left hand: Quiver of arrows 20/20 Body: Comfortable clothing, +5% to evasion. Head: Hat, +2% to critical damage chance. Legs: Boots, +1 to AP Hands: Gloves, +3% to accuracy Shoulders: Cloak, +3% to evasion Other 1: - Other 2: - Other 3: -
Inventory 100 coppers.
No, I don't get it. Like, can you generate your own template for each city? Or what?..