The merchant displays his wares.

Merch #001, +1 to MP, 5 gold.

Merch #002, +5% to crit chance, 5 gold.

Merch #003, +5 to morale, 5 gold.

Merch #004, +5% to accuracy, 5 gold.

Merch #005, +5% to evasion, 5 gold.

Merch #006, burn on attacks, 10 gold.

Merch #007, +1 to SP, 5 gold.

Merch #008, +100 to health, 15 gold.

Merch #009, +5 to initiative, 5 gold.

Merch #010, +5 to charisma, 5 gold.

Merch #011, +50 to spirit, 5 gold.

Merch #012, +5 to defense, 3 gold.

Elvielphiria 1, unit production speed doubled, hidden effect, 100 gold.

Elvielphiria 2, +5 to MP, hidden effect, 50 gold.

Elvielphiria 3, character and their subordinates ignore enemy defense and barriers (bonus HP), hidden effect, 75 gold.

Elvielphiria 4, +5 to SP, hidden effect, 30 gold.

Elvielphiria 5, +10% to accuracy and evasion, hidden effect, 50 gold.

Elvielphiria 6, extra turn, hidden effect, 100 gold.

Elvielphiria 7, character attacks based on morale rather than accuracy and evasion, hidden effect, 50 gold.