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Knights of Tezoth

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#10816
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Ple-Sen

Cost: 6 (?) equipment, 1.6 gold per turn.

Warrior of Malinconia

+5 to Body and +5 to Mind, +1 to trainability,

Characteristics
Mind: 15
Body: 15
Insight: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit Strength: 15
Spirit: 150
Defense: 15 (55)
Health: 150
Accuracy: +10% (+70%)
Evasion: +10% (13%)
SP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical damage chance: +10
Trainability: 4
Inventory capacity: 10

Skills

School of Embodiment
- Familiar: the character can invent a helper spirit, which they can later summon to perform various tasks: a large friendly crab — the spellcaster and allies within 10 tiles of it gain +25 defense. Does not stack with itself.
- Let there be light: removes the stealth effect from all characters within 20 tiles of oneself, including allies. 
- Embodiment of an item: the character receives a simple-quality item known to them. 

Biocorrosion
Having made use of the peculiarities of microorganisms obtained in the underworld, Kaleido Cartridge achieved practical application of the products of their vital activity.
A character with this skill ignores the enemy's defense.

Armor Wearing
The character can wear heavy armor.

Sword
The character can use a sword without penalty.

Equipment
Right hand: Sword, Damage: 75 (85), accuracy +10%
Left hand: -
Body: Heavy armor, +25 to defense. Requires the armor wearing skill.
Head: Steel helmet with visor, -5% chance of being critically hit, +5 to defense. Requires the armor wearing skill.
Legs: Plate boots, +1 to SP, +5 to defense. Requires the armor wearing skill.
Arms: Steel bracers, +10 to base weapon damage. Requires the armor wearing skill.
Shoulders: Knight's surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the armor wearing skill.
Other 1: -
Other 2: - 
Other 3: -

Inventory
100 coppers.

Now you, as someone who managed to fill out the template, could you clarify the situation?

>So, do we need to choose one template for the whole game and the entire army? And where do we choose it? Or are we just supposed to generate units using the default non-Knight generation rules?
I don't quite understand yet.

My sword, my trusted ally, unphased by my aspect.