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Knights of Tezoth

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#10814
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Cost: 7 equipment, 2 gold per turn.

Warrior Woman Kronaki

+2 to Trainability

Attributes
Mind: 10
Body: 10
Perception: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit Strength: 10
Spirit: 100
Defense: 10
Health: 100
Accuracy: +10% (+63%)
Evasion: +10% (18%)
SP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10 (+12)
Trainability: 5
Inventory Capacity: 10

Skills

Mission Continuation
After three turns following a fall, the character returns to battle with 1 HP, provided there are allies on the map who adhere to a different belief. 


Return to Naturalness
Removes all negative and positive effects from the target, deals 250 pure damage to supernatural creatures; range: 10, costs 1 AP, does not require a Spirit Strength check. Blocks the R-Mutation effect until the end of battle.

Biocorrosion
Using the peculiarities of microorganisms obtained in the underworld, Kaleido Cartridge achieved practical application of their metabolic products.
A character with this skill ignores enemy defense.

Doctor
In exchange for AP, revives a character who fell in battle (outside of battle). Leaves no injuries. 


Bow
The character can use a bow.


Equipment
Right Hand: Bow, Damage: 65, range: 10
Left Hand: Quiver of Arrows 20/20
Body: Comfortable Clothing, +5% to Evasion.
Head: Hat, +2% to Critical Hit Chance.
Legs: Boots, +1 to SP
Hands: Gloves, +3% to Accuracy
Shoulders: Cloak, +3% to Evasion
Other 1: -
Other 2: - 
Other 3: -

Inventory
100 copper coins.