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Still, could you explain in bullet points, as if I were 5 years old with Nebos, what needs to be done when it's my turn?
That feature list at the link in the signature is certainly very interesting, but neither it nor the bot turns help me understand the specific algorithm.
If a faction's capital (or the cells adjacent to it) is attacked before its turn begins, a battle occurs with all the pieces, if I understand correctly?
Hmm??
Osha has a triple turn, the ability to pass the turn, two commanders, and two slowed neighbors. In the first round, this allows seizing territory from one of them with minimal risks. I thought this was an intended effect.
If in the capital there are ungarrisoned units with a defense action, then they can only defend the capital itself. Maybe you're not talking about that.
— The master's work is worthy. I hope we managed to recreate the atmosphere of our native land for our dear guests. Had the spider-woman and the figures kept them festive company, existence would have reached its culmination. But alas, there are no miracles in this world.
After observing for some time the faces contorted with grimaces of torment, Alsira sighed and turned her gaze to the servant: — Deep down, I was troubled by the realization that pleasure at the sight of torture would seize my nature. But now I see that the essence of the Sithi power is beyond the grasp of a simple mortal. — Tipping back the head of one of the victims with the tip of her spear, she made a lightning-fast cut across its throat. Blood seeped from the thin wound, filling a vial prepared for future use. — ..The riddles of birth will have to seek answers elsewhere. — She muttered to herself in parting.
— I have no desire to interrupt your amusement, but has your acquaintance from the north mentioned any upcoming plans? I would like to possess foresight in readiness.
- Diplomacy and culture take priority, it seems to me - until the figures have taken their side of the board, charging at everyone indiscriminately like a man driven mad by frustration would be rash. - Though in fact, let's see how the Astral moves. - Why don't you, my lady, descend upon the capital with all your knights and take the initiative into your own hands?
Skills Pumpkin1 In exchange for 1 MP, the character summons a pumpkin on an adjacent cell that applies burn to all enemies within 5 cells of it (at the end of their turn). This pumpkin's health is equal to any two hits. Pumpkin2 In exchange for 1 MP, the character throws a pumpkin at a target within 5 cells. It explodes (bypassing accuracy) and deals 50 damage, applying paralysis and burn to targets in a radius of 1+1. Pumpkin3 In exchange for 1 MP, the character summons a pumpkin on an adjacent cell that applies a taunt effect to all enemies within 5 cells of it (at the end of their turn). This pumpkin's health is equal to any two hits. Bow The character can use a bow. Reposition The character can move through cells occupied by allies. In exchange for 1 MP, can swap places with one of them.
Equipment Right hand: Bow, Damage: 65, range: 10. Left hand: Quiver of arrows 20/20 Body: Light armor, +10 to defense. Head: Helmet, -5% chance of being critically hit. Legs: Boots, +1 to AP. Hands: Gloves, +3% to accuracy. Shoulders: Cloak, +3% to evasion. Other 1: Quiver of arrows 20/20 Other 2: Quiver of arrows 20/20 Other 3: Healing potion, restores 100 health.
- Diplomacy and culture take priority, it seems to me - until the pieces have taken their positions on the board, charging at everyone in sight like a man maddened by frustration would be rash. - Though in truth, we shall see how Astral moves. - Why don't you, my lady, descend upon the capital with all your knights and take the initiative into your own hands?
— An offer that, no doubt, sounds most intriguing, but the gist of it slightly eludes me. What exactly do you propose our modest delegation undertake, besides admiring the local sights?