Skip to content

Posts from Mod requests (orders). Auto-translated

4.8 (4 ratings)
#577
Auto-translated
Hey guys, maybe someone could create a mod that would change how saves are made...
Because, as far as I understand, the issue with saving on huge maps still hasn't been resolved.

Maybe we could simply teach the game to save in a different way?
In reply to flyrix
User Avatar
#578
Auto-translated
I don't know if it's possible, but it would be interesting to create a system similar to karmic battles in WOG. What is it? When attacking creatures on the map, their "friends," creatures of different levels, appear on the battlefield. As the battle counter increases, the number and level of these "friend" creatures also increase. I think a good basis for this could be the battle with Markal, where he constantly summons new creatures.
NCF
User Avatar
#579
Auto-translated
Many thanks to Infasiur and Khotabych for sharing the link to the psatkha website, where there were decent pegasus models (wings are part of the body, not a separate floating object).
Technically, I've set everything up. But visually, I'm now experiencing some problems. =)
Ideally, combat pegasus should resemble combat unicorns, but with wings of a certain blue hue and a blue avatar (face/icon).
And light pegasus should resemble light unicorns, but with wings (in principle, the ones we have now are also acceptable).

Currently, I have the same pegasus models, and I don't know what to do about it.
I'm not an artist; that's why I like modeling, because it requires more diligence than talent.
Perhaps someone who is good at coloring (texturing) will want to help; I would be grateful for the help (write to me on Discord: Waterfall#7225). I'm attaching a screenshot of how it looks now:
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation
User Avatar
#581
Auto-translated
You can use the blue texture of the combat unicorns for the pegasus. At the same time, all these decorative elements shouldn't protrude; but they can always be removed. And you can also adjust the color of the wings separately to make them blue.
С уважением, }{0TT@6bI4
_________________
Группа картостроителей
Там ответы на вопросы, руководства, гайды и прочее
Discord-сервер "Герои 5: S.T.A.L.K.E.R"
Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
_________________
In reply to }{0TT@6bI4
User Avatar
#582
Auto-translated
}{0TT@6bI4
You can use the blue texture of the combat unicorns for the pegasus. At the same time, these decorative elements shouldn't stick out; but they can always be removed. And the wings can be adjusted separately to a blue hue.
I tried applying the combat unicorn texture even before posting here.
Unfortunately, the pegasus has its own geometry (which is placed in the bin folder), and it doesn't take the scarf into account. That's why it looks like this:

Naturally, this is not what I want. =)

Update: I photoshopped it as best as I could; the horse looks better now.


Update 2: I extracted the angel wings from the downloaded pegasus again; they are very bright, and I photoshopped the color, and it turned out very well (I'm surprised). I'll still work on the icon.
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation
User Avatar
#583
Auto-translated
What’s shown in the last screenshot looks really cool! The only thing is, it would be better to retake the icon later on a new model – patterns have appeared on the head that aren’t on the icon, and the color scheme is different. The wings are still there).
С уважением, }{0TT@6bI4
_________________
Группа картостроителей
Там ответы на вопросы, руководства, гайды и прочее
Discord-сервер "Герои 5: S.T.A.L.K.E.R"
Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
_________________
User Avatar
#585
Auto-translated
OrnsteinDragonslayer
Hello. I would like to ask if it is possible to import a model and textures from another game? The files that I can provide look something like this...
Allods (the game from which the import is made) was developed by Nival after our beloved Heroes, so maybe there is something similar and it can be implemented? I just don't even know if this format is suitable for local conditions.
P.S. This set of files belongs to one of the raid bosses, so don't be confused by the fact that it is called "reactor" - it's just such a monster...

Will this help? /topic/14904/

Added 12 minutes ago
OrnsteinDragonslayer
Hello. I would like to ask if it is possible to import a model and textures from another game? The files that I can provide look something like this...
Allods (the game from which the import is made) was developed by Nival after our beloved Heroes, so maybe there is something similar and it can be implemented? I just don't even know if this format is suitable for local conditions.
P.S. This set of files belongs to one of the raid bosses, so don't be confused by the fact that it is called "reactor" - it's just such a monster...

Will this help? /topic/14904/
In reply to Друманин Дрин
User Avatar
#586
Auto-translated
Drumanin Drin

Will this help? /topic/14904/

I don't have the time or ability to do this myself. That's why I posted here – isn't this where orders are placed? If it's possible to recreate the model and necessary textures, I am willing to pay for this work.
Автор карт:
Долина расхитителей
Выбор мира
User Avatar
#587
Auto-translated
I think it should be a trivial task for someone who understands export and import, so I decided to ask.
I need an original succubus animation, but only the part where she's running in place, to be used as an effect.

P.S. I'd like to tear off the hands of the guy who came up with this movement system in the game.
Мой аккаунт в Steam
User Avatar
#588
Auto-translated
OrnsteinDragonslayer
Hello. I would like to ask if it is possible to import a model and textures from another game? The files I can provide look something like this...
The Allods games (the game from which the import is being made) were developed by Nival after our beloved Heroes, so maybe... there is something similar, and it can be implemented? I just don't even know if this format is suitable for our needs.
p.s. this set of files belongs to one of the raid bosses, so don't be confused by the fact that it is called "reactor" - it's just a monster...
What nonsense!The engines for the online and classic games are completely different, and "Allods" usually refers to the classic games, not the online one!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
User Avatar
#589
Auto-translated
psatkha
What kind of nonsense is this?!The engines for the online and the cult classics are completely different, and it is customary to call the cult classics "Allods," not the online version!
True, my bad. I meant the online version. And nevertheless, this does not change the request.
Автор карт:
Долина расхитителей
Выбор мира
In reply to flyrix
User Avatar
#590
Auto-translated

Maybe it’s just me, but I hope I’m not the only one. The second-tier wyverns really stand out from the overall color scheme. Maybe someone with the right skills could recolor them and make them more... thematic, I guess. No need to change anything other than their colors; even the model could stay the same. Or I can do it myself, but could someone tell me where to find their texture?

https://mightandmagic.fandom.com/ru/wiki/%D0%A2%D1%91%D0%BC%D0%BD%D0%B0%D1%8F_%D0%B2%D0%B8%D0%B2%D0%B5%D1%80%D0%BD%D0%B0

User Avatar
#592
Auto-translated
Configure the advanced map editor, select the Creature table; in the folder tree, find the alt-grade wyvern. Double-click to open the wyvern Creature, and the creature's properties will appear. Among them, look for CreatureVisual => ... => ArenaCharacter => ... => Model => ... => materials => +. In each of the materials, there is a Texture line in the properties, which indicates the path to the texture. Write down/remember all these paths, open data/data.pak, and find the texture files at these paths, in dds format. Open, edit, and save. (Don't forget to remove the "Read-only" attribute from the file).
С уважением, }{0TT@6bI4
_________________
Группа картостроителей
Там ответы на вопросы, руководства, гайды и прочее
Discord-сервер "Герои 5: S.T.A.L.K.E.R"
Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
_________________
User Avatar
#593
Auto-translated
I wanted to play the original "Heroes of Might and Magic" and "Hammers of Fate," but I encountered an unpleasant bug. Is it possible, and could someone fully implement a mod for all the campaigns? It was taken from here: https://disk.yandex.ru/d/1JRV4blS7hXAxw
Where it's highlighted, that's the original. All paths in the dungeons are missing in the mod.