Because, as far as I understand, the issue with saving on huge maps still hasn't been resolved.
Maybe we could simply teach the game to save in a different way?
New here? I'm Roha — want a quick tour?
You can use the blue texture of the combat unicorns for the pegasus. At the same time, these decorative elements shouldn't stick out; but they can always be removed. And the wings can be adjusted separately to a blue hue.


Hello. I would like to ask if it is possible to import a model and textures from another game? The files that I can provide look something like this...
Allods (the game from which the import is made) was developed by Nival after our beloved Heroes, so maybe there is something similar and it can be implemented? I just don't even know if this format is suitable for local conditions.
P.S. This set of files belongs to one of the raid bosses, so don't be confused by the fact that it is called "reactor" - it's just such a monster...
Hello. I would like to ask if it is possible to import a model and textures from another game? The files that I can provide look something like this...
Allods (the game from which the import is made) was developed by Nival after our beloved Heroes, so maybe there is something similar and it can be implemented? I just don't even know if this format is suitable for local conditions.
P.S. This set of files belongs to one of the raid bosses, so don't be confused by the fact that it is called "reactor" - it's just such a monster...
Will this help? /topic/14904/
Hello. I would like to ask if it is possible to import a model and textures from another game? The files I can provide look something like this...
The Allods games (the game from which the import is being made) were developed by Nival after our beloved Heroes, so maybe... there is something similar, and it can be implemented? I just don't even know if this format is suitable for our needs.
p.s. this set of files belongs to one of the raid bosses, so don't be confused by the fact that it is called "reactor" - it's just a monster...

What kind of nonsense is this?!The engines for the online and the cult classics are completely different, and it is customary to call the cult classics "Allods," not the online version!
- Allods: Seal of Mystery (1998)
- Allods II: Soul Master (1999)
- Allods Online (2009)
Maybe it’s just me, but I hope I’m not the only one. The second-tier wyverns really stand out from the overall color scheme. Maybe someone with the right skills could recolor them and make them more... thematic, I guess. No need to change anything other than their colors; even the model could stay the same. Or I can do it myself, but could someone tell me where to find their texture?