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Posts from МОД: Клинок Армагеддона / Armageddon's Blade Auto-translation in progress

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#144
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Waterfall_13
vasikRegarding the first question, is there a way to have more than 3 heroes selectable, say, 4? Is that possible?
No, I only know how to add new heroes to the existing duel mechanics, and they will work both in duels and in trio duels.

I don't know how to make it so that there are 4, 5, or 6 heroes to choose from in a trio duel.
And I think that if it is possible, it will most likely require modifying the .exe file.

In short, I don't think this is something that ordinary users can do. Unless some framework creators get involved, they might be able to figure it out.Well, there you go, you said you didn't know. Maybe I should have asked more precisely. I meant a 3v3 battle as it is, but with more than 24 heroes to choose from (3 from each race), but as many as I want.
It seems that it is possible and quite clear how.

That is, you can easily add all the heroes to the list, i.e., 100+ (Faydaen should be excluded because his special ability doesn't work, and switching heroes can cause crashes).
But to add them, it seems you need 3 portraits and 3 DDS files for each hero. The problem is with the DDS files; you manually edit them in Photoshop, as shown in the video (my Photoshop refuses to read DDS files, and I'm not very good at using Photoshop + each portrait is made individually, manually). I don't see the point in using placeholder images.

Basically, that's what I was asking about. Right now, I can generate 24 heroes in half a minute. When they get boring, I can generate new ones, all in the form of a map. If I could get and create these DDS files with portraits for each existing hero, I could use a script to insert them into the map, and I could create a map with all 100 heroes with the correct portraits and different armies/stats/skills each time, which would only take an extra minute. But it would also significantly increase the map's size, as all this art would be inside the map. I could create 100 at a time in one generation, but I don't think it makes sense - there's just too much to draw (I can't), the map would be heavy (all the art inside), and essentially, it would just be a more random selection of heroes, which is solved by restarting the script. There's not much point in using all this for what I originally wanted...
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#145
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vasik
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vasik
Well, you said you didn't know, but maybe I should have asked more precisely. I was thinking of a 3x3 battle, but with the option to choose from any number of heroes, not just 24 (3 from each faction).
So, it seems like it can be done clearly and understandably.

The question was phrased as, "Can battles be made larger than 3x3, such as 4x4 or more?"
And it was already clear that new heroes could be added. =)

In the list of modifications (under the 3.1 version), there are at least 2 mods that include additional duel heroes. The mod authors just didn't explain how they did it. So, I had to experiment with the working mechanism and empirically determine the conditions for implementation. I thought it would be helpful to shed light on this issue for enthusiasts so they wouldn't have to struggle like I did.
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#147
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Two months later, the new patch has been uploaded to Google Drive. =) CLICK HERE You can scroll through and read about the latest changes in the diary: Diary

Added 16 hours and 4 minutes ago
Well, I've uploaded the patch, so now you can experiment without worrying about ruining anything, knowing that you have a backup on Google Drive. 😈
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#149
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The Necropolis faction turned out to be quite unusual: the mix of Knights, Undead, and Ghosts... But it's still cool.
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#150
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The Necromancers turned out to be quite strange: a reshuffling of Knights, Undead, and Specters... But it's still cool.
The creature placement is now closer to that of Heroes of Might and Magic III (hooded guys on Tier 3, Knights on Tier 6) =)

And yes, I didn't like the Specters back in 2008, or whenever it was that I first launched Heroes of Might and Magic V with a friend; I can't even remember anymore =)

It's a bit of a workaround, but I've strengthened Resistance:

Mountain Guards now have immunity to weakening as a replacement (if anyone has a better idea on how to compensate for the loss of their ability, feel free to share).

Who said that Ashi's Patronage was useless?) Not anymore.

Increased the range of crossbows from 8 to 10.


I'll probably reduce it to +1 or make access to this perk require 2 branches.

I ended up going with 2 branches:

I don't know what this might lead to, but I've added a level 1 Blood Wrath buff to the Machine Mastery skill, and I've registered new creatures in Blood Wrath (for now, the Order faction, and in the future, all of them), which grants them the Accuracy skill (maximum damage).

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#151
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Redid the Knight (sigh, I'll have to spend a lot of time moving all the buttons to new locations again, maybe I won't do it for now, in case something else changes).
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#152
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Hmm. Does the bear's resilience really come from the plague tent, or is it just that bug with the buttons?
If it's really the former, it could be renamed to "stimulant" or "doping" ("advanced medicine"?), which would make the connection to the tent more apparent.
 

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#153
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Perhaps we could simply give the Mountain Guards a permanent +1 to defense. Not too much, but it would be permanent...
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#154
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Ment
Hmm. Does Bear Resilience really come from the Plague Tent, or is it just that button issue?
If it's the former, it could be renamed to "Stimulant" or "Doping" ("Advanced Medicine"?), which would make the connection to the tent more apparent.
Actually, I don't really like the name "Plague Tent." In the game files, it has a much nicer name: "Last Aid" =)
The issues are related to targeting the skill and the visibility of its description. Many things have been moved around, the skill wheel had to be expanded, and a lot of things had to be repositioned. And now, we still need to arrange all of this (specifically, the display).

Bear Resilience is now exactly where I wanted it to be. Machines, without a ballista, but with a bonus to HP, through the Endurance upgrade.
I'm trying to make various unpopular or frankly weak skills more useful, or to make learning them open the way to effective skills (for example, Navigation: it's rarely used, it's specific, but now it unlocks "Path of War" (which gives +300 movement points for a victory) and Plunder, as well as Battle Fury (although Endurance is still needed to learn it).

Unfortunately, as it turns out, there are very few "effects" (buffs) in the game that can be applied to a perk.
}{0TT@6bI4
Mountain Guards could probably just be given a permanent +1 to defense. Not too much, but forever...
After thinking about it, I decided to give them immunity to debuffs.
And the Arkat Warriors received the *No Retreat* ability instead of Battle Fury.


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There was a funny moment when I added Stun to a buff; you enter a battle, and your entire army... is asleep xD
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#155
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Bear's Endurance is now exactly where it should be. Machines, without a ballista, but with a bonus to HP, through a structure with Endurance.
I'm trying to make various unpopular or frankly weak skills more useful, or to make it so that learning them opens the way to effective skills (for example, Navigation: it is rarely used, it is specific, but now it opens access to "Path of War" (which gives +300 movement points for a victory) and to Plunder, as well as Battle Fury (although Endurance is still needed to learn it).
That's good!
My question was solely about the fact that, ideologically, such a skill looks more like it belongs to the defense branch, rather than to machines. With such a name and icon. I would rethink them a little, leaving the action the same.
 

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#156
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Ment
That's good!
My question was solely about how, ideologically, such an ability seems to fit better into the defense branch rather than the machines branch. With that name and icon. I would rethink them a bit, leaving the effect the same.

There are already many useful things in the defense branch. =)
Something has to be given to the machines as well, xD
And education plays a role here too.
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#157
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I'm not talking about moving it to a different section, but about changing the name to something more "machine-tent-medical" related.
 

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