Hmm. Does Bear Resilience really come from the Plague Tent, or is it just that button issue?
If it's the former, it could be renamed to "Stimulant" or "Doping" ("Advanced Medicine"?), which would make the connection to the tent more apparent.
The issues are related to targeting the skill and the visibility of its description. Many things have been moved around, the skill wheel had to be expanded, and a lot of things had to be repositioned. And now, we still need to arrange all of this (specifically, the display).
Bear Resilience is now exactly where I wanted it to be. Machines, without a ballista, but with a bonus to HP, through the Endurance upgrade.
I'm trying to make various unpopular or frankly weak skills more useful, or to make learning them open the way to effective skills (for example, Navigation: it's rarely used, it's specific, but now it unlocks "Path of War" (which gives +300 movement points for a victory) and Plunder, as well as Battle Fury (although Endurance is still needed to learn it).
Unfortunately, as it turns out, there are very few "effects" (buffs) in the game that can be applied to a perk.
Mountain Guards could probably just be given a permanent +1 to defense. Not too much, but forever...
And the Arkat Warriors received the *No Retreat* ability instead of Battle Fury.
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There was a funny moment when I added Stun to a buff; you enter a battle, and your entire army... is asleep xD