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Posts from [1x1] The Last Stand Auto-translated

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Map
Map type
Multiplayer
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S
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Frozensoull
#31
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I once played against the AI – it’s much faster than developing both heroes yourself with a random skill distribution from right to left, setting up auto-battle, and then playing as the weaker one – you won’t always win.

The AI behaves normally in battle if you remove the dodge mechanic; the behavior is the same as before. I turned it off in advance because it ruined many games.

The Knights of Death are not overpowered at all; disabling the War Fury rune is also not overpowered – for it to work properly, you need to first apply the Berserk rune and somehow gather the enemies together, as the Dwarves hit weakly.

I haven’t checked the machines; perhaps they should all be given out at the end, so you don’t have to click around in the forge. And regarding the Castle, it could be like a random arena, where the defender gets a -20% army bonus in exchange for the Castle; the Castle would be a randomly built one.

Also, if you think about it, spell guilds are very useful; the library at level 20 is very helpful (without it, Dark Elves couldn’t level up Darkness or Summoning) – collecting stats is a routine task of running around the same places
In reply to vasik
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#32
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vasik

The AI behaves normally in combat if evasion is removed; the behavior is as it was before. I turned it off in advance because it ruined many games.

So, the AI hero can no longer cast evasion, except with creatures like Dwarf Priest... And it only has spells from the schools it has learned, so in a hypothetical Expert difficulty game, it won't cast some random spell without the skill, but will cast Subordination/Berserk, etc.
vasik

Death Knights are not overpowered at all; disabling the War Fury rune is also not overpowered – for it to work properly, you need to first apply the Berserk rune and somehow gather the enemies together, as Dwarves hit weakly.

The War Fury rune in a multiplayer game shows itself to be overpowered, for example, when a tank under the rune enters a formation. It becomes very, very painful, sometimes wiping out 70% of the army at once.
vasik

I haven't checked about the machines; in general, perhaps they should all be given at the end, so you don't have to click around in the forge. And regarding the Castle, it could be like a random arena, with the defender getting a -20% army bonus in exchange for the Castle; the Castle would be a random, built one.

Yes, as an option, we can reduce the attacking army on the Castle; we'll need to test it.
Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


Группа VK:
https://vk.com/club176978884
#33
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I'll add a little something, just in case someone doesn't want to bother with art or leveling up, or the author wants to add something similar. The editor is incredibly unfriendly – I only removed the dodge ability and changed the starting bonus to gold so that all artifacts can be equipped immediately; the artifacts on the map haven't disappeared, just in case I break something. Honestly, I haven't checked what will happen when the main hero is changed; the idea is to avoid having to worry about artifacts and skill choices during leveling up; everything happens automatically.

I was a little surprised that there wasn't an option to give super skills to the main hero; I couldn't give the Devil's Chain or Fire Wave, and for some reason, you can't get the length of the tables using standard functions like table.getn, and you have to specify the length of the existing ones in a clumsy way.

Otherwise, there's a small issue in the current version: scrolls and wands change the spell when passing through a portal, but I don't think it's worth the effort to deal with it.
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#34
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A tournament is planned on the TLS ("The Last Stand") duel map. The tournament organizers are: K.O, RoXoR, Христос, and PresidentEVII. If you want to participate, join the Discord group: https://discord.gg/TbJPfZ and submit your application. See you in the arena! :)
Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


Группа VK:
https://vk.com/club176978884
#35
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What should I do if a map isn't working for me? The Arbiter doesn't open, etc.
In reply to Ярко
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#36
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Bright
What should I do if the map isn't working for me? The Arbiter doesn't open, etc.

What does it mean that the Arbiter doesn't open? The Arbiter doesn't have a block.

Can you provide a screenshot? Preferably with the console.
Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


Группа VK:
https://vk.com/club176978884
In reply to Frozensoull
#37
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Frozensoull
What does it mean when the Arbiter doesn't open? The Arbiter doesn't have a block.

Can you provide a screenshot? Preferably with the console.
It should open a dialog window when you approach the Arbiter. When I approach the random decision generator, everything works.
P.S. I would be very grateful if you could help me.
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#38
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you have version 3.0 of the game, you need 3.1.
Нет войне.
In reply to Ярко
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#39
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Bright
There should be a dialogue window that opens when you approach the arbitrator. When I approach the random decision generator, everything works.
P.S. I would be very grateful if you could help me.

Gerter is absolutely right; this map requires version 3.1 of the game, as version 3.0 lacks some scripting functions.
Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


Группа VK:
https://vk.com/club176978884
In reply to Gerter
#40
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Gerter
You have version 3.0 of the game; you need version 3.1.
Thank you for your help!
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#41
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The [1x1] The Last Stand tournament has ended. Tournament organizers: K.O, RoXoR, Христос, Big Bad Wolf, and PresidentEVII. https://discord.gg/qSf6sG The winner of the summer TLS tournament is SOTNIK. I would like to express my gratitude to the tournament organizers, and I congratulate the winner on their victory!
Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


Группа VK:
https://vk.com/club176978884
#42
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Wouldn't it be possible to make it so that demons have a higher chance of getting the "Spellcasting" skill than the "Knowledge" skill? After all, "Spellcasting" is very important for spells like "Hellfire," and demons already have a lot of "Knowledge." Besides, demons are creatures of chaos, so why are they not very strong in chaos magic?
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#43
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A new version of the map has been released. The topic header has been updated, although not without the help of some powerful spells. I still can't seem to get along with the updated forum interface >_/

Version 3.0 - Release date: 10.10.20

List of changes:

  • Added the "Transformation Crystal" object. It allows players to start preparing for a duel by opening preparation objects (Arbiter, Generators, etc.), or, with the mutual consent of both players, to randomly change their Faction, Hero, and starting artifacts.
  • Added a function to declare players' Factions. It only works with the mutual consent of both parties and if the "Arbiter" has chosen the option without the "Thieves' Den".
  • The "Generator of Sworn Enemies" object now defaults to "Faction Bonus Generator". This object changes its function depending on the player's Faction.

- For the "Sylvan" Faction, the "Generator of Sworn Enemies" function is performed. The Hero will be able to choose sworn enemies by killing a small group of creatures.
- For the "Inferno" Faction, the "Infernal Forge" function is performed. The Hero gains the ability to redistribute their primary attributes; the limit is determined by the Hero's level.
- For the remaining Factions, the "Faction Bonus Generator" is unavailable.

  • Fixed a bug in the "Generator of Sworn Enemies" object, where some creatures could not be selected as "sworn enemies".
  • Fixed the interaction between the "Hidden Advantage" ability and the function of exiting the starting zone. Now, the Hero retains the additional +100 mana that this ability provides.
  • Fixed a bug where the starting army was not removed when hiring for some Heroes.
  • Fixed the function for removing duplicate artifacts in the inventory when exiting the starting zone.
  • Rewrote the function for generating 5 starting artifacts; now, they cannot be identical. This rule does not apply to "Artifact Shops".
  • All "Artifact Shops" are blocked after exiting the starting zone.
  • The following artifacts have been removed from generation: Scroll of Random Spell, Wand of Random Spell, Staff of the Underworld, Ring of Speed.
  • Players no longer gain experience from defeating an opponent's Hero or from visiting the "Generator of Sworn Enemies".
  • The "Sacrifice Pit" and "Market" buildings are no longer available in cities.

P.S. Due to the fact that Inferno is slightly weaker than other Factions in synthetic final battles, I attempted to level the playing field by introducing a function to reforge primary attributes (exclusively for Inferno). This function is experimental. I would like to hear your opinions on whether it allows Heroes from Inferno to level the playing field or whether it introduces a significant imbalance. Should the limits on reforging attributes be reduced, or was the idea fundamentally flawed?

Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


Группа VK:
https://vk.com/club176978884
#44
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If you don't play with microscopic armies (6-month-olds) or on low levels, the Demon is no worse than other creatures; it's the damage and chaos mages that are weaker, and their crowd-control spells are useless. And why remove the ring and staff? Sticks and scrolls can sometimes be useful, especially if they have Phantom or Berserk, and if there aren't any in the guild or library. They simply changed the spell when they were transferred, so you could technically not take them into the hero, but also not give new ones in the shield/weapon slot, provided that the original artifact was a stick or scroll.

And it would make sense to bring back the Orc's "Wrath of the Horde" ability, as it suffers greatly from its absence in interfaction battles. There's nothing to counter Berserk, Subjugation, Divine Intervention, or Phantom.
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#45
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Good day to all. The winter tournament for TLS v3.0 will start soon. The tournament is organized by the ATL team, with RoXoR as the main organizer. You can participate by submitting an application in the ATL Discord channel: https://discord.gg/DfPGGeJPqS. Also, K.O. created a tutorial for this map for those who are not yet familiar with it: https://youtu.be/heSs3VDnWig.
Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


Группа VK:
https://vk.com/club176978884