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[1x1] The Last Stand

#31
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I once played against the AI – it’s much faster than developing both heroes yourself with a random skill distribution from right to left, setting up auto-battle, and then playing as the weaker one – you won’t always win.

The AI behaves normally in battle if you remove the dodge mechanic; the behavior is the same as before. I turned it off in advance because it ruined many games.

The Knights of Death are not overpowered at all; disabling the War Fury rune is also not overpowered – for it to work properly, you need to first apply the Berserk rune and somehow gather the enemies together, as the Dwarves hit weakly.

I haven’t checked the machines; perhaps they should all be given out at the end, so you don’t have to click around in the forge. And regarding the Castle, it could be like a random arena, where the defender gets a -20% army bonus in exchange for the Castle; the Castle would be a randomly built one.

Also, if you think about it, spell guilds are very useful; the library at level 20 is very helpful (without it, Dark Elves couldn’t level up Darkness or Summoning) – collecting stats is a routine task of running around the same places