The AI behaves normally in combat if evasion is removed; the behavior is as it was before. I turned it off in advance because it ruined many games.
So, the AI hero can no longer cast evasion, except with creatures like Dwarf Priest... And it only has spells from the schools it has learned, so in a hypothetical Expert difficulty game, it won't cast some random spell without the skill, but will cast Subordination/Berserk, etc.
Death Knights are not overpowered at all; disabling the War Fury rune is also not overpowered – for it to work properly, you need to first apply the Berserk rune and somehow gather the enemies together, as Dwarves hit weakly.
The War Fury rune in a multiplayer game shows itself to be overpowered, for example, when a tank under the rune enters a formation. It becomes very, very painful, sometimes wiping out 70% of the army at once.
I haven't checked about the machines; in general, perhaps they should all be given at the end, so you don't have to click around in the forge. And regarding the Castle, it could be like a random arena, with the defender getting a -20% army bonus in exchange for the Castle; the Castle would be a random, built one.
Yes, as an option, we can reduce the attacking army on the Castle; we'll need to test it.
[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.
[Модификация]VisualFix-Устрание визуальных багов.
Карты для Heroes V 3.1:
[Карта][1x1]The Last Stand - Дуэльная карта финальных битв
Группа VK:
https://vk.com/club176978884