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I. Rules and Templates

1. The tournament is played on SoD version 3.2(4.0) + the latest HD mod version + Fresh Mod of the latest version (6.2 at the moment) with the Gameplay Changes checkbox enabled.
2. Games are played with OH by default. By mutual agreement, games can be played without OH.
3. Templates:
(1) Anarchy 160% (2) Diamond (3) Mini-Nosta (4) 2SM4d(3) (5) Jebus cross (6) Mix8mm6lm (7) mt_diamond (8) 8xm12a (9) Spider (10) 6LM10b (11) h3dm1.

Attention, the Mix8mm6lm template must be downloaded separately via the link. The default version in the game is incorrect!

The right to strike out a template first is determined by a coin toss. The player who "wins the coin toss" chooses who will strike out first.

In a BO3 series, all played templates must be different. Standard striking, but 3 templates must remain. They are played in turn in the series. In the first game, the template is chosen by the player who lost the coin toss. In the second game, the template is chosen by the other player. If the score is 1:1, the last remaining template is played in the third game.


OH limit is 115 on all templates, except JC (117) and MiniNosta (122).
Timer on all templates is 16-8-2.
Roads:
6LM10b, h3dm1, mt_diamond, Diamond, 8xm12a, Spider, Mix8mm6lm - medium.
Jebus cross - fast.
Mini-Nosta, 2SM4d(3) - medium and fast.
Anarchy 160% - all.

4. Town selection is a random pair + trade.
The host generates a random pair of towns via a special button. Immediately after generation, each player may demand a regeneration once for 500 rollback coins against the opponent. If during regeneration at least one town repeats, the same player may (but is not obliged to) demand a free regeneration until a new pair of towns appears.
5. After the trade for the town, there is a trade for color. In case of identical towns in the pair, after the trade for color, there is a trade for the right to choose the hero.
6. Restarts 112. On mirror templates 111.
7. Hw rules:
Hill Forts, Obelisks, Library rebuilding - checkboxes disabled.
HW_rules, Gameplay changes, Mage Guild rebuilding, always two stacks, always built second level - checkboxes enabled.

8. It is allowed to level up and use Vidomina and Isra with expert necromancy.
Building the Necromancy Amplifier, Vampire Lords, Pixie Lords, and Psychic Lords is allowed.
Using Diplomacy and Hill Forts is allowed.
9. Other rules are standard.
10. By mutual agreement, any changes to the rules are permitted.

II. Regulations

1. Group stage: 4 groups. 1st and 2nd places advance to the upper bracket. 3rd and 4th places go to the lower bracket. All games are BO1.
2. Playoffs - double elimination.
Upper bracket games are BO3. The Grandfinal is BO5 starting from a 1:0 score.
The first round of the lower bracket is BO3, subsequent rounds are BO1. The lower bracket final is BO3.

In the group stage, a win awards 3 points, a draw – 1 point, a loss – 0 points.
Places are determined by points earned. In case of a tie in points, additional criteria apply in order of priority:
1) Berger coefficient;
2) Head-to-head result;
3) If priority cannot be determined by additional criteria, a tiebreaker game is played on the Jebus cross template with a blitz timer of 8-4-2.

Fixed schedule for the group stage. The numbers in the playing pairs are the numbers within the group.
Round 1. 01.08.2020 - 10.08.2020. Pairs: 5-4, 6-3, 7-2, 8-1.
Round 2. 11.08.2020 - 20.08.2020. Pairs: 8-4, 5-3, 6-2, 7-1.
Round 3. 21.08.2020 - 30.08.2020. Pairs: 8-7, 4-3, 5-2, 6-1.
Round 4. 31.08.2020 - 09.09.2020. Pairs: 8-6, 7-3, 4-2, 5-1.
Round 5. 10.09.2020 - 19.09.2020. Pairs: 8-5, 7-6, 3-2, 4-1.
Round 6. 20.09.2020 - 29.09.2020. Pairs: 7-5, 6-4, 8-2, 3-1.
Round 7. 30.09.2020 - 09.10.2020. Pairs: 6-5, 7-4, 8-3, 2-1.

III. Organizational Matters

1. The tournament is unofficial.
2. The tournament host and judge is Xocenk (ICQ: 703804372 Discord: Xocenk#2473). The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons, and also to make any changes to the regulations and rules during the tournament if necessary.
3. Tentatively: tournament start is July 31 - August 1, 2020, registration for the tournament – until July 30 inclusive until 24.00 MSK
4. All tournament games count toward the seasonal rating. The list of tournament reports is also located at the beginning of this thread. For each played game, participants must submit a report and confirmation in this thread, created automatically.
5. Time limits: 10 days for one group stage game, 2 weeks for a BO1 playoff game, 4 weeks for a BO3 series.
6. Immediately after the start of the next stage or round, contact your opponent to make a preliminary agreement on games. To agree means to reach a consensus after negotiations and discussion. An offer without a response will not be considered an agreement.
7. Any temporary issues (internet, travel, personal) must be reported to the tournament hosts.
8. The preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play during this time, the host will interpret the absence of a game result in favor of the opponent.
9. Saves and HD_Crash_LOG (after crashes) of all games must be kept until the end of the tournament and presented upon request by the tournament host. In case of a connection loss, also save separately BATTLEsave.gm2 or BATTLE_non_continuable if available, which will be loaded to continue the game.
10. The tournament winner will receive a medal under their avatar.
11. 10 thousand rubles in prize money from Kventin, the mod developer. + 1 thousand from Morgot1982
Distribution 50-30-20%.

Key changes in Fresh Mod:
1. Always "good roads" for human players. That is, roads are guaranteed along all possible connections from respawn. (The only exception is Mix8mm6lm, where due to the algorithm, there is only one road from respawn.)
2. Exit into a one-way portal is excluded.
3. The probability of "bugged passages" between zones is significantly reduced.
4. At respawn, road blocks have a value of no more than 1/3 of the maximum in the zone.
5. Native troops from hives and conservatories.
6. On maps without water, water spells, artifacts, and the Navigation skill are excluded.
8. Movement point calculation and transfer between heroes inside the town.
9. Balanced acquisition of the "Town Portal" and "Dimension Door" spells. As of version 6.2, this also works on mirror templates!
10. Artifacts that grant health and speed bonuses do not affect undead.


Full list of changes in version 6:
1. Improved random map generator:
- Always "good roads" for human players. - In human players' starting zones, only mine guards and guards at 1/3 of the maximum zone value can block the road.
- Exit into a one-way portal is excluded. The generator now has 16 two-way portals: 8 standard + 8 entrances from one-way portals.
- The probability of "bugged passages" between zones is significantly reduced.
- Fixed the entry point of the road and guard for "wide" monoliths.
- The distance between passage guards is at least 1 tile.
2. In conservatories and hives, the player receives not angels and wyverns, but level 7 and 6 creatures of their starting town, proportionally to the  health points of Angels and Wyverns.

3. Diplomacy is returned to the game; it works even with the "HW rules" flag enabled, but with 2 restrictions: - neutrals whose total *AI Value* of the stack > 16,000 cannot join; for M and S maps, *AI Value* > 4,000 - creatures do not join if the hero's army contains undead. Examples of maximum possible joining stacks: 11 wyverns = 16000/1350. ; 3 angels = 16000/5019, 5 pit lords = 16000/2840, 13 pit fiends = 16000/1224, etc.
4. The "First Aid" skill additionally grants all living creatures in the army +1, +2, +3 to health at basic, advanced, and expert levels.
5. "Eagle Eye" triggers not after battle, but during it, at the beginning of each round, when your unit gets its first turn, you can learn a spell that the opponent has cast. The dependence of the skill level on the level of the spell being learned is removed - now even with the basic skill, you can learn a level 5 spell.

6. Artifacts that grant health and speed bonuses do not affect undead.
7. In the Hill Fort, vampires and levels 6 and 7 cannot be upgraded. It can only appear on snow, swamp, lava (only with the "HW Rules" flag enabled). When the "Gameplay changes" flag is set, the flag prohibiting the appearance of the Hill Fort is reset.
8. Isra's and Vidomina's specialization is reduced to 1%. Their regular "leveling" is restored.
9. Building the Necromancy Amplifier is allowed. Its bonus is reduced to 2%.
10. Building Vampire Lords is allowed. The Vampire Lord restores 25% of the damage dealt.
11. Conflux. Upgrading Magic Elementals is allowed. Building upgraded Fairies is allowed. The "Garden of Life" is required for construction.
12. Inferno. Upgrading Pits requires only Mage Guild level 1. Inferno portals do not require a fort and cost 4000.
13. In Tower, the second level is always built.
14. Astral doubles the spell power of Hypnotize at any level.

15. Campaign heroes are allowed (everywhere except mirrors), except Gelu. Dragon's starting army is changed to the standard Tower starting army. These heroes cannot be selected from the start (similar to Mutare).
16. *AI Value* changed. Efreet Sultans: *2842* (was 1848). Faerie Dragons: *31,000* (was 19580). Monks: *565* (was 485).
17. Mage Guild rebuilding is possible from any level (in Rampart, to rebuild Mage Guild level 1, you need to click on the Mage Guild roof).
18. Balanced acquisition of the "Town Portal" and "Dimension Door" spells. As of version 6.2, this also works on mirror templates!
With the same pace of Mage Guild construction, the maximum gap in obtaining these spells will be 3 days:
Initial Mage Guild construction - 0% chance
1st rebuild - original chance
2nd rebuild - original chance * 2
3rd rebuild - original chance * 3
4th rebuild - 100% chance

19. You can view expendable movement points by holding the "Alt" key
20. Pressing the "E" key allows trading between heroes in town
21. Neutrals guard objects around them, except resources, chests, and campfires.
22. When hovering over a Scholar, the status bar shows the type of bonus it grants - skill, cast, stat
23. The "Conflux" town is allowed to appear in all zones (relevant primarily for JC).
24. In "Conflux", the Grail cannot be built if there is no town with a built *Mage Guild level 5*.
25. Fixed the "anchor hex" bug - Fire Wall and Force Field can be placed on any available hex.
26. When attacking banks, the guard description is shown
27. In battle, the duration of applied spells is shown
28. In battle, damage is shown in the number of creatures killed
29. A hero can enter the Mage Guild without a spellbook or money
30. Extended spell descriptions in the spellbook on right-click on a spell. Skills, specialization, artifacts, and the hero's SP are taken into account. Shown - Fire Wall damage, number of summoned elementals, number of resurrected HP, TP and DD cost in MP, etc.
31. In battle, when casting a battle\healing spell, the number of killed\resurrected*creatures is shown
32. "Anarchy" mode. If the "HW rules" flag is NOT set, then mod changes marked with * are disabled from this table.

List of participants as of 30.07 (29 people):
1844 Xocenk
1798 Puzzz0
1791 Herolwy
1769 kamukag3e
1719 Russel_lDHl
1718 Gorbunak
1716 sonic111
1704 Sanin
1701 ЯR
1691 Dima Surmay
1650 AYMAN
1632 Morgot1982
1632 theShevanesian
1588 Мирон
1539 Meo
1538 Grando
1530 Dorsaj
1521 Kexibq2134
1514 Elven_Troll
1481 Matematik
1462 rus12345
1426 gizmo-war222
1390 maxbraga
1300 noangel
1227 igrayukakMogy
n/r Gezelligheid
n/r Denis1980
n/r Valkyrie
n/r Narkos
Gee - declined
ICQ - 703804372
Discord - Xocenk#2473
In reply to Dorsaj
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thank you for the game 0-1
Discord Kexibq21#8390
twitch.tv/kexibq2134
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Адела / Adela Start Hero Адела / Adela
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Поражение / Lose Поражение / Lose
ЯR
Красный / Red
Башня / Tower Faction Башня / Tower
Нила / Neela Start Hero Нила / Neela
Нила / Neela Main Hero Нила / Neela
Map Template
Jebus Cross
Game Length
124 days
Game Date
9/29/2020
Reported
9/29/2020 5:40 PM
Rating Impact Archived
Kexibq2134 1572 1560 -12 ↓
ЯR 1636 1648 +12 ↑
Rated Sep 28, 2022

Accepted by opponent on 10/3/2020 9:34 PM

In reply to Kexibq2134
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Thank you for the game, 1-1.
Discord Kexibq21#8390
twitch.tv/kexibq2134
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Чарна / Charna Main Hero Чарна / Charna
Победа / Def Победа / Def
ЯR
Красный / Red
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Изра / Isra Main Hero Изра / Isra
Map Template
Spider
Game Length
127 days
Game Date
9/29/2020
Reported
9/29/2020 5:41 PM
Rating Impact Archived
Kexibq2134 1528 1548 +20 ↑
ЯR 1680 1660 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/3/2020 9:35 PM

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Thank you for the games, and good luck with 1-2.
Discord Kexibq21#8390
twitch.tv/kexibq2134
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Стракер / Straker Main Hero Стракер / Straker
Поражение / Lose Поражение / Lose
ЯR
Красный / Red
Цитадель / Stronghold Faction Цитадель / Stronghold
Гундула / Gundula Start Hero Гундула / Gundula
Сандро / Sandro Main Hero Сандро / Sandro
Map Template
Mirror Diamond
Game Length
116 days
Game Date
9/29/2020
Reported
9/29/2020 5:43 PM
Rating Impact Archived
Kexibq2134 1581 1568 -13 ↓
ЯR 1627 1640 +13 ↑
Rated Sep 28, 2022

Accepted by opponent on 10/3/2020 9:36 PM

In reply to Xocenk
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Thank you for playing!
:smile51: ICQ: 677361928
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Интеус / Inteus Main Hero Интеус / Inteus
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Тамика / Tamika Main Hero Тамика / Tamika
Map Template
Diamond
Game Length
136 days
Game Date
10/3/2020
Reported
10/3/2020 5:55 PM
Rating Impact Archived
noangel 1329 1348 +19 ↑
Beriadon 1443 1424 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/31/2020 9:53 AM

In reply to Kexibq2134
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Kexibq2134
thank you for the game 0-1
Thank you for the game!
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Kexibq2134
Thank you for the game, 1-1.
Thank you for the game!
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Kexibq2134
Thank you for the games, good luck in the next ones.
Thank you for the game!!!
In reply to ЯR
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The rules change during the tournament, and there is no announcement about it; this is bad. In the group stage, we played a mirror match against Maxbraga with two restarts, but now the rules have been changed to one restart for mirror match templates.
艰难获胜 herolwy
In reply to kamukag3e
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kamukag3e
The rules change during the tournament, and nothing is written about it; this is bad. In the group stage, we played a mirror match with Maxbraga, with two restarts, but now the rules have been changed to one restart for mirror templates.
1) I was informed that there was an error in the regulations (two restarts were allowed on mirror matches, although everywhere else it's one). I have corrected this. Do you think I shouldn't correct my mistakes?

2) Furthermore, in the regulations, section III, point 2 states that I can change the rules during the tournament.

Added 4 minutes later
Before each game, it's always a good idea to remind each other of the Overtime duration, the number of restarts, and the procedure for conducting auctions. It takes just a few seconds and eliminates any accidental misunderstandings.
ICQ - 703804372
Discord - Xocenk#2473
In reply to Xocenk
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Author
Text
Xocenk
kamukag3e
The rules are changing during the tournament, and nothing is written about it; this is bad. In the group stage, we played a mirror match with Maxbraga, with two restarts, but now the rules have been changed to 1 restart for mirror matchups.
1) I was informed that there was an oversight in the regulations (mirror matches resulted in 2 restarts, although everywhere else it's 1). I fixed this. Do you think I shouldn't fix my mistakes?

2) Furthermore, in the regulations, section III, point 2, states that I can change the rules during the tournament.

Added 4 minutes later
Before each game, it's always a good idea to remind each other of the Overlord's health duration, the number of restarts, and the procedure for conducting trades. It takes just a few seconds and eliminates any accidental misunderstandings.You did everything correctly – mistakes need to be fixed, but this should be announced in a separate post. Rereading the rules before each match to look for corrections is not feasible.
艰难获胜 herolwy
In reply to kamukag3e
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Ok. Previously, I wrote about all the changes in a separate thread. I didn't bother with a very minor fix here.

Added after 42 minutes
Hmm, the new, constantly changing post formatting on HeroesWorld is something else.
You change one line in your post (apparently formatted in the previous version) and everything breaks, requiring you to redo the entire post...
ICQ - 703804372
Discord - Xocenk#2473
In reply to Kexibq2134
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The opponent's main hero was Kilgor, but he cannot be selected here.
Thank you for the game!
艰难获胜 herolwy
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Димер / Deemer Main Hero Димер / Deemer
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Random Start Hero Random
Килгор / Kilgor Main Hero Килгор / Kilgor
Map Template
2sm4d(3)
Game Length
137 days
Game Date
10/4/2020
Reported
10/4/2020 11:55 AM
Rating Impact Archived
kamukag3e 1782 1791 +9 ↑
Morgot1982 1637 1628 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/4/2020 7:41 PM

In reply to Kexibq2134
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Thank you for playing and for the series!
艰难获胜 herolwy
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Стракер / Straker Main Hero Стракер / Straker
Map Template
h3dm1
Game Length
133 days
Game Date
10/4/2020
Reported
10/4/2020 11:57 AM
Rating Impact Archived
kamukag3e 1791 1800 +9 ↑
Morgot1982 1628 1619 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/4/2020 7:44 PM

In reply to kamukag3e
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kamukag3e
04.10.2020 kamukag3e (Red, Conflux, Random, Gelar, Dimer) def Morgot1982 (Blue, Stronghold, Random, Tyraxor, Kilgor) 2sm4d(3) 137
The opponent's main hero was Kilgor, but he couldn't be chosen here.
Thanks for the game!
Sure! :) Campaign heroes are at the very end of the list.

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