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Posts from [ТУРНИР-SoD] Тест Fresh Mod

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#2
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I. Rules and Templates

1. The tournament is played on SoD version 3.2(4.0) + the latest HD mod version + Fresh Mod of the latest version (6.2 at the moment) with the Gameplay Changes checkbox enabled.
2. Games are played with OH by default. By mutual agreement, games can be played without OH.
3. Templates:
(1) Anarchy 160% (2) Diamond (3) Mini-Nosta (4) 2SM4d(3) (5) Jebus cross (6) Mix8mm6lm (7) mt_diamond (8) 8xm12a (9) Spider (10) 6LM10b (11) h3dm1.

Attention, the Mix8mm6lm template must be downloaded separately via the link. The default version in the game is incorrect!

The right to strike out a template first is determined by a coin toss. The player who "wins the coin toss" chooses who will strike out first.

In a BO3 series, all played templates must be different. Standard striking, but 3 templates must remain. They are played in turn in the series. In the first game, the template is chosen by the player who lost the coin toss. In the second game, the template is chosen by the other player. If the score is 1:1, the last remaining template is played in the third game.


OH limit is 115 on all templates, except JC (117) and MiniNosta (122).
Timer on all templates is 16-8-2.
Roads:
6LM10b, h3dm1, mt_diamond, Diamond, 8xm12a, Spider, Mix8mm6lm - medium.
Jebus cross - fast.
Mini-Nosta, 2SM4d(3) - medium and fast.
Anarchy 160% - all.

4. Town selection is a random pair + trade.
The host generates a random pair of towns via a special button. Immediately after generation, each player may demand a regeneration once for 500 rollback coins against the opponent. If during regeneration at least one town repeats, the same player may (but is not obliged to) demand a free regeneration until a new pair of towns appears.
5. After the trade for the town, there is a trade for color. In case of identical towns in the pair, after the trade for color, there is a trade for the right to choose the hero.
6. Restarts 112. On mirror templates 111.
7. Hw rules:
Hill Forts, Obelisks, Library rebuilding - checkboxes disabled.
HW_rules, Gameplay changes, Mage Guild rebuilding, always two stacks, always built second level - checkboxes enabled.

8. It is allowed to level up and use Vidomina and Isra with expert necromancy.
Building the Necromancy Amplifier, Vampire Lords, Pixie Lords, and Psychic Lords is allowed.
Using Diplomacy and Hill Forts is allowed.
9. Other rules are standard.
10. By mutual agreement, any changes to the rules are permitted.

II. Regulations

1. Group stage: 4 groups. 1st and 2nd places advance to the upper bracket. 3rd and 4th places go to the lower bracket. All games are BO1.
2. Playoffs - double elimination.
Upper bracket games are BO3. The Grandfinal is BO5 starting from a 1:0 score.
The first round of the lower bracket is BO3, subsequent rounds are BO1. The lower bracket final is BO3.

In the group stage, a win awards 3 points, a draw – 1 point, a loss – 0 points.
Places are determined by points earned. In case of a tie in points, additional criteria apply in order of priority:
1) Berger coefficient;
2) Head-to-head result;
3) If priority cannot be determined by additional criteria, a tiebreaker game is played on the Jebus cross template with a blitz timer of 8-4-2.

Fixed schedule for the group stage. The numbers in the playing pairs are the numbers within the group.
Round 1. 01.08.2020 - 10.08.2020. Pairs: 5-4, 6-3, 7-2, 8-1.
Round 2. 11.08.2020 - 20.08.2020. Pairs: 8-4, 5-3, 6-2, 7-1.
Round 3. 21.08.2020 - 30.08.2020. Pairs: 8-7, 4-3, 5-2, 6-1.
Round 4. 31.08.2020 - 09.09.2020. Pairs: 8-6, 7-3, 4-2, 5-1.
Round 5. 10.09.2020 - 19.09.2020. Pairs: 8-5, 7-6, 3-2, 4-1.
Round 6. 20.09.2020 - 29.09.2020. Pairs: 7-5, 6-4, 8-2, 3-1.
Round 7. 30.09.2020 - 09.10.2020. Pairs: 6-5, 7-4, 8-3, 2-1.

III. Organizational Matters

1. The tournament is unofficial.
2. The tournament host and judge is Xocenk (ICQ: 703804372 Discord: Xocenk#2473). The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons, and also to make any changes to the regulations and rules during the tournament if necessary.
3. Tentatively: tournament start is July 31 - August 1, 2020, registration for the tournament – until July 30 inclusive until 24.00 MSK
4. All tournament games count toward the seasonal rating. The list of tournament reports is also located at the beginning of this thread. For each played game, participants must submit a report and confirmation in this thread, created automatically.
5. Time limits: 10 days for one group stage game, 2 weeks for a BO1 playoff game, 4 weeks for a BO3 series.
6. Immediately after the start of the next stage or round, contact your opponent to make a preliminary agreement on games. To agree means to reach a consensus after negotiations and discussion. An offer without a response will not be considered an agreement.
7. Any temporary issues (internet, travel, personal) must be reported to the tournament hosts.
8. The preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play during this time, the host will interpret the absence of a game result in favor of the opponent.
9. Saves and HD_Crash_LOG (after crashes) of all games must be kept until the end of the tournament and presented upon request by the tournament host. In case of a connection loss, also save separately BATTLEsave.gm2 or BATTLE_non_continuable if available, which will be loaded to continue the game.
10. The tournament winner will receive a medal under their avatar.
11. 10 thousand rubles in prize money from Kventin, the mod developer. + 1 thousand from Morgot1982
Distribution 50-30-20%.

Key changes in Fresh Mod:
1. Always "good roads" for human players. That is, roads are guaranteed along all possible connections from respawn. (The only exception is Mix8mm6lm, where due to the algorithm, there is only one road from respawn.)
2. Exit into a one-way portal is excluded.
3. The probability of "bugged passages" between zones is significantly reduced.
4. At respawn, road blocks have a value of no more than 1/3 of the maximum in the zone.
5. Native troops from hives and conservatories.
6. On maps without water, water spells, artifacts, and the Navigation skill are excluded.
8. Movement point calculation and transfer between heroes inside the town.
9. Balanced acquisition of the "Town Portal" and "Dimension Door" spells. As of version 6.2, this also works on mirror templates!
10. Artifacts that grant health and speed bonuses do not affect undead.


Full list of changes in version 6:
1. Improved random map generator:
- Always "good roads" for human players. - In human players' starting zones, only mine guards and guards at 1/3 of the maximum zone value can block the road.
- Exit into a one-way portal is excluded. The generator now has 16 two-way portals: 8 standard + 8 entrances from one-way portals.
- The probability of "bugged passages" between zones is significantly reduced.
- Fixed the entry point of the road and guard for "wide" monoliths.
- The distance between passage guards is at least 1 tile.
2. In conservatories and hives, the player receives not angels and wyverns, but level 7 and 6 creatures of their starting town, proportionally to the  health points of Angels and Wyverns.

3. Diplomacy is returned to the game; it works even with the "HW rules" flag enabled, but with 2 restrictions: - neutrals whose total *AI Value* of the stack > 16,000 cannot join; for M and S maps, *AI Value* > 4,000 - creatures do not join if the hero's army contains undead. Examples of maximum possible joining stacks: 11 wyverns = 16000/1350. ; 3 angels = 16000/5019, 5 pit lords = 16000/2840, 13 pit fiends = 16000/1224, etc.
4. The "First Aid" skill additionally grants all living creatures in the army +1, +2, +3 to health at basic, advanced, and expert levels.
5. "Eagle Eye" triggers not after battle, but during it, at the beginning of each round, when your unit gets its first turn, you can learn a spell that the opponent has cast. The dependence of the skill level on the level of the spell being learned is removed - now even with the basic skill, you can learn a level 5 spell.

6. Artifacts that grant health and speed bonuses do not affect undead.
7. In the Hill Fort, vampires and levels 6 and 7 cannot be upgraded. It can only appear on snow, swamp, lava (only with the "HW Rules" flag enabled). When the "Gameplay changes" flag is set, the flag prohibiting the appearance of the Hill Fort is reset.
8. Isra's and Vidomina's specialization is reduced to 1%. Their regular "leveling" is restored.
9. Building the Necromancy Amplifier is allowed. Its bonus is reduced to 2%.
10. Building Vampire Lords is allowed. The Vampire Lord restores 25% of the damage dealt.
11. Conflux. Upgrading Magic Elementals is allowed. Building upgraded Fairies is allowed. The "Garden of Life" is required for construction.
12. Inferno. Upgrading Pits requires only Mage Guild level 1. Inferno portals do not require a fort and cost 4000.
13. In Tower, the second level is always built.
14. Astral doubles the spell power of Hypnotize at any level.

15. Campaign heroes are allowed (everywhere except mirrors), except Gelu. Dragon's starting army is changed to the standard Tower starting army. These heroes cannot be selected from the start (similar to Mutare).
16. *AI Value* changed. Efreet Sultans: *2842* (was 1848). Faerie Dragons: *31,000* (was 19580). Monks: *565* (was 485).
17. Mage Guild rebuilding is possible from any level (in Rampart, to rebuild Mage Guild level 1, you need to click on the Mage Guild roof).
18. Balanced acquisition of the "Town Portal" and "Dimension Door" spells. As of version 6.2, this also works on mirror templates!
With the same pace of Mage Guild construction, the maximum gap in obtaining these spells will be 3 days:
Initial Mage Guild construction - 0% chance
1st rebuild - original chance
2nd rebuild - original chance * 2
3rd rebuild - original chance * 3
4th rebuild - 100% chance

19. You can view expendable movement points by holding the "Alt" key
20. Pressing the "E" key allows trading between heroes in town
21. Neutrals guard objects around them, except resources, chests, and campfires.
22. When hovering over a Scholar, the status bar shows the type of bonus it grants - skill, cast, stat
23. The "Conflux" town is allowed to appear in all zones (relevant primarily for JC).
24. In "Conflux", the Grail cannot be built if there is no town with a built *Mage Guild level 5*.
25. Fixed the "anchor hex" bug - Fire Wall and Force Field can be placed on any available hex.
26. When attacking banks, the guard description is shown
27. In battle, the duration of applied spells is shown
28. In battle, damage is shown in the number of creatures killed
29. A hero can enter the Mage Guild without a spellbook or money
30. Extended spell descriptions in the spellbook on right-click on a spell. Skills, specialization, artifacts, and the hero's SP are taken into account. Shown - Fire Wall damage, number of summoned elementals, number of resurrected HP, TP and DD cost in MP, etc.
31. In battle, when casting a battle\healing spell, the number of killed\resurrected*creatures is shown
32. "Anarchy" mode. If the "HW rules" flag is NOT set, then mod changes marked with * are disabled from this table.

List of participants as of 30.07 (29 people):
1844 Xocenk
1798 Puzzz0
1791 Herolwy
1769 kamukag3e
1719 Russel_lDHl
1718 Gorbunak
1716 sonic111
1704 Sanin
1701 ЯR
1691 Dima Surmay
1650 AYMAN
1632 Morgot1982
1632 theShevanesian
1588 Мирон
1539 Meo
1538 Grando
1530 Dorsaj
1521 Kexibq2134
1514 Elven_Troll
1481 Matematik
1462 rus12345
1426 gizmo-war222
1390 maxbraga
1300 noangel
1227 igrayukakMogy
n/r Gezelligheid
n/r Denis1980
n/r Valkyrie
n/r Narkos
Gee - declined
ICQ - 703804372
Discord - Xocenk#2473
In reply to Russel_lDHl
User Avatar
#260
tfp
Battle Report Pending Approval
Инферно / Inferno Faction Инферно / Inferno
Пайра / Pyre Start Hero Пайра / Pyre
Пайра / Pyre Main Hero Пайра / Pyre
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Map Template
8xm12a
Game Length
135 days
Game Date
9/23/2020
Reported
9/23/2020 9:18 AM
In reply to theShevanesian
#261
theShevanesian
Thanks for a game!
thx for playing
In reply to Xocenk
#262
thx for playing. i had very good map.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Стракер / Straker Main Hero Стракер / Straker
Map Template
Diamond
Game Length
125 days
Game Date
9/23/2020
Reported
9/24/2020 7:58 AM
Rating Impact Archived
Dorsaj 1506 1516 +10 ↑
gizmo-war222 1370 1360 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/25/2020 1:29 PM

In reply to Dorsaj
#263
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A one-on-one match between Sanin and maxbraga is scheduled for Saturday, September 26th, from 09:00 to 15:00 Moscow time. The maximum allowed absence is 30 minutes; otherwise, a technical defeat will be recorded.
ICQ - 703804372
Discord - Xocenk#2473
In reply to Dorsaj
User Avatar
#264
Dorsaj
thx for playing. i had very good map.
tfx
[hr]

Скил За инферно
Эксперт Башни Сюда.
КТо боится некра ? сюда Его кто такие некроманты )
_________
Giz

In reply to Dorsaj
User Avatar
#265
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The opponent tried to stall as much as possible, but luckily, the ODD (Official Dispute Decision) system has been around for a while. After the first refusal to play at the agreed-upon time ("because I'm playing in another tournament right now"), I requested an ODD. The ODD was scheduled and took place. A second ODD was scheduled. The day before, the opponent said he wouldn't be able to make it, and I tried to be accommodating, not immediately registering a technical defeat (which was a mistake). I was told that I could choose any time, and he would adjust. I chose a time, an ODD was scheduled for that time, but after a couple of hours of play, I was told that I had to leave, even though the ODD was supposed to last 6 hours. Well, I'm sorry, but these postponements and unreliability are getting annoying. To top it off, I was insulted in ICQ, all in the best traditions.

*The opponent's time and heroes are approximate because, of course, I wasn't given the password (although this is stipulated in the rules - please take action :rolleyes:).
ICQ 423164784

Battle Report Pending Approval
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Адриана / Adrienne Main Hero Адриана / Adrienne
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Циель / Ciele Main Hero Циель / Ciele
Map Template
Diamond
Game Length
133 days
Game Date
9/26/2020
Reported
9/26/2020 8:06 AM
In reply to Dorsaj
User Avatar
#266
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The opponent dug up the Grail but decided to speed things up and attacked my main castle with Mullich inside. As a result, I had to pay a ransom of 4 Hydras. On the next turn, I stormed the opponent's castle (with the Grail) and managed to survive with two or three Knights.

Thanks for the game!
ICQ 423164784

Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
2sm4d(3)
Game Length
134 days
Game Date
9/26/2020
Reported
9/26/2020 4:06 PM
Rating Impact Archived
Sanin 1674 1695 +21 ↑
kamukag3e 1833 1812 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/26/2020 4:07 PM

In reply to Sanin
#267
Auto-translated
Sanin
The opponent dug up the Grail but decided to speed things up and attacked my main with Mullich in the castle. As a result, I had to pay a ransom of 4 Hydras. On the next turn, I stormed the opponent's castle (with the Grail) and survived with two or three knights.

Thanks for the game!
I overestimated Tazar with a shield. Thanks for the game!
艰难获胜 herolwy
In reply to kamukag3e
#268
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Only a few games remain that will affect qualification for the playoffs:

Group 1. Meo vs maxbraga

Group 3. Herolwy vs theShevanesian

Group 4. noangel vs Beriadon

ICQ - 703804372
Discord - Xocenk#2473
In reply to Dorsaj
User Avatar
#269
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First of all, I would like to thank Sanin for his excellent attitude and behavior!
Before the game started, I had a phone call that lasted more than 20 minutes. Despite that, Sanin waited for me, and I apologize for it! The game was long, and we had to save and continue it twice. My opponent was punctual, and we always scheduled the game to continue at the agreed-upon time!
In the game, Tazar took an early lead, reaching 125 and then 131. I got Town Portal and Dragon Scepter from the second built-in tower and started taking my opponent's castles!
On turn 212, Aiden showed up near a stronghold village with only 6 Sultan Efrits! Tazz had Shackles + AOTD + Red Orb, so Aiden couldn't escape, and the game ended!
Thanks for the game!
------------------------------------------------------------------------------------------
http://www.twitch.tv/neo_bulgaria
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Ако спечеля, печеля за цял народ - ако загубя, губя само мене си!!! В.И.Кунчев (ЛЕВСКИ)
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Айден / Ayden Main Hero Айден / Ayden
Map Template
8xm12a
Game Length
212 days
Game Date
9/26/2020
Reported
9/26/2020 5:50 PM
Rating Impact Archived
_NEO_ 1696 1712 +16 ↑
Sanin 1732 1716 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/27/2020 12:31 PM

In reply to Xocenk
User Avatar
#270
tfp
Battle Report Pending Approval
Синий / Blue
ЯR
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Пасис / Pasis Main Hero Пасис / Pasis
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
6lm10a
Game Length
133 days
Game Date
9/27/2020
Reported
9/27/2020 11:13 AM
In reply to _NEO_
User Avatar
#271
Auto-translated
_NEO_
First of all, I would like to thank Sanin for his excellent attitude and behavior!
Before the game started, I had a phone call that lasted more than 20 minutes. Despite that, Sanin waited for me, and I apologize for it! The game was long, and we had to save and continue it twice. My opponent was punctual and always ready to continue the game at the scheduled time!
In the game, Tazar took the lead early, reaching 125 and then 131. I got Town Portal and Dragon Slaying from the second built-in tower and started taking my opponent's castles!
On turn 212, Aiden showed up near a stronghold village with only 6 Sultan Efrits! Tazz had Shackles + AOTD + Red Orb, so Aiden couldn't escape, and the game ended!
Thanks for the game!

Thanks for the game!
ICQ 423164784

In reply to Dorsaj
#272
Auto-translated
Thank you for playing!
ICQ - 703804372
Discord - Xocenk#2473
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Тамика / Tamika Main Hero Тамика / Tamika
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Изра / Isra Main Hero Изра / Isra
Map Template
h3dm1
Game Length
132 days
Game Date
9/27/2020
Reported
9/27/2020 7:56 PM
Rating Impact Archived
Xocenk 1831 1837 +6 ↑
AYMAN 1587 1581 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/27/2020 8:02 PM

In reply to Xocenk
User Avatar
#273
Auto-translated
Xocenk
Thank you for the game!
Thank you for the game! Good luck in the tournament!!!


In reply to Dorsaj
#274
Auto-translated
Thank you for playing!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Mini-Nostalgia
Game Length
145 days
Game Date
9/27/2020
Reported
9/27/2020 8:29 PM
Rating Impact Archived
Dima Surmay 1680 1696 +16 ↑
Russel_lDHl 1713 1697 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/27/2020 9:04 PM

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