Walkthroughs for custom maps.
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- maxuta
- Seven Seals
- Paragon
- camp004
- The Lost Empire (Zagubione Imperium)
- wrota-czasu
- Великая Война Dragon's
- Das Weltreich II
- 007 chases Dr No (v 12 2006)
- Gates of Wonder
- The Last Crusade v3.1
- Astral Venice
- La reconquista de Viduan
- Start of the Apocalypse (SoD)
- tlc v3.4RC
- tlc v3.4RC2
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- °чєЪХЯХэК °ж2.1
- 6424УўРЫ <
- tlc v3.4RC4
- tlc v3.4RC7
- Klucz do Twierdzy
- zemsta-mutare
- Zemsta Mutare (оригинал и исправления)
- The Forces of Evil
- jeday otvetka
- jeday otvetka maps
- God Eater I
- God Eater II
- Lord Rings
- 壮志雄心
- whencf
- --!!! new features
- 勇者闯天关(BT)版
- 珍妮弗环梦之旅(情之祭奠)
- УўРЫОЮµР
- racing
- tlc
- йи
- Road to Destruction BT Improved
- Sword Saga (corrected)
- War of titans (lite edition)
- dunkler horizont
- Hell Verses Heaven (corrected)
- matrix-by-unknown
- 新锦绣天下 / New Splendid World
- test
- Magical Generation I
- Bloody Fight Bloody War
- Brave without Fear
- Shan Hai Legend
- Brave without Fear
- Ascension v1.1
- 100 years Woxin
- 绝地反击(铁人版)/ Jedi Strikes Back (Iron Man Edition)
- Audaciousness
- Audaciousness
- Breaking Wind and Waves (CHI)
- 100 years Woxin
- Tree of the World-BT (CHI)
- Leap Forward-BT (CHI)
- Alcatraz Escape V2.0Rus
- Unleashing the Bloodthirsty v2
- Never Give Up (CHI)
- Journey-BT (CHI)
- Cai Yan's Adventure (CHI)
- посещаем палатки ключника
- 荒原上的英雄完善测试版(高难)
- C- Shadows of the Forest
- C- Shadows of the Forest
- 荒原上的英雄完善测试版(高难)
- 南征北战正式版
- PvE Arena
Perhaps, I'll replay the map without using the bug sometime when I'm in the mood, since it caused such a stir. In principle, I don't see any particular difficulties on the map for myself anymore.
https://www.youtube.com/watch?v=ezQ3HcfWqjA
In short, I replayed it. I'm attaching saves just in case, as the playthrough was very confident, and it might be interesting for someone to watch. The final battle on 7.4.4.
https://www.youtube.com/watch?v=ezQ3HcfWqjA
Added 46 seconds ago
But without bugs, it's definitely a good result. You could go further into the area of tournament rules - give up on weeks and months of monsters, but we'll leave that for Dirty).
Excellent result.
Added after 46 seconds
Hopefully, I'll get around to it. I think you can save at least a month, even without the bug.
Added after 8 minutes
Could you explain the fast battle bug?
Does the computer win against the computer, even though a human player can't win?
If that's what I'm thinking of, then it seems like a cheat to me.
Added after 1 minute
Regarding generating a weekly or monthly monster, I believe it's no more of a cheat than catching the right hero in a stack, so it's perfectly acceptable.
Added after 10 minutes
In general, I'm starting to lean toward the idea that a bug is indeed a bug. But on this specific map, the influence on gameplay and the more unfair tactic is precisely the monster month.
without using either the bug or the monster month* the map can still be completed,
but by using only the bug, even most effectively—you shave off about one month from the walkthrough
while using only the monster month—you shave off 3-4-5 months
so which of these tactics is more imbalanced?)
I think it would be interesting.
Each player saves and gets a bonus for themselves.
Regarding the generation of weeks and monsters, this rule is actually prohibited in tournaments, including online ones, and is completely disabled in HD+.
Added 1 minute ago
Maybe a mini-tournament with specific conditions? Dirty suggests the conditions, and we all participate?
It would be interesting, I think.
Each player gets a save and a bonus.
It would be more suitable for some kind of super-tournament, but no one has held those for a long time.
You even start to feel like you're provoking others.
Actually, I sometimes feel like playing in a tournament, especially since I'm the reigning champion of the Hero League, though it seems to be dead now.
But usually, the low turnout really affects my motivation, and the short timeframes are also a problem; I can't dedicate as much time to the game as I used to. So, I just make occasional comments like "Lime maps are 200% impossible" and experiment.
Low participation significantly affects motivation.
Secondly, if you're interested, I'm currently testing Lime's rules with the following: the fast battle bug is allowed, but all other bugs are prohibited (to clarify, I'm talking about those that have been fixed in HD+, just in case). Also allowed are weekly/monthly monster events, any bonus selection, and digging for heroes. By the way, not everything I wrote above is currently relevant, and I've encountered some frustrating issues, which I wanted to discuss after the test. I planned to play for only about a month to understand the potential of this bug on the map. But if you want, we can compare results.
future generations learn from the mistakes of the past and find areas for improvement. But I'm in the same situation; there was Rouzkavalier before me.