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Posts from [ТУРНИР-SoD] Тест Fresh Mod

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I. Rules and Templates

1. The tournament is played on SoD version 3.2(4.0) + the latest HD mod version + Fresh Mod of the latest version (6.2 at the moment) with the Gameplay Changes checkbox enabled.
2. Games are played with OH by default. By mutual agreement, games can be played without OH.
3. Templates:
(1) Anarchy 160% (2) Diamond (3) Mini-Nosta (4) 2SM4d(3) (5) Jebus cross (6) Mix8mm6lm (7) mt_diamond (8) 8xm12a (9) Spider (10) 6LM10b (11) h3dm1.

Attention, the Mix8mm6lm template must be downloaded separately via the link. The default version in the game is incorrect!

The right to strike out a template first is determined by a coin toss. The player who "wins the coin toss" chooses who will strike out first.

In a BO3 series, all played templates must be different. Standard striking, but 3 templates must remain. They are played in turn in the series. In the first game, the template is chosen by the player who lost the coin toss. In the second game, the template is chosen by the other player. If the score is 1:1, the last remaining template is played in the third game.


OH limit is 115 on all templates, except JC (117) and MiniNosta (122).
Timer on all templates is 16-8-2.
Roads:
6LM10b, h3dm1, mt_diamond, Diamond, 8xm12a, Spider, Mix8mm6lm - medium.
Jebus cross - fast.
Mini-Nosta, 2SM4d(3) - medium and fast.
Anarchy 160% - all.

4. Town selection is a random pair + trade.
The host generates a random pair of towns via a special button. Immediately after generation, each player may demand a regeneration once for 500 rollback coins against the opponent. If during regeneration at least one town repeats, the same player may (but is not obliged to) demand a free regeneration until a new pair of towns appears.
5. After the trade for the town, there is a trade for color. In case of identical towns in the pair, after the trade for color, there is a trade for the right to choose the hero.
6. Restarts 112. On mirror templates 111.
7. Hw rules:
Hill Forts, Obelisks, Library rebuilding - checkboxes disabled.
HW_rules, Gameplay changes, Mage Guild rebuilding, always two stacks, always built second level - checkboxes enabled.

8. It is allowed to level up and use Vidomina and Isra with expert necromancy.
Building the Necromancy Amplifier, Vampire Lords, Pixie Lords, and Psychic Lords is allowed.
Using Diplomacy and Hill Forts is allowed.
9. Other rules are standard.
10. By mutual agreement, any changes to the rules are permitted.

II. Regulations

1. Group stage: 4 groups. 1st and 2nd places advance to the upper bracket. 3rd and 4th places go to the lower bracket. All games are BO1.
2. Playoffs - double elimination.
Upper bracket games are BO3. The Grandfinal is BO5 starting from a 1:0 score.
The first round of the lower bracket is BO3, subsequent rounds are BO1. The lower bracket final is BO3.

In the group stage, a win awards 3 points, a draw – 1 point, a loss – 0 points.
Places are determined by points earned. In case of a tie in points, additional criteria apply in order of priority:
1) Berger coefficient;
2) Head-to-head result;
3) If priority cannot be determined by additional criteria, a tiebreaker game is played on the Jebus cross template with a blitz timer of 8-4-2.

Fixed schedule for the group stage. The numbers in the playing pairs are the numbers within the group.
Round 1. 01.08.2020 - 10.08.2020. Pairs: 5-4, 6-3, 7-2, 8-1.
Round 2. 11.08.2020 - 20.08.2020. Pairs: 8-4, 5-3, 6-2, 7-1.
Round 3. 21.08.2020 - 30.08.2020. Pairs: 8-7, 4-3, 5-2, 6-1.
Round 4. 31.08.2020 - 09.09.2020. Pairs: 8-6, 7-3, 4-2, 5-1.
Round 5. 10.09.2020 - 19.09.2020. Pairs: 8-5, 7-6, 3-2, 4-1.
Round 6. 20.09.2020 - 29.09.2020. Pairs: 7-5, 6-4, 8-2, 3-1.
Round 7. 30.09.2020 - 09.10.2020. Pairs: 6-5, 7-4, 8-3, 2-1.

III. Organizational Matters

1. The tournament is unofficial.
2. The tournament host and judge is Xocenk (ICQ: 703804372 Discord: Xocenk#2473). The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons, and also to make any changes to the regulations and rules during the tournament if necessary.
3. Tentatively: tournament start is July 31 - August 1, 2020, registration for the tournament – until July 30 inclusive until 24.00 MSK
4. All tournament games count toward the seasonal rating. The list of tournament reports is also located at the beginning of this thread. For each played game, participants must submit a report and confirmation in this thread, created automatically.
5. Time limits: 10 days for one group stage game, 2 weeks for a BO1 playoff game, 4 weeks for a BO3 series.
6. Immediately after the start of the next stage or round, contact your opponent to make a preliminary agreement on games. To agree means to reach a consensus after negotiations and discussion. An offer without a response will not be considered an agreement.
7. Any temporary issues (internet, travel, personal) must be reported to the tournament hosts.
8. The preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play during this time, the host will interpret the absence of a game result in favor of the opponent.
9. Saves and HD_Crash_LOG (after crashes) of all games must be kept until the end of the tournament and presented upon request by the tournament host. In case of a connection loss, also save separately BATTLEsave.gm2 or BATTLE_non_continuable if available, which will be loaded to continue the game.
10. The tournament winner will receive a medal under their avatar.
11. 10 thousand rubles in prize money from Kventin, the mod developer. + 1 thousand from Morgot1982
Distribution 50-30-20%.

Key changes in Fresh Mod:
1. Always "good roads" for human players. That is, roads are guaranteed along all possible connections from respawn. (The only exception is Mix8mm6lm, where due to the algorithm, there is only one road from respawn.)
2. Exit into a one-way portal is excluded.
3. The probability of "bugged passages" between zones is significantly reduced.
4. At respawn, road blocks have a value of no more than 1/3 of the maximum in the zone.
5. Native troops from hives and conservatories.
6. On maps without water, water spells, artifacts, and the Navigation skill are excluded.
8. Movement point calculation and transfer between heroes inside the town.
9. Balanced acquisition of the "Town Portal" and "Dimension Door" spells. As of version 6.2, this also works on mirror templates!
10. Artifacts that grant health and speed bonuses do not affect undead.


Full list of changes in version 6:
1. Improved random map generator:
- Always "good roads" for human players. - In human players' starting zones, only mine guards and guards at 1/3 of the maximum zone value can block the road.
- Exit into a one-way portal is excluded. The generator now has 16 two-way portals: 8 standard + 8 entrances from one-way portals.
- The probability of "bugged passages" between zones is significantly reduced.
- Fixed the entry point of the road and guard for "wide" monoliths.
- The distance between passage guards is at least 1 tile.
2. In conservatories and hives, the player receives not angels and wyverns, but level 7 and 6 creatures of their starting town, proportionally to the  health points of Angels and Wyverns.

3. Diplomacy is returned to the game; it works even with the "HW rules" flag enabled, but with 2 restrictions: - neutrals whose total *AI Value* of the stack > 16,000 cannot join; for M and S maps, *AI Value* > 4,000 - creatures do not join if the hero's army contains undead. Examples of maximum possible joining stacks: 11 wyverns = 16000/1350. ; 3 angels = 16000/5019, 5 pit lords = 16000/2840, 13 pit fiends = 16000/1224, etc.
4. The "First Aid" skill additionally grants all living creatures in the army +1, +2, +3 to health at basic, advanced, and expert levels.
5. "Eagle Eye" triggers not after battle, but during it, at the beginning of each round, when your unit gets its first turn, you can learn a spell that the opponent has cast. The dependence of the skill level on the level of the spell being learned is removed - now even with the basic skill, you can learn a level 5 spell.

6. Artifacts that grant health and speed bonuses do not affect undead.
7. In the Hill Fort, vampires and levels 6 and 7 cannot be upgraded. It can only appear on snow, swamp, lava (only with the "HW Rules" flag enabled). When the "Gameplay changes" flag is set, the flag prohibiting the appearance of the Hill Fort is reset.
8. Isra's and Vidomina's specialization is reduced to 1%. Their regular "leveling" is restored.
9. Building the Necromancy Amplifier is allowed. Its bonus is reduced to 2%.
10. Building Vampire Lords is allowed. The Vampire Lord restores 25% of the damage dealt.
11. Conflux. Upgrading Magic Elementals is allowed. Building upgraded Fairies is allowed. The "Garden of Life" is required for construction.
12. Inferno. Upgrading Pits requires only Mage Guild level 1. Inferno portals do not require a fort and cost 4000.
13. In Tower, the second level is always built.
14. Astral doubles the spell power of Hypnotize at any level.

15. Campaign heroes are allowed (everywhere except mirrors), except Gelu. Dragon's starting army is changed to the standard Tower starting army. These heroes cannot be selected from the start (similar to Mutare).
16. *AI Value* changed. Efreet Sultans: *2842* (was 1848). Faerie Dragons: *31,000* (was 19580). Monks: *565* (was 485).
17. Mage Guild rebuilding is possible from any level (in Rampart, to rebuild Mage Guild level 1, you need to click on the Mage Guild roof).
18. Balanced acquisition of the "Town Portal" and "Dimension Door" spells. As of version 6.2, this also works on mirror templates!
With the same pace of Mage Guild construction, the maximum gap in obtaining these spells will be 3 days:
Initial Mage Guild construction - 0% chance
1st rebuild - original chance
2nd rebuild - original chance * 2
3rd rebuild - original chance * 3
4th rebuild - 100% chance

19. You can view expendable movement points by holding the "Alt" key
20. Pressing the "E" key allows trading between heroes in town
21. Neutrals guard objects around them, except resources, chests, and campfires.
22. When hovering over a Scholar, the status bar shows the type of bonus it grants - skill, cast, stat
23. The "Conflux" town is allowed to appear in all zones (relevant primarily for JC).
24. In "Conflux", the Grail cannot be built if there is no town with a built *Mage Guild level 5*.
25. Fixed the "anchor hex" bug - Fire Wall and Force Field can be placed on any available hex.
26. When attacking banks, the guard description is shown
27. In battle, the duration of applied spells is shown
28. In battle, damage is shown in the number of creatures killed
29. A hero can enter the Mage Guild without a spellbook or money
30. Extended spell descriptions in the spellbook on right-click on a spell. Skills, specialization, artifacts, and the hero's SP are taken into account. Shown - Fire Wall damage, number of summoned elementals, number of resurrected HP, TP and DD cost in MP, etc.
31. In battle, when casting a battle\healing spell, the number of killed\resurrected*creatures is shown
32. "Anarchy" mode. If the "HW rules" flag is NOT set, then mod changes marked with * are disabled from this table.

List of participants as of 30.07 (29 people):
1844 Xocenk
1798 Puzzz0
1791 Herolwy
1769 kamukag3e
1719 Russel_lDHl
1718 Gorbunak
1716 sonic111
1704 Sanin
1701 ЯR
1691 Dima Surmay
1650 AYMAN
1632 Morgot1982
1632 theShevanesian
1588 Мирон
1539 Meo
1538 Grando
1530 Dorsaj
1521 Kexibq2134
1514 Elven_Troll
1481 Matematik
1462 rus12345
1426 gizmo-war222
1390 maxbraga
1300 noangel
1227 igrayukakMogy
n/r Gezelligheid
n/r Denis1980
n/r Valkyrie
n/r Narkos
Gee - declined
ICQ - 703804372
Discord - Xocenk#2473
In reply to herolwy
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herolwy
tfp
Thank you for the game.
In reply to theShevanesian
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theShevanesian
Thank you for the game!
Thank you for the game!
In reply to Beriadon
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Beriadon
An interesting and intense game. A very small starting area with no interesting objects, except for a stable relatively close to the town. However, on day 111, there's an exit through golems to the Rampart, from which the exits to two dungeons are quite close. One of them is immediately blocked, and in the second, I could explore more freely, but eventually, I ran into strong guards. I didn't get any land for a very long time, so there was no chance of breaking through at that moment. There was a resource on the Rampart's area, but it was a tier 3 or 4 resource. As a result, I didn't capture any objects in two weeks. On day 131, I started exploring the third dungeon, and that's what saved me. The battles were not easy because the army consisted of summoned creatures and troops from the tavern heroes. As a result, in the third week, I found an angel and horse den, two hives, sandals of the saint, two Pandora's boxes for experience and money, and visited the library. On day 141, I took the first utopia, and on day 142, the second (they were close). The first one was very good - wings and dragon armor +4,+4, and the second was just a fat chocolate - a teapot, gladius, and watchman's shield. After that, I wanted to attack the opponent in the dungeon where he was moving, but I was afraid of his strong magic, because my army had 1 angel, 23 horses, and 40-50 archers, while the opponent had a more powerful army. Instead, I found two more angel and hive dens in my chocolate dungeon, as well as a utopia with a quest item in another adjacent area. On day 211, I took the opponent's main town, but then I messed up - I should have caught him in the last dungeon, but I went to gather resource-max resources at the Rampart's area and take towns. As a result, the opponent made a semicircle through the last dungeon and another adjacent area, significantly increasing his stats along the way, and on day 222, he took my Castle. I had to storm my own town. In terms of parameters, I had a greater advantage, with powerful stacks of angels and horses. But the opponent also had a solid army with a powerful stack of vivs, as well as hydras and improved gorgons and efreets. The inability to fly in with horses due to the city wall made me very nervous, but the parameters made a difference, and a breach in the wall also appeared quickly in the right place. The opponent forgot to put on the titan armor, without it, his summoning of elementals was not so scary; otherwise, I could have lost the final battle.
Thank you for the game, it was interesting!*
It was. Unfortunately, luck turned away from me in this tournament. But yes, it was another interesting game! Thank you for the game!


In reply to Xocenk
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I captured many fast towns with teleports. Also nice starting Dragon Fly Hives for max cons. Took everything slowly and entered a Dragon Utopia in the middle of the second week. From the Dragon Utopia, КЗ, КВ just lying around. And wings from the Dragon Utopia also dropped in. Having КШ, I just went after the opponent with Múlich, plus with the artifact of +2 speed. After that, mostly just cut down the opponent's weaklings, didn't have time to power up. Alamar, left without towns, decided to surrender.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
ЯR
Синий / Blue
Оплот / Rampart Faction Оплот / Rampart
Мефала / Mephala Start Hero Мефала / Mephala
Аламар / Alamar Main Hero Аламар / Alamar
Map Template
Diamond
Game Length
135 days
Game Date
9/13/2020
Reported
9/13/2020 7:12 PM
Rating Impact Archived
Gorbunak 1668 1683 +15 ↑
ЯR 1679 1664 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/14/2020 12:56 PM

In reply to Gorbunak
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Gorbunak
I surrendered many fast towns with teleports. Also decent starting Dragon Fly Hives for max cons. Took everything slowly and went into a Dragon Utopia in the middle of the second week. From the Dragon Utopia, KZ and KV were just lying around. Even Wings dropped from the Dragon Utopia. Having Earth Elementals, I just went at the opponent with Mülich, also with an artifact +2 speed. After that, I mostly just cut the opponent's weaklings, couldn't manage to powerstack. Alamar, left without towns, decided to surrender.
I also had everything, but in 2 minutes I lost Galtran on a split and Luna while burning 90 trees (4 remained), and my Dragon Fly Hives and Dragon Utopias were much farther from the roads than my opponent's. Thanks for the game!
In reply to Meo
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Meo
Brown external dwelling and three cons 1+2+3 at the respawn, Dessa in boots, and then Dragon Utopia in super-treasure - stats - КВ - wings - and a march with 18 grey ones to the opponent's second elf town, where Mephala spent the night.

Thanks for the game!

Thanks for the game!
ICQ 423164784

In reply to Sanin
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A one-on-one match between Sanin and maxbraga is scheduled for Thursday, September 17th, from 18:30 to 22:30 Moscow time. The maximum allowed absence is 30 minutes; otherwise, a technical defeat will be recorded.
ICQ - 703804372
Discord - Xocenk#2473
In reply to Xocenk
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Thank you for playing.
https://www.twitch.tv/grando__
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Гундула / Gundula Main Hero Гундула / Gundula
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
h3dm1
Game Length
145 days
Game Date
9/14/2020
Reported
9/14/2020 11:40 PM
Rating Impact Archived
Grando 1531 1542 +11 ↑
Denis1980 1424 1413 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/14/2020 11:47 PM

In reply to Grando
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Grando
Thank you for the game.
Confirmed. Thank you for the game.
In reply to ЯR
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Thank you for playing!
Battle Report Accepted
Синий / Blue
ЯR
Сопряжение / Conflux Faction Сопряжение / Conflux
Фиур / Fiur Start Hero Фиур / Fiur
Фиур / Fiur Main Hero Фиур / Fiur
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Деремиф / Daremyth Start Hero Деремиф / Daremyth
Деремиф / Daremyth Main Hero Деремиф / Daremyth
Map Template
Diamond
Game Length
122 days
Game Date
9/14/2020
Reported
9/14/2020 11:50 PM
Rating Impact Archived
ЯR 1644 1649 +5 ↑
gizmo-war222 1370 1365 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/15/2020 8:00 PM

In reply to ЯR
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A match between Grando and rus12345 is scheduled for September 16, 18, and 20 (Wednesday, Friday, Sunday) from 16:00 to 20:00 Moscow time. The maximum allowed absence on each of these dates is 30 minutes; otherwise, a technical defeat will be recorded.
ICQ - 703804372
Discord - Xocenk#2473
In reply to ЯR
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Thank you for playing!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Терек / Terek Main Hero Терек / Terek
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
2sm4d(3)
Game Length
146 days
Game Date
9/15/2020
Reported
9/15/2020 7:15 PM
Rating Impact Archived
Matematik 1436 1453 +17 ↑
Valkyrie 1492 1475 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/20/2020 9:18 AM

In reply to Kexibq2134
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Kexibq2134
Thank you for the game!
Thank you for the game!
In reply to ЯR
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YaR
Thank you for the game!
Okay.

Скил За инферно
Эксперт Башни Сюда.
КТо боится некра ? сюда Его кто такие некроманты )
_________
Giz

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