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I. Rules and Templates

1. The tournament is played on SoD version 3.2(4.0) + the latest HD mod version + Fresh Mod of the latest version (6.2 at the moment) with the Gameplay Changes checkbox enabled.
2. Games are played with OH by default. By mutual agreement, games can be played without OH.
3. Templates:
(1) Anarchy 160% (2) Diamond (3) Mini-Nosta (4) 2SM4d(3) (5) Jebus cross (6) Mix8mm6lm (7) mt_diamond (8) 8xm12a (9) Spider (10) 6LM10b (11) h3dm1.

Attention, the Mix8mm6lm template must be downloaded separately via the link. The default version in the game is incorrect!

The right to strike out a template first is determined by a coin toss. The player who "wins the coin toss" chooses who will strike out first.

In a BO3 series, all played templates must be different. Standard striking, but 3 templates must remain. They are played in turn in the series. In the first game, the template is chosen by the player who lost the coin toss. In the second game, the template is chosen by the other player. If the score is 1:1, the last remaining template is played in the third game.


OH limit is 115 on all templates, except JC (117) and MiniNosta (122).
Timer on all templates is 16-8-2.
Roads:
6LM10b, h3dm1, mt_diamond, Diamond, 8xm12a, Spider, Mix8mm6lm - medium.
Jebus cross - fast.
Mini-Nosta, 2SM4d(3) - medium and fast.
Anarchy 160% - all.

4. Town selection is a random pair + trade.
The host generates a random pair of towns via a special button. Immediately after generation, each player may demand a regeneration once for 500 rollback coins against the opponent. If during regeneration at least one town repeats, the same player may (but is not obliged to) demand a free regeneration until a new pair of towns appears.
5. After the trade for the town, there is a trade for color. In case of identical towns in the pair, after the trade for color, there is a trade for the right to choose the hero.
6. Restarts 112. On mirror templates 111.
7. Hw rules:
Hill Forts, Obelisks, Library rebuilding - checkboxes disabled.
HW_rules, Gameplay changes, Mage Guild rebuilding, always two stacks, always built second level - checkboxes enabled.

8. It is allowed to level up and use Vidomina and Isra with expert necromancy.
Building the Necromancy Amplifier, Vampire Lords, Pixie Lords, and Psychic Lords is allowed.
Using Diplomacy and Hill Forts is allowed.
9. Other rules are standard.
10. By mutual agreement, any changes to the rules are permitted.

II. Regulations

1. Group stage: 4 groups. 1st and 2nd places advance to the upper bracket. 3rd and 4th places go to the lower bracket. All games are BO1.
2. Playoffs - double elimination.
Upper bracket games are BO3. The Grandfinal is BO5 starting from a 1:0 score.
The first round of the lower bracket is BO3, subsequent rounds are BO1. The lower bracket final is BO3.

In the group stage, a win awards 3 points, a draw – 1 point, a loss – 0 points.
Places are determined by points earned. In case of a tie in points, additional criteria apply in order of priority:
1) Berger coefficient;
2) Head-to-head result;
3) If priority cannot be determined by additional criteria, a tiebreaker game is played on the Jebus cross template with a blitz timer of 8-4-2.

Fixed schedule for the group stage. The numbers in the playing pairs are the numbers within the group.
Round 1. 01.08.2020 - 10.08.2020. Pairs: 5-4, 6-3, 7-2, 8-1.
Round 2. 11.08.2020 - 20.08.2020. Pairs: 8-4, 5-3, 6-2, 7-1.
Round 3. 21.08.2020 - 30.08.2020. Pairs: 8-7, 4-3, 5-2, 6-1.
Round 4. 31.08.2020 - 09.09.2020. Pairs: 8-6, 7-3, 4-2, 5-1.
Round 5. 10.09.2020 - 19.09.2020. Pairs: 8-5, 7-6, 3-2, 4-1.
Round 6. 20.09.2020 - 29.09.2020. Pairs: 7-5, 6-4, 8-2, 3-1.
Round 7. 30.09.2020 - 09.10.2020. Pairs: 6-5, 7-4, 8-3, 2-1.

III. Organizational Matters

1. The tournament is unofficial.
2. The tournament host and judge is Xocenk (ICQ: 703804372 Discord: Xocenk#2473). The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons, and also to make any changes to the regulations and rules during the tournament if necessary.
3. Tentatively: tournament start is July 31 - August 1, 2020, registration for the tournament – until July 30 inclusive until 24.00 MSK
4. All tournament games count toward the seasonal rating. The list of tournament reports is also located at the beginning of this thread. For each played game, participants must submit a report and confirmation in this thread, created automatically.
5. Time limits: 10 days for one group stage game, 2 weeks for a BO1 playoff game, 4 weeks for a BO3 series.
6. Immediately after the start of the next stage or round, contact your opponent to make a preliminary agreement on games. To agree means to reach a consensus after negotiations and discussion. An offer without a response will not be considered an agreement.
7. Any temporary issues (internet, travel, personal) must be reported to the tournament hosts.
8. The preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play during this time, the host will interpret the absence of a game result in favor of the opponent.
9. Saves and HD_Crash_LOG (after crashes) of all games must be kept until the end of the tournament and presented upon request by the tournament host. In case of a connection loss, also save separately BATTLEsave.gm2 or BATTLE_non_continuable if available, which will be loaded to continue the game.
10. The tournament winner will receive a medal under their avatar.
11. 10 thousand rubles in prize money from Kventin, the mod developer. + 1 thousand from Morgot1982
Distribution 50-30-20%.

Key changes in Fresh Mod:
1. Always "good roads" for human players. That is, roads are guaranteed along all possible connections from respawn. (The only exception is Mix8mm6lm, where due to the algorithm, there is only one road from respawn.)
2. Exit into a one-way portal is excluded.
3. The probability of "bugged passages" between zones is significantly reduced.
4. At respawn, road blocks have a value of no more than 1/3 of the maximum in the zone.
5. Native troops from hives and conservatories.
6. On maps without water, water spells, artifacts, and the Navigation skill are excluded.
8. Movement point calculation and transfer between heroes inside the town.
9. Balanced acquisition of the "Town Portal" and "Dimension Door" spells. As of version 6.2, this also works on mirror templates!
10. Artifacts that grant health and speed bonuses do not affect undead.


Full list of changes in version 6:
1. Improved random map generator:
- Always "good roads" for human players. - In human players' starting zones, only mine guards and guards at 1/3 of the maximum zone value can block the road.
- Exit into a one-way portal is excluded. The generator now has 16 two-way portals: 8 standard + 8 entrances from one-way portals.
- The probability of "bugged passages" between zones is significantly reduced.
- Fixed the entry point of the road and guard for "wide" monoliths.
- The distance between passage guards is at least 1 tile.
2. In conservatories and hives, the player receives not angels and wyverns, but level 7 and 6 creatures of their starting town, proportionally to the  health points of Angels and Wyverns.

3. Diplomacy is returned to the game; it works even with the "HW rules" flag enabled, but with 2 restrictions: - neutrals whose total *AI Value* of the stack > 16,000 cannot join; for M and S maps, *AI Value* > 4,000 - creatures do not join if the hero's army contains undead. Examples of maximum possible joining stacks: 11 wyverns = 16000/1350. ; 3 angels = 16000/5019, 5 pit lords = 16000/2840, 13 pit fiends = 16000/1224, etc.
4. The "First Aid" skill additionally grants all living creatures in the army +1, +2, +3 to health at basic, advanced, and expert levels.
5. "Eagle Eye" triggers not after battle, but during it, at the beginning of each round, when your unit gets its first turn, you can learn a spell that the opponent has cast. The dependence of the skill level on the level of the spell being learned is removed - now even with the basic skill, you can learn a level 5 spell.

6. Artifacts that grant health and speed bonuses do not affect undead.
7. In the Hill Fort, vampires and levels 6 and 7 cannot be upgraded. It can only appear on snow, swamp, lava (only with the "HW Rules" flag enabled). When the "Gameplay changes" flag is set, the flag prohibiting the appearance of the Hill Fort is reset.
8. Isra's and Vidomina's specialization is reduced to 1%. Their regular "leveling" is restored.
9. Building the Necromancy Amplifier is allowed. Its bonus is reduced to 2%.
10. Building Vampire Lords is allowed. The Vampire Lord restores 25% of the damage dealt.
11. Conflux. Upgrading Magic Elementals is allowed. Building upgraded Fairies is allowed. The "Garden of Life" is required for construction.
12. Inferno. Upgrading Pits requires only Mage Guild level 1. Inferno portals do not require a fort and cost 4000.
13. In Tower, the second level is always built.
14. Astral doubles the spell power of Hypnotize at any level.

15. Campaign heroes are allowed (everywhere except mirrors), except Gelu. Dragon's starting army is changed to the standard Tower starting army. These heroes cannot be selected from the start (similar to Mutare).
16. *AI Value* changed. Efreet Sultans: *2842* (was 1848). Faerie Dragons: *31,000* (was 19580). Monks: *565* (was 485).
17. Mage Guild rebuilding is possible from any level (in Rampart, to rebuild Mage Guild level 1, you need to click on the Mage Guild roof).
18. Balanced acquisition of the "Town Portal" and "Dimension Door" spells. As of version 6.2, this also works on mirror templates!
With the same pace of Mage Guild construction, the maximum gap in obtaining these spells will be 3 days:
Initial Mage Guild construction - 0% chance
1st rebuild - original chance
2nd rebuild - original chance * 2
3rd rebuild - original chance * 3
4th rebuild - 100% chance

19. You can view expendable movement points by holding the "Alt" key
20. Pressing the "E" key allows trading between heroes in town
21. Neutrals guard objects around them, except resources, chests, and campfires.
22. When hovering over a Scholar, the status bar shows the type of bonus it grants - skill, cast, stat
23. The "Conflux" town is allowed to appear in all zones (relevant primarily for JC).
24. In "Conflux", the Grail cannot be built if there is no town with a built *Mage Guild level 5*.
25. Fixed the "anchor hex" bug - Fire Wall and Force Field can be placed on any available hex.
26. When attacking banks, the guard description is shown
27. In battle, the duration of applied spells is shown
28. In battle, damage is shown in the number of creatures killed
29. A hero can enter the Mage Guild without a spellbook or money
30. Extended spell descriptions in the spellbook on right-click on a spell. Skills, specialization, artifacts, and the hero's SP are taken into account. Shown - Fire Wall damage, number of summoned elementals, number of resurrected HP, TP and DD cost in MP, etc.
31. In battle, when casting a battle\healing spell, the number of killed\resurrected*creatures is shown
32. "Anarchy" mode. If the "HW rules" flag is NOT set, then mod changes marked with * are disabled from this table.

List of participants as of 30.07 (29 people):
1844 Xocenk
1798 Puzzz0
1791 Herolwy
1769 kamukag3e
1719 Russel_lDHl
1718 Gorbunak
1716 sonic111
1704 Sanin
1701 ЯR
1691 Dima Surmay
1650 AYMAN
1632 Morgot1982
1632 theShevanesian
1588 Мирон
1539 Meo
1538 Grando
1530 Dorsaj
1521 Kexibq2134
1514 Elven_Troll
1481 Matematik
1462 rus12345
1426 gizmo-war222
1390 maxbraga
1300 noangel
1227 igrayukakMogy
n/r Gezelligheid
n/r Denis1980
n/r Valkyrie
n/r Narkos
Gee - declined
ICQ - 703804372
Discord - Xocenk#2473
In reply to gizmo-war222
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Start new games with the updated version 6_2 of the mod. Download everything here.
Kventin
Freshmod 6.2 is ready, bug fixes:
1. Fixed the ability to use scrolls of levels 4 and 5 without a built Mage Guild.
2. Fixed the appearance of Guard Posts and Dwellings when building the Mage Guild for the first time on mirrored templates.
3. Fixed the appearance of Wizards at the Dragon's lair after loading a save game.
ICQ - 703804372
Discord - Xocenk#2473
In reply to kamukag3e
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Thank you for playing!
icq 718927032
skype: goshanstop.ru
discord: puzzz0#3215
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Лабета / Labetha Main Hero Лабета / Labetha
Map Template
Jebus Cross
Game Length
132 days
Game Date
8/22/2020
Reported
8/22/2020 10:44 AM
Rating Impact Archived
Puzzz0 1829 1832 +3 ↑
Valkyrie 1515 1512 -3 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/22/2020 11:17 AM

In reply to Puzzz0
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Puzzz0
Thank you for the game!

Thank you for the game!
предпочитаю SOD (в лобби -Valkyrie-)

icq 755061980
In reply to gizmo-war222
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gizmo-war222
08/20/2020 herolwy (Red, Stronghold, Dessa, Dessa) def gizmo-war222 (Blue, Tower, Saira, Saira) 8xm12a 137

This Chinese player, playing as Stronghold, built a Grand Master and controlled the treasure in the Rampart on the first try. Something needs to be adjusted.
And I, playing as Tower, got screwed over.
Good game.
Couldn't do it on the first try. In this mod, you can only get Growth Points and Daily Income after rebuilding.
In reply to Puzzz0
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The demonization with poor army object respawns helped to take the Dragon Utopia earlier without significant losses of warriors.
Thank you for the game!
ICQ - 703804372
Discord - Xocenk#2473
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Дамакон / Damacon Main Hero Дамакон / Damacon
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Циель / Ciele Main Hero Циель / Ciele
Map Template
h3dm1
Game Length
131 days
Game Date
8/22/2020
Reported
8/22/2020 5:49 PM
Rating Impact Archived
Xocenk 1836 1845 +9 ↑
Morgot1982 1678 1669 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/23/2020 6:45 AM

In reply to Sanin
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Found the market late, reached 124 with 30 cyclopes, 3 greased bears, 15 birds. HI 70 efreets, lost 5 cyclopes and all birds — went in without oil. In the treasure zone I took 2 minimal Dragon Fly Hives, a helmet and a cape of magic. On 127 an opponent appeared with a small army, HI was hard for him, followed by gg.
Thanks for the game.
icq: 743-983-424:smile33:
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Map Template
Jebus Cross
Game Length
131 days
Game Date
8/23/2020
Reported
8/23/2020 12:43 AM
Rating Impact Archived
rus12345 1438 1451 +13 ↑
maxbraga 1390 1377 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/23/2020 11:02 AM

In reply to Xocenk
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Xocenk
Demonstration with poor respawn points on objects helped to take Dragon Utopia earlier without significant losses for the warrior.
Thank you for the game!
1) I didn't see the consul that was opened by the scout in the opponent's city.
2) I started building Mage Guild one day later and since it was in another city, I got Town Portal one day later.
3) In the treasure zone where I went, there turned out to be an endless road, so I didn't manage to reach the city.
4) After loading, I didn't immediately get involved in the game and didn't notice that the portal to my zone had already been broken through and I stood under attack; this was the final mistake. It would have been possible to play longer, but I would have had to surrender Dragon Utopia with KZ and play with 1 hero controlling, and the chances were approaching 0.
Thanks for the game
In reply to rus12345
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rus12345
Found the market late, came out on day 124 with 30 cyclopes, 3 upgraded bears, 15 birds. GO: 70 efreeti, lost 5 cyclopes and all birds - went in without oil. In the treasure zone I took 2 minimal Dragon Fly Hives, a helmet and a cloak - magic resistance. On day 127 an opponent appeared with a small army, he had a tough time with GO, followed by gg.
Thanks for the game.
Thanks for the game
https://icq.im/maxbraga
In reply to Xocenk
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I lost a lot of consoles. But it was somehow difficult to reach the computer or certain castles. I started building the 2nd Mage Guild on 126, when I reached the computer. A Dragon Utopia on the spawn with КЗ helped. Around 124, I split my army into 4 directions to get somewhere. In the end, I took the computer and 2 treasure zones. All zones with computers and transitions were in the center, close to each other. The mod generates large spawns and dreary adjacent zones, and then everything is clustered together. Computer spawns: 4 exits and 2 mines. By 132, it became clear that the opponent's affairs were not going well; all that remained was to find the roads and run. On 134, the opponent flooded and surrendered.
Thanks for the game.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Брон / Bron Main Hero Брон / Bron
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Жозефина / Josephine Start Hero Жозефина / Josephine
Эльшар / Elleshar Main Hero Эльшар / Elleshar
Map Template
8xm12a
Game Length
134 days
Game Date
8/23/2020
Reported
8/23/2020 5:41 PM
Rating Impact Archived
Gorbunak 1702 1703 +1 ↑
igrayukakMogy 1225 1224 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/23/2020 6:28 PM

In reply to Gorbunak
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Gorbunak
Gave up a lot of cons. But it was somehow difficult to reach the computer or any castles. Started building the 2nd Mage Guild on day 126, when I reached the computer. Helped by a Dragon Utopia on a respawn with КЗ. Around day 124, I split my army into 4 directions to reach somewhere. Ended up taking the computer and 2 treasure zones. All zones with computers and transitions were in the center, right next to each other. The mod generates large respawns and lengthy adjacent zones, and then everything is clumped together. Computer respawns: 4 exits and 2 mines. By day 132, it became clear that the opponent was not doing well; all that was left was to find the roads and run there. On day 134, the opponent filled up and surrendered.
Thanks for the game.

thanks!
In reply to Gorbunak
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Gorbunak
Started playing because of a decent Necropolis. Scouting in the adjacent zone in Tower revealed a Cap of the Snows. Even though it was very far away, I mounted a week-long march to it, and it decided the outcome of the game. In the GM, I also built up from the second Town Portal rebuild. On day 142, I attempted an attack with Vidomina, but didn't quite make it; decided not to risk it. If the Green Dragon had been blocked in, it would have been left in front of the Castle. On his turn, Greendan covered my main, who had positioned with the army under attack. At that point, I realized I should have held back a bit more, and I still hadn't picked up a couple of Hives. But still, 700 Skeletons and 46 Cyclops defeated 13 Birds, 24 Psychos, 50 Storms, 30 Ice Maidens, even under Magic Immunity.

Thanks for the game!
tfp
In reply to Valkyrie
tfp
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Чарна / Charna Main Hero Чарна / Charna
Победа / Def Победа / Def
ЯR
Синий / Blue
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Вокиал / Vokial Main Hero Вокиал / Vokial
Map Template
2sm4d(3)
Game Length
132 days
Game Date
8/24/2020
Reported
8/24/2020 7:23 PM
Rating Impact Archived
Dorsaj 1463 1487 +24 ↑
ЯR 1720 1696 -24 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/13/2020 1:10 PM

In reply to Dorsaj
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It seems to me that in the Griffin Conservatories, the troops should correspond not to the Castle of the player taking them, but to the terrain type of that zone!

upd. It's a pity the neutrals don't have a suitable 7th level unit for the conservatory. .. Although! You could do it this way: minimum level - 30% chance to get 1 Faerie Dragon, second level - 30% chance for a Rust Dragon, and so on.

Безземельный дон с HeroesPortal, инкогнито.
In reply to Meo
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Meo
It seems to me that in the Griffin Conservatory, the troops stationed should correspond not to the castle of the capturer, but to the terrain type of that zone!

upd. Too bad the neutrals don't have a suitable 7th level creature in the Conservatory... Although! It could be done like this: minimum - 30% chance of getting 1 Faerie Dragon, level 2 - 30% chance of a Rust Dragon, etc.

Agreed! And without sarcasm, it seems to me that the guardians in such a case should be creatures from that castle )
Not like in HoMM3 - levels 3, 4, 5, but slightly less varied.
ICQ 99717727 message for game


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