Has anyone completed the original English version 100%? And if so, where can I find it?
Walkthroughs for custom maps.
Auto-translated
Map details
- maxuta
- Seven Seals
- Paragon
- camp004
- The Lost Empire (Zagubione Imperium)
- wrota-czasu
- Великая Война Dragon's
- Das Weltreich II
- 007 chases Dr No (v 12 2006)
- Gates of Wonder
- The Last Crusade v3.1
- Astral Venice
- La reconquista de Viduan
- Start of the Apocalypse (SoD)
- tlc v3.4RC
- tlc v3.4RC2
- tlc v3.4RC3
- °чєЪХЯХэК °ж2.1
- 6424УўРЫ <
- tlc v3.4RC4
- tlc v3.4RC7
- Klucz do Twierdzy
- zemsta-mutare
- Zemsta Mutare (оригинал и исправления)
- The Forces of Evil
- jeday otvetka
- jeday otvetka maps
- God Eater I
- God Eater II
- Lord Rings
- 壮志雄心
- whencf
- --!!! new features
- 勇者闯天关(BT)版
- 珍妮弗环梦之旅(情之祭奠)
- УўРЫОЮµР
- racing
- tlc
- йи
- Road to Destruction BT Improved
- Sword Saga (corrected)
- War of titans (lite edition)
- dunkler horizont
- Hell Verses Heaven (corrected)
- matrix-by-unknown
- 新锦绣天下 / New Splendid World
- test
- Magical Generation I
- Bloody Fight Bloody War
- Brave without Fear
- Shan Hai Legend
- Brave without Fear
- Ascension v1.1
- 100 years Woxin
- 绝地反击(铁人版)/ Jedi Strikes Back (Iron Man Edition)
- Audaciousness
- Audaciousness
- Breaking Wind and Waves (CHI)
- 100 years Woxin
- Tree of the World-BT (CHI)
- Leap Forward-BT (CHI)
- Alcatraz Escape V2.0Rus
- Unleashing the Bloodthirsty v2
- Never Give Up (CHI)
- Journey-BT (CHI)
- Cai Yan's Adventure (CHI)
- посещаем палатки ключника
- 荒原上的英雄完善测试版(高难)
- C- Shadows of the Forest
- C- Shadows of the Forest
- 荒原上的英雄完善测试版(高难)
- 南征北战正式版
- PvE Arena
As for the purple faction, practice has shown that their much faster development does not make the Walkthrough more difficult, but rather simplifies it. As paradoxical as it may sound.
For example, in the Polish version, by the time I reached the purple stronghold (6.4.3), they would have captured only 3 castles. In the English version, he captured all the castles by 3.2.1. It would seem that in that time, he would gather a huge army, and it would be much more difficult to fight him. But in reality, even my Tazar, with an army much smaller than it should have been at that point, simply crushed the purple faction. They didn't even have time to squeak before their entire stronghold, down to the last antimagic garrison, was under my control. That is, in essence, no matter how quickly they develop, they are no match for Tazar.
But at the same time, the faster development of the purple faction turns out to be beneficial for us, because if they had only 3 castles by that time, we would have to capture and completely rebuild the rest ourselves. And that would require extra resources and a significant reduction in army size. But instead, we arrive at their stronghold when everything is already ready.
If you come to them with an army accumulated in a quality Walkthrough (i.e., 1.5-2 times larger than mine), dealing with the purple faction will not be difficult, no matter how quickly they start to develop.
Regarding the purple faction, I also thought it would be better if it developed faster, but I didn't want to write about it to avoid causing further distress. :)
It turns out that the purple faction, in any case, plays the role of a background character. Just like the final boss, who is defeated in an autobattle.
Not least of all, after playing this map, I started to enjoy "underpowered" map types, where the player is significantly limited in some way.
I've always preferred such maps. Especially the limitation on artifacts. I simply hate maps with their huge number of artifacts, which force the player to sort through them, trade them, or sell them, etc.
And having tens of thousands of units in each slot in your army somehow diminishes the sense of danger. And tactically, IMHO, battles with such an army are less diverse.
Added 4 minutes ago
First Aid looks good. You just need to quickly level it up if you are going to use it.
Here, it's a double-edged sword, whether you choose 10 cows or a tent. The cows help you overcome those neutral creatures at the start, which are impossible to defeat with +8 attack if you take them, and thus you can build your castle faster. But +8 attack will be more useful later, although the start might be a bit slower. The same goes for the tent. In the early game, it helps you win some battles with a single cow and capture something, but later it's as useful as a goat giving milk. Your Cap.*:D
Added 2 minutes later
In the original English version, the author also reduced the stacks of 500 pitlords/creatures of evil to 250, but I'm not 100% sure about this. Although, as far as I remember, it was like that.
2) as you suggested: I spent almost 6 months building up troops from 4 Necropolises and, after honestly breaking through the gates with minimal losses, I tried to end this "sadomasochistic" endeavor with a blitzkrieg.
Once again, I regretted the lack of leadership, because the first time I had to fight the garrison with -1 morale, and the second time with -2. That was quite unpleasant.
After that, I just skipped to the 12th month again to gather a sufficient force that would allow me to easily win the final battle.
P.S. Lucifer, with 6 castles by the 12th month, turned into some kind of monster. 320 archdevils, almost 700 ifrits, 2K+ pits and cerberuses, 2.7K magogs. You can't take resources from such a force.:D
UPD I replayed it for another month (decided to try to get the boots without using a bug, and also see if I could capture the swamp with fewer losses). The funniest thing is that getting the boots turned out to be even more profitable than last time – I eliminated 196 harpies with losses of only 3 gnolls and a tent.:cool:
https://www.youtube.com/watch?v=KBVjnfO34t4
*
Such a Lucifer is certainly intimidating, but he could have been subdued with wampires if necessary. In my playthrough, I even thought about having some fun when assembling an army for the final boss and going around to kill all the enemies I could reach with vampires*:smile24: