Skip to content

Walkthroughs for custom maps.

User Avatar
#3353
Auto-translated
Perhaps. I just thought that 2.2.3 is a very early stage, and perhaps even in the most difficult version, Lucifer hasn't become so powerful that he's impossible to defeat. Although, if he develops even a couple of weeks faster, there's probably nothing left to gain there. On the other hand, practice has shown that you can survive on this map even if Orange captures 4 castles and controls the resources for quite a while. For example, in 1.4.3, Lucifer broke through the neutrals in front of the left resource zone, and in 1.4.4, he passed through the gate and started capturing everything there. In 2.2.6, he breaks through the neutrals in front of the second garrison and runs into the right resource zone. In 2.3.3, he controls all the mines. I only defeated Lucifer in 4.2.4, but it didn't become a catastrophe for me. Orange then sat there, not making any moves, until the middle of the 6th month, despite having 4 castles. Perhaps, if you put more pressure at the very beginning, even the most difficult version can be overcome. Although, again, this is just a guess, as I don't have information about what was in that version. Yes, you asked about how First Aid performed. For a general idea, I recorded a few battles at the starting stage, where I only survived thanks to the tent. https://www.youtube.com/watch?v=4yZqRtU9auA The battles are, however, completely uninteresting and monotonous – almost all the time, you just defend with the Cow and heal it with the tent while the ballista does all the work. :) In general, First Aid was only needed in these starting battles against single archers or melee units. Later on, it's practically useless, and Leadership would be much better. For example, I passed the first Necropolis garrison with a morale of "-1". With positive morale, I think I could have passed it with even fewer losses.