Skip to content

Posts from Walkthroughs for custom maps.

No ratings yet — be the first to rate!
In reply to Jules Winnfield
User Avatar
6 years ago
Auto-translated
Jules Winnfield
What's the problem? He should be in the Necropolis, on the left side of the Dungeon, if I remember correctly.
Thanks, I'll check it out. I killed the third Necromancer and hadn't gone left yet; there's a closed-off area. In another part, I freed three strong heroes and was thinking I might have to take someone out. But without those easy-to-get Elves, even a hero with Pegasi doesn't seem like an easy opponent.
User Avatar
6 years ago
Auto-translated
Barbuta updated his map "War of the 7 realms" to version 2.5. The list of changes is provided in the latest post in the discussion. The most interesting thing:
I'm working on the next map which will be a sequel to this one.
So, we can expect a new map – a sequel!
User Avatar
6 years ago
Auto-translated
Tell me, is Metataxер significantly more complex than Xiedu and The Lord of the Rings from Season? I just watched a walkthrough of Metataxер on YouTube for a couple of days, and I remember seeing a few battles, although I don't even know from which stage of the game. It seemed quite intricate to me. If the difficulty is roughly the same, I might give it a try.
User Avatar
6 years ago
Auto-translated
ArtemmYa, yes, it's essentially the same, but with even more complex logistics calculations and a more challenging combat aspect, and it takes about 1.5 times longer than Xiedu. A player who has completed the Season maps should be able to handle it. Moreover, Metataxer is one of those maps that has been thoroughly analyzed. There are fast playthroughs, slow playthroughs, videos, text guides, and everything else you could need.
In reply to Jules Winnfield
User Avatar
6 years ago
Auto-translated
Jules Winnfield
Map: Xiedu (Blasphemy)

A Necromancer with an overpowered army who almost immediately dies from a hero of level 6424.

He can be saved in 9 out of 10 cases by standing on the teleport on the first day and not moving further. Then, the terrible hero won't come out of the portal. On the second day, take the town and move behind the teleport, end your turn. After that, the hero will arrive, take the town, and be killed by the event on the third day. Then, take the town and preserve the ability to run around with your main heroes for more than 7 days without a town, plus the overpowered hero with his army will be waiting for his time.
In reply to bolotnik
User Avatar
6 years ago
Auto-translated
bolotnik
You can usually save him; in 9 out of 10 cases, if you stand on the teleport on the first day and don't go any further, that terrible hero won't come out of the portal. On the second day, take the town and go behind the teleport, end your turn, after which that hero arrives, takes the town, and is killed by the event on the third day. Then, you take the town and preserve the ability to run around with your main heroes for more than 7 days without a town, plus an overpowered hero with an army is waiting for its moment.
It's strange that Season missed this opportunity, although it doesn't give any critical advantages because by the time we reach this castle, the game is almost over, and there's not much point in getting any more benefit from the Necropolis.
In reply to Jules Winnfield
User Avatar
6 years ago
Auto-translated
Jules Winnfield
It's strange that Season missed such an opportunity, although it doesn't really give any critical advantages, because by the time we reach this castle, the game is almost over, and there's not much point in getting benefits from the Necropolis anymore.
Well, it does give some benefits. You can teleport to that zone as soon as possible and take the army. And if you generate a lot of demons there, you can get a very powerful hero quite early. I'm too lazy to check myself, but it seems strange that the computer doesn't attack if you stand in the portal. Maybe it's some kind of bug due to HD+ or a specific version of SoD_SP?
In reply to bolotnik
6 years ago
Auto-translated
bog
It can be saved in 9 out of 10 cases; if you stand on the teleport on the first day and don't move further, that terrible hero won't jump out of the portal. On the second day, take the town and move behind the teleport, end your turn. After that, the hero arrives, takes the town, and is killed by the event. On the third day, you take the town and preserve the ability to run around with your main heroes for more than 7 days without a town, plus an overpowered hero with an army is waiting for its time.
One question: why? According to the logic and plot, the author clearly did not intend for this to happen. Using this opportunity allows the player to gain 2 huge stacks in their army after exploring the portal, which they shouldn't have, and makes the rest of the map much easier. Essentially, it's the same as playing with cheats, and then the question is: why not just play with cheats? It will make the game even easier. And by the way, Season isn't to blame here; this kind of behavior from the AI actually occurs because of HD+, without it, the AI always attacks, even if the hero is standing on the portal. From this battle on the Aeris map, we can conclude that quick battles are conducted differently in HD and HD+: https://www.youtube.com/watch?v=DC32SHQrBvA (watch from 9:00) Most likely, not only are the battles conducted differently, but the AI also evaluates its strength differently before them, which is why it doesn't attack with HD+ enabled.
In reply to Marlo_Stanfield
User Avatar
6 years ago
Auto-translated
Marlo_Stanfield
Well, it's not like it completely prevents you. You can teleport to that zone as soon as possible and take the army. And if you generate a bunch of demons there, you can get a very powerful hero quite early. I'm too lazy to check myself, but it seems strange that the computer doesn't attack if you stand in the portal. Maybe it's some kind of bug due to HD+ or a specific version of SoD_SP?
I agree, we get the gameplay points much earlier than we reach the castle, and that's already critical. At this stage, such a group of dragons can be quite helpful. But again, I agree with obi; I don't see the point in using this opportunity, otherwise, what's the point of playing such a challenging map if you can bypass the author's intention? It's like completing the rotk wenwell map due to the author's oversight; it's interesting, but it's hard to consider it a full playthrough.
User Avatar
6 years ago
Auto-translated
Obi, I have a slightly different opinion on this. The player is not obliged to be lenient towards the author's shortcomings and is free to use the opportunities that the map provides at their own discretion. Any flaws in the map remain the author's responsibility. But in this case, the AI's behavior is specific when using third-party software, and it is not possible to reproduce the AI's inactivity in the original version of the game. This means that there is no shortcoming on the author's part, and the player should not use such a loophole.
User Avatar
6 years ago
Auto-translated
It's hard to disagree. It's one thing when many battles in such complex maps are won not according to the author's intention; here, everything depends on your skill and luck (for example, I once defeated a Necromancer with Liches because demons joined him, he upgraded them, and I managed to hide one vampire behind a tent, cover it with demons under hypnosis, deprive him of mana, and kill him with another hero). It's another thing when updates and additions break the game.
By the way, for some reason, in Xiedu, even with or without the sod_sp plugin, the hero with 300 angels would crash at an event and be unable to complete the game until I watched a YouTube video to figure out what was going on. And by the way, in The Lord of the Rings, I never encountered hit-and-run tactics, which is not the case with Xiedu.
6 years ago
Auto-translated
On the easy difficulty level, it doesn't rush out; rather, it might rush out, attack the tower we've captured, and get killed by our stack without using Armageddon. That's what happened to me without HD+. Without the HD mod at all, it no longer performs such tricks and simply stays put.

If the map is passable on the easy difficulty level, I don't see anything wrong with using this possibility; how difficult such a playthrough will be depends on the specific goals of the player.
Obi
Why not play with cheats?

That's how people play. There's a separate category for speedrunning by quickly entering nwcredpill into the console; this isn't like speedrunning metatags for the minimum number of days:D
ArtemmYa
By the way, for some reason, in Xiedu, whether with the SoD_SP plugin or without it, the hero with 300 angels would fail the event and couldn't complete the game until I disabled the HD mod.

The idea is that if the option to restore quick battle bugs is enabled in SoD_SP, this battle should work normally. There are a whole bunch of bugs related to quick battles. One of them is copies of flying units that clutter the battlefield.
In reply to wenwell
User Avatar
6 years ago
Auto-translated
wenwell
That's how they play. There's a separate category for speedrunning the input of "nwcredpill" into the console; it's not like speedrunning metatags for the minimum number of days:D
I laughed out loud :D
User Avatar
6 years ago
Auto-translated
I recently started playing this map, but due to the bugs, especially when playing with HD+, I almost gave up at the very beginning. I played until the point where you first have to run away from the guy with 300 angels, and then kill him. Since I was used to playing with HD+ and SoD_SP, this guy simply disappeared in the place where his army was supposed to undergo some kind of metamorphosis. I, of course, assumed that this was intentional, especially since at the beginning of the game, the woman with the golden dragon disappeared in the same way. However, considering that there was a pillar nearby that opens after killing this guy, I started to have doubts about this disappearance. And then I started making fruitless attempts to kill him "as is". I won't lie, I didn't spend too much time figuring out this battle, but I tried attacking him with the entire army, hypnotizing the fanatic, and looking for landscapes that would be advantageous to me. No luck. I could only kill about a hundred angels. Okay, I left everything as it was and continued playing. That is, I let this guy disappear, assuming that he had fled from some battle and might come from the other side of the pillar. I played for a few more weeks, mainly with the woman and Mutare Drake on the Necropolis location, but then I couldn't stand it anymore and decided to see what was going on (even though I really don't like watching or reading walkthroughs for maps that I'm going to play). I opened the first walkthrough I found on YouTube, watched that part, and realized that I wouldn't have the mental strength to continue playing with such tricks. First, I would have to replay a significant portion of the game for the 100500th time, which I was already tired of, and second, if I continue playing with HD+, it's obvious that such bugs could occur absolutely anywhere. And playing without HD+ and SoD_SP is already unusual. Maybe I'll finish this map someday (I saved a few of the last saves), but for now, I've given up. By the way, I also left the Necromancer with thousands of dragons, and it seems that this was also wrong. And there's another funny moment: if you play with HD+ and on the first day you stand on the portal so that the woman with the golden dragon doesn't pass, and on the second day you leave 2700 skeletons in the captured castle, placing the Necromancer with dragons next to the portal, then the woman with Armageddon, when she comes out of the portal, easily destroys the thousands of dragons, but she can't kill the 2700 skeletons in the castle and dies at that castle. The pillar, accordingly, remains unopened. I'm not an expert in Heroes mechanics, but it seems strange that 2000+ dragons die from her Armageddon, but 2000+ skeletons don't die in the next battle. It seems that something is related to experience overflow?
In reply to АртеммЯ
User Avatar
6 years ago
Auto-translated
ArtemmYa

By the way, for some reason, in Xiedu, whether with the SOD_SP plugin or without it, the hero would get wiped out by an event with 300 angels and couldn't complete the game until I watched a YouTube video to figure out what was going on. And, by the way, in Lord of the Rings, I never needed Hitran, which is not the case for Xiedu.
I also encountered this problem while playing, but I quickly figured out that it was due to HD+. In LOTR, Hitran wasn't necessary either, but in Xiedu, it seems to be essential. I think this is in line with the author's vision; otherwise, he wouldn't have made the tavern available so early, unlike in LOTR, where we get it closer to the end. There are battles that seem impossible to win without Hitran within the first 10 months.

Added 4 minutes later
scars of reality

By the way, I also left a Necromancer with thousands of dragons, and it seems that was also a mistake. And there's another interesting point: if you play with HD+ and on the first day, you stand on the portal to prevent the woman with the golden dragon from passing through, and on the second day, you leave 2700 skeletons in the captured castle, placing the Necromancer with dragons next to the portal, then the woman with Armageddon, when she emerges from the portal, easily wipes out the thousands of dragons, but she can't kill the 2700 skeletons in the castle and dies at that castle. The pillar, accordingly, remains unopened. I'm not an expert in Heroes mechanics, but it seems strange that 2000+ dragons die from her Armageddon, but 2000+ skeletons don't die in the next battle. It seems to be related to experience overflow?
Exactly, the hero's level is reset, and the 1 golden dragon becomes a piece of meat.

Statistics

Welcome our newest member: recijeb

Users Online 3 users 1351 guests