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Posts from [ТУРНИР-SoD] Тест Fresh Mod

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Announcement
6 years ago
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I. Rules and Templates

1. The tournament is played on the game version SoD 3.2(4.0) + HD mod of the latest current version + Fresh Mod of the latest version (6.2 at the moment) with the Gameplay Changes checkbox enabled.
2. Game with ОХ by default. By agreement, it can be played without ОХ.
3. Templates:
(1) Anarchy 160% (2) Diamond (3) Mini-Nosta (4) 2SM4d(3) (5) Jebus cross (6) Mix8mm6lm (7) mt_diamond (8) 8xm12a (9) Spider (10) 6LM10b (11) h3dm1.

Attention, template Mix8mm6lm must be downloaded separately via the link. The default in-game version is incorrect!

The right to strike out templates first is determined by a coin toss. The player who "wins the coin toss" chooses who will strike out first.

In a BO3 series, all played templates must be different. Standard striking out, but 3 templates must remain. They are played in turn during the series. In the first game, the template is chosen by the player who lost the coin toss. In the second game, the template is chosen by the other player. If the score is 1:1, the last remaining template is played in the third game.


ОХ limit 115 on all templates except JC (117) and MiniNosta (122).
Timer on all templates 16-8-2.
Roads:
6LM10b, h3dm1, mt_diamond, Diamond, 8xm12a, Spider, Mix8mm6lm - medium.
Jebus cross - fast.
Mini-Nosta, 2SM4d(3) - medium and fast.
Anarchy 160% - all.

4. Town selection: random pair + trade.
The host generates a pair of random towns using a special button. Immediately after generation, each player may demand a regeneration once for 500 gold of a rollback to the opponent. If, during the regeneration, at least one town is repeated, the same player may (but is not obligated to) demand a free regeneration until a new pair of towns appears.
5. After the trade for the town, there is a trade for the color. In the case of identical towns in the pair, after the trade for the color, there is a trade for the right to choose the hero.
6. Restarts 112. On mirror templates 111.
7. Hw rules:
Hill Forts, Obelisks, Library rebuild - checkboxes disabled.
HW_rules, Gameplay changes, Mage Guild rebuild, always two stacks, always built second level - checkboxes enabled.

8. It is allowed to level up and use Vidomina and Isra with expert necromancy.
Building the Necromancy Amplifier, Vampire Lord upgrade, Pixie upgrade, Psychic upgrade is allowed.
Using Diplomacy and Hill Forts is allowed.
9. Other rules are standard.
10. By mutual agreement, any changes to the rules are permitted.

II. Regulations

1. Group stage: 4 groups. 1st and 2nd place advance to the upper bracket. 3rd and 4th place go to the lower bracket. All games are BO1.
2. Playoffs - double elimination.
Upper bracket games are BO3. Grandfinal is BO5 with a score of 1:0.
First round of the lower bracket is BO3, subsequent rounds are BO1. Lower bracket final is BO3.

In the group stage, a win gives 3 points, a draw gives 1 point, a loss gives 0 points.
Places are determined by points. In case of a tie, the following tiebreakers apply in order of priority:
1) Berger coefficient;
2) Head-to-head result;
3) If priority cannot be assigned using the tiebreakers between players, a tiebreaker game is played on the Jebus cross template with a blitz timer of 8-4-2.

Fixed schedule for the group stage. The numbers in the playing pairs are the numbers in the group.
Round 1. 01.08.2020 - 10.08.2020. Pairs: 5-4, 6-3, 7-2, 8-1.
Round 2. 11.08.2020 - 20.08.2020. Pairs: 8-4, 5-3, 6-2, 7-1.
Round 3. 21.08.2020 - 30.08.2020. Pairs: 8-7, 4-3, 5-2, 6-1.
Round 4. 31.08.2020 - 09.09.2020. Pairs: 8-6, 7-3, 4-2, 5-1.
Round 5. 10.09.2020 - 19.09.2020. Pairs: 8-5, 7-6, 3-2, 4-1.
Round 6. 20.09.2020 - 29.09.2020. Pairs: 7-5, 6-4, 8-2, 3-1.
Round 7. 30.09.2020 - 09.10.2020. Pairs: 6-5, 7-4, 8-3, 2-1.

III. Organizational Matters

1. The tournament is unofficial.
2. Tournament host and referee – Xocenk (ICQ: 703804372 Discord: Xocenk#2473). The organizers reserve the right to deny participation in the tournament to a user without public explanation, as well as to make any changes to the regulations and rules during the tournament if necessary.
3. Preliminary: tournament start July 31 - August 1, 2020, registration for the tournament – until July 30 inclusive until 24:00 MSK
4. All tournament games count towards the seasonal rating. The list of tournament reports is also located at the beginning of this thread. For each played match, participants must submit a report and confirmation in this thread, created automatically.
5. Deadlines: one game of the group stage - 10 days, BO1 playoffs – 2 weeks, Best of 3 series - 4 weeks.
6. Immediately after the start of the next stage or round, contact your opponent for a preliminary agreement on the games. To agree means to reach a consensus after negotiations and discussion. An offer without a response will not be considered an agreement.
7. Any temporary issues (with the internet, trips, personal matters) must be reported to the tournament hosts.
8. The preferred time for tournament games is considered daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play during this time, the host will interpret the absence of a game result in favor of their opponent.
9. Saves and HD_Crash_LOG (after crashes) of all matches must be kept until the end of the tournament and presented upon request by the tournament host. In the event of a disconnection, also save separately BATTLEsave.gm2 or BATTLE_non_continuable, if available, which will be loaded to continue the match.
10. The tournament winner will receive a medal under their avatar.
11. 10 thousand rubles in prize money from Kventin, the mod developer. + 1 thousand from Morgot1982
Distribution 50-30-20%.

Key changes in Fresh Mod:
1. Always "good roads" for human players. That is, roads are guaranteed along all possible connections from spawn. (The only exception is on Mix8mm6lm due to the algorithm, there is sometimes only one road from spawn.)
2. Exit to one-way portals is excluded.
3. The probability of "bugged passes" between zones is significantly reduced.
4. At spawn, road blocks have a value no more than 1/3 of the maximum in the zone.
5. Native troops from hives and conservatories.
6. On maps without water, water spells, artifacts, and the navigation skill are excluded.
8. Movement point calculation and transfer between heroes inside the castle.
9. The acquisition of "Town Portal" and "Dimension Door" spells is balanced. Since version 6.2, this works on mirror templates too!
10. Artifacts that give +health and +speed do not affect undead.


Complete list of changes in version 6:
1. Improved random map generator:
- Always "good roads" for human players. - In the starting zones of human players, only mine guards and guards up to 1/3 of the maximum zone value can block the road.
- Exit to one-way portals is excluded. The generator now has 16 two-way portals: 8 standard + 8 entrances from one-way portals.
- The probability of "bugged passes" between zones is significantly reduced.
- The entry point of the road and guard for "wide" monoliths has been fixed.
- The distance between passage guards is at least 1 tile.
2. In conservatories and hives, the player receives not Angels and Wyverns, but level 7 and 6 creatures of their starting town, proportionally to the hit points of Angels and Wyverns.

3. Diplomacy has been returned to the game; it works even with the "HW rules" flag enabled, but with 2 limitations: - neutrals whose total *AI Value* of a stack > 16,000 cannot join; for M and S maps *AI Value* > 4,000; - creatures do not join if there is an undead creature in the hero's army. Examples of maximally joinable stacks: 11 wyverns = 16000/1350; 3 angels = 16000/5019, 5 master genies = 16000/2840, 13 pit lords = 16000/1224, etc.
4. The "First Aid" skill additionally gives all living creatures in the army +1, +2, +3 hit points at the basic, advanced, expert levels.
5. "Eagle Eye" triggers not after the battle, but during it, at the start of each round, when your unit gets the first turn, you can learn a spell that the opponent has cast. The dependence of the skill level on the level of the studied spell has been removed - now even with the basic skill you can learn a level 5 spell.

6. Artifacts that give +health and +speed do not affect undead.
7. In the Hill Fort, you cannot upgrade vampires and levels 6, 7. It can only appear on snow, swamp, lava (only with the "HW Rules" flag set). When the "Gameplay changes" flag is set, the prohibition flag for the appearance of the hill fort is reset.
8. The specialization of Isra and Vidomina has been reduced to 1%. Their usual "leveling" has been restored.
9. Building the Necromancy Amplifier is allowed. Its bonus has been reduced to 2%.
10. Building Vampire Lords is allowed. The Vampire Lord recovers 25% of the damage dealt.
11. Conflux. Upgrading Magma Elementals is allowed. Building upgraded Sprites is allowed. Requires the "Garden of Life" to build.
12. Inferno. Upgrading Pits requires only Mage Guild level 1. Portal of Summoning - does not require a fort, costs 4000.
13. In Tower, the second level is always built.
14. Astral doubles the power of the Hypnosis spell, at any level.

15. Campaign heroes (except Gelu) are allowed (everywhere except mirrors). Dragon's starting army has been changed to the standard Tower starting army. These heroes cannot be selected from the start (similar to Mullich).
16. *AI Value* changed. Efreet Sultans: *2842* (was 1848). Faerie Dragons: *31,000* (was 19580). Monks: *565* (was 485).
17. Mage Guild rebuild is possible from any level (in Rampart, to rebuild MG1, you need to click on the MG roof).
18. The acquisition of "Town Portal" and "Dimension Door" spells is balanced. Since version 6.2, this works on mirror templates too!
With the same tempo of MG construction, the maximum gap in obtaining these spells will be 3 days:
Initial MG construction - 0% chance
1st rebuild - original chance
2nd rebuild - original chance * 2
3rd rebuild - original chance * 3
4th rebuild - 100% chance

19. You can view expendable movement points by holding down the "Alt" key.
20. Using the "E" key, you can exchange between heroes in the town.
21. Neutrals guard objects around them, except resources, treasure chests, and campfires.
22. When hovering over a Scholar, the status bar shows the type of bonus they give - skill, cast, stat.
23. The appearance of the "Conflux" town is allowed in all zones (relevant primarily for JC).
24. In "Conflux", the Grail cannot be built if there is no town with a built *MG5.
25. The "anchor hex" bug has been fixed - Wall of Fire, Force Field can be placed on any available hex.
26. When attacking banks, the description of the guards is shown.
27. In battle, the duration of applied spells is shown.
28. In battle, damage in the number of killed creatures is shown.
29. A hero can enter the Mage Guild without a spell book or money.
30. Extended spell descriptions in the spell book upon right-clicking a spell. Skills, specialization, artifacts, and hero SP are taken into account. Shows - damage from Wall of Fire, number of summoned elementals, number of resurrected HP, cost of TP and DD in MP, etc.
31. In battle, when applying a battle/healing spell, the number of killed/resurrected *creatures is shown.
32. "Anarchy" mode. If the "HW rules" flag is NOT set, then the mod changes marked with a * are disabled from this table.

List of participants as of 30.07 (29 people):
1844 Xocenk
1798 Puzzz0
1791 Herolwy
1769 kamukag3e
1719 Russel_lDHl
1718 Gorbunak
1716 sonic111
1704 Sanin
1701 ЯR
1691 Dima Surmay
1650 AYMAN
1632 Morgot1982
1632 theShevanesian
1588 Мирон
1539 Meo
1538 Grando
1530 Dorsaj
1521 Kexibq2134
1514 Elven_Troll
1481 Matematik
1462 rus12345
1426 gizmo-war222
1390 maxbraga
1300 noangel
1227 igrayukakMogy
n/r Gezelligheid
n/r Denis1980
n/r Valkyrie
n/r Narkos
Gee - declined
In reply to Xocenk
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5 years ago
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3 external dwellings of genies at the respawn and 1 of mages, also found Dimension Door in a scroll and from the overview saw the opponent's movement, thanks to the dragon that showed up at the tavern, upgraded the mages and went to the opponent's main, where the final battle took place, thanks for the game!

Added after 3 minutes
Meo
I think the Griffin Conservatories on U tiles should have troops corresponding not to the Castle of the player taking them, but to the terrain type of that zone!

upd. It's a shame the neutrals don't have a suitable 7th level creature in the Conservatory. .. Although! You could do this: minimum - 30% chance of getting 1 Faerie Dragon, 2nd - 30% Rust Dragon, etc.
Well, that's just some kind of cheese
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сайра / Cyra Start Hero Сайра / Cyra
Сайра / Cyra Main Hero Сайра / Cyra
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
8xm12a
Game Length
135 days
Game Date
8/26/2020
Reported
8/26/2020 8:30 PM
Rating Impact Archived
Мирон 1583 1596 +13 ↑
Valkyrie 1522 1509 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/27/2020 3:36 PM

In reply to Мирон
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5 years ago
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Miron
3 Djinn nests on the starting area and 1 Mage, also found a damage dealer in a scroll and saw the opponent's movement from the overview, thanks to the dragon that appeared in the tavern, I upgraded the Mages and went to the main opponent, where the final battle took place, thanks for the game!

Added 3 minutes ago

This is already some kind of nonsense.

It didn't go too badly - 4 cons and many resources, teleport - from the 4th upgrade, could have bought a Dragon, but preferred another unit, which she later regretted.
The opponent played everything well - I was impressed!

Thank you for the game!
In reply to Puzzz0
5 years ago
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Good game, unlike my opponent... Thanks for the game!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Монер / Monere Start Hero Монер / Monere
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Jebus Cross
Game Length
127 days
Game Date
8/27/2020
Reported
8/27/2020 6:33 PM
Rating Impact Archived
igrayukakMogy 1200 1223 +23 ↑
gizmo-war222 1411 1388 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/30/2020 4:23 PM

In reply to Xocenk
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5 years ago
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The game seemed to be going briskly, even though at first there were almost no cons/hives before reaching the treasure zones. Using luck, I took a second Pandora's box for 9 with giants where the trio turned out to be upgraded, losing all 30 air units and 7 psychics. But that Pandora's box was for the entire land. In the end, the home treasures were collected, the only max Dragon Utopia, and several good relics from the land in the treasure zones. I saw an opponent who had broken through their lift to the center and attacked with a serious advantage in everything; however, Ciel's lack of combat skills spoiled everything, though there was magic and a bunch of psychics.
Thanks for the game.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Фиур / Fiur Start Hero Фиур / Fiur
Циель / Ciele Main Hero Циель / Ciele
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Map Template
Mini-Nostalgia
Game Length
137 days
Game Date
8/27/2020
Reported
8/27/2020 8:55 PM
Rating Impact Archived
Russel_lDHl 1695 1702 +7 ↑
Matematik 1479 1472 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/27/2020 8:59 PM

In reply to Russel_lDHl
5 years ago
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Russel_lDHl
The game seemed to be going briskly, even though at first there were almost no cons/hives before entering the treasure zones. By chance, I took a second Pandora's box with 9 giants where the trio turned out to be upgraded, losing all 30 air units and 7 psychics. But that Pandora's box was for the whole land. In the end, my own same-side treasure zones were collected, the only max Dragon Utopia, and several good relics from the land in the treasure zones. I saw oppa, who had broken through his lift to the center, and attacked with a serious advantage in everything; however, Ciel's lack of combat skills spoiled everything, but there was magic and a bunch of psychics.
Thanks for the game.
Thanks for the game.
In reply to Puzzz0
5 years ago
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Puzzz0
Thank you for the game!
P.S. It would be nice to add the rules of the game to the mirror templates here.
(specifically information about trading and bans).
Thank you for the game!*
Yes, Puzzz0 mentioned some specialrules for mirrors, but we couldn't find them. Please add them if they exist.
In reply to Xocenk
5 years ago
Close game. Actually could lose as well.
Details and a set of random mistakes from both sides lead to this result.
TFP.
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Аин / Aine Main Hero Аин / Aine
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Map Template
6lm10a
Game Length
147 days
Game Date
8/28/2020
Reported
8/28/2020 9:08 AM
Rating Impact Archived
Grando 1506 1531 +25 ↑
_NEO_ 1773 1748 -25 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/6/2020 7:34 PM

In reply to Valkyrie
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5 years ago
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Brown external dwelling and three cons 1+2+3 at the respawn, Dessa in boots, and then Dragon Utopia in super-treasure - stats - КВ - wings - and a march with 18 grey ones to the opponent's elf-second, where Mephala spent the night.

Thanks for the game!
Battle Report Accepted
Синий / Blue
Meo
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Мефала / Mephala Main Hero Мефала / Mephala
Map Template
8xm12a
Game Length
144 days
Game Date
8/29/2020
Reported
8/29/2020 3:12 PM
Rating Impact Archived
Meo 1500 1525 +25 ↑
Sanin 1764 1739 -25 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/14/2020 4:06 PM

In reply to Valkyrie
5 years ago
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In terms of map control and resource gathering, he was ahead, which allowed him to react in time and counter his opponent. Thank you for the game!
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Стракер / Straker Main Hero Стракер / Straker
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Нимусса / Nymus Main Hero Нимусса / Nymus
Map Template
h3dm1
Game Length
127 days
Game Date
8/29/2020
Reported
8/29/2020 5:09 PM
Rating Impact Archived
Xocenk 1855 1856 +1 ↑
noangel 1321 1320 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/29/2020 5:26 PM

In reply to Xocenk
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5 years ago
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Xocenk
He was ahead in exploring zones and the underground, which allowed him to counter his opponent in time.
Thank you for the game!
Confirmed. Thanks for the game.
In reply to Puzzz0
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5 years ago
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Good roads, 3 cons for 8 angels, fast Mage Guild; after two upgrades, a town portal and Flight 5 were found. On turn 131, 10 archangels from two Dragon Utopia zones were settled; on 132, the opponent placed their army on a plot near the Dragon Utopia, which I took using Flight—as it turned out, it was from his treasure zone. Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
Spider
Game Length
132 days
Game Date
8/29/2020
Reported
8/29/2020 6:48 PM
Rating Impact Archived
Мирон 1589 1609 +20 ↑
Dima Surmay 1738 1718 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/30/2020 5:45 PM

In reply to igrayukakMogy
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5 years ago
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igrayukakMogy
Played well, unlike my opponent... Thanks for the game!
Not good, but rather lucky. I got 6 Pandors and they mostly gave experience and gold, only one had a Cons, and fighting Hydra without Oil isn't a great option. Anyway, my friend was just joking around...
Good.
In reply to Мирон
5 years ago
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Miron
Good roads, 3 cons for 8 angels, fast Mage Guild, a town and flight in 5 were found from two upgrades. On 131, 10 archs from two Dragon Utopia were placed; on 132, the opponent exposed an army on a fool's spot not far from the Dragon Utopia, which I took with flight—as it turned out, from his treasure zone. Thanks for the game!
Thanks for the game!
In reply to Valkyrie
User Avatar
5 years ago
TFP
Battle Report Discarded
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
8xm12a
Game Length
142 days
Game Date
8/30/2020
Reported
8/30/2020 8:58 PM

Discarded by organizer on 9/4/2020 5:03 AM

In reply to Valkyrie
User Avatar
5 years ago
Thanks for play!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
8xm12a
Game Length
142 days
Game Date
8/30/2020
Reported
8/30/2020 9:05 PM
Rating Impact Archived
Narkos 1456 1481 +25 ↑
Russel_lDHl 1734 1709 -25 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/30/2020 9:09 PM

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