Skip to content

Posts from [ТУРНИР-SoD] Тест Fresh Mod

No ratings yet — be the first to rate!
Announcement
6 years ago
Auto-translated
I. Rules and Templates

1. The tournament is played on the game version SoD 3.2(4.0) + HD mod of the latest current version + Fresh Mod of the latest version (6.2 at the moment) with the Gameplay Changes checkbox enabled.
2. Game with ОХ by default. By agreement, it can be played without ОХ.
3. Templates:
(1) Anarchy 160% (2) Diamond (3) Mini-Nosta (4) 2SM4d(3) (5) Jebus cross (6) Mix8mm6lm (7) mt_diamond (8) 8xm12a (9) Spider (10) 6LM10b (11) h3dm1.

Attention, template Mix8mm6lm must be downloaded separately via the link. The default in-game version is incorrect!

The right to strike out templates first is determined by a coin toss. The player who "wins the coin toss" chooses who will strike out first.

In a BO3 series, all played templates must be different. Standard striking out, but 3 templates must remain. They are played in turn during the series. In the first game, the template is chosen by the player who lost the coin toss. In the second game, the template is chosen by the other player. If the score is 1:1, the last remaining template is played in the third game.


ОХ limit 115 on all templates except JC (117) and MiniNosta (122).
Timer on all templates 16-8-2.
Roads:
6LM10b, h3dm1, mt_diamond, Diamond, 8xm12a, Spider, Mix8mm6lm - medium.
Jebus cross - fast.
Mini-Nosta, 2SM4d(3) - medium and fast.
Anarchy 160% - all.

4. Town selection: random pair + trade.
The host generates a pair of random towns using a special button. Immediately after generation, each player may demand a regeneration once for 500 gold of a rollback to the opponent. If, during the regeneration, at least one town is repeated, the same player may (but is not obligated to) demand a free regeneration until a new pair of towns appears.
5. After the trade for the town, there is a trade for the color. In the case of identical towns in the pair, after the trade for the color, there is a trade for the right to choose the hero.
6. Restarts 112. On mirror templates 111.
7. Hw rules:
Hill Forts, Obelisks, Library rebuild - checkboxes disabled.
HW_rules, Gameplay changes, Mage Guild rebuild, always two stacks, always built second level - checkboxes enabled.

8. It is allowed to level up and use Vidomina and Isra with expert necromancy.
Building the Necromancy Amplifier, Vampire Lord upgrade, Pixie upgrade, Psychic upgrade is allowed.
Using Diplomacy and Hill Forts is allowed.
9. Other rules are standard.
10. By mutual agreement, any changes to the rules are permitted.

II. Regulations

1. Group stage: 4 groups. 1st and 2nd place advance to the upper bracket. 3rd and 4th place go to the lower bracket. All games are BO1.
2. Playoffs - double elimination.
Upper bracket games are BO3. Grandfinal is BO5 with a score of 1:0.
First round of the lower bracket is BO3, subsequent rounds are BO1. Lower bracket final is BO3.

In the group stage, a win gives 3 points, a draw gives 1 point, a loss gives 0 points.
Places are determined by points. In case of a tie, the following tiebreakers apply in order of priority:
1) Berger coefficient;
2) Head-to-head result;
3) If priority cannot be assigned using the tiebreakers between players, a tiebreaker game is played on the Jebus cross template with a blitz timer of 8-4-2.

Fixed schedule for the group stage. The numbers in the playing pairs are the numbers in the group.
Round 1. 01.08.2020 - 10.08.2020. Pairs: 5-4, 6-3, 7-2, 8-1.
Round 2. 11.08.2020 - 20.08.2020. Pairs: 8-4, 5-3, 6-2, 7-1.
Round 3. 21.08.2020 - 30.08.2020. Pairs: 8-7, 4-3, 5-2, 6-1.
Round 4. 31.08.2020 - 09.09.2020. Pairs: 8-6, 7-3, 4-2, 5-1.
Round 5. 10.09.2020 - 19.09.2020. Pairs: 8-5, 7-6, 3-2, 4-1.
Round 6. 20.09.2020 - 29.09.2020. Pairs: 7-5, 6-4, 8-2, 3-1.
Round 7. 30.09.2020 - 09.10.2020. Pairs: 6-5, 7-4, 8-3, 2-1.

III. Organizational Matters

1. The tournament is unofficial.
2. Tournament host and referee – Xocenk (ICQ: 703804372 Discord: Xocenk#2473). The organizers reserve the right to deny participation in the tournament to a user without public explanation, as well as to make any changes to the regulations and rules during the tournament if necessary.
3. Preliminary: tournament start July 31 - August 1, 2020, registration for the tournament – until July 30 inclusive until 24:00 MSK
4. All tournament games count towards the seasonal rating. The list of tournament reports is also located at the beginning of this thread. For each played match, participants must submit a report and confirmation in this thread, created automatically.
5. Deadlines: one game of the group stage - 10 days, BO1 playoffs – 2 weeks, Best of 3 series - 4 weeks.
6. Immediately after the start of the next stage or round, contact your opponent for a preliminary agreement on the games. To agree means to reach a consensus after negotiations and discussion. An offer without a response will not be considered an agreement.
7. Any temporary issues (with the internet, trips, personal matters) must be reported to the tournament hosts.
8. The preferred time for tournament games is considered daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play during this time, the host will interpret the absence of a game result in favor of their opponent.
9. Saves and HD_Crash_LOG (after crashes) of all matches must be kept until the end of the tournament and presented upon request by the tournament host. In the event of a disconnection, also save separately BATTLEsave.gm2 or BATTLE_non_continuable, if available, which will be loaded to continue the match.
10. The tournament winner will receive a medal under their avatar.
11. 10 thousand rubles in prize money from Kventin, the mod developer. + 1 thousand from Morgot1982
Distribution 50-30-20%.

Key changes in Fresh Mod:
1. Always "good roads" for human players. That is, roads are guaranteed along all possible connections from spawn. (The only exception is on Mix8mm6lm due to the algorithm, there is sometimes only one road from spawn.)
2. Exit to one-way portals is excluded.
3. The probability of "bugged passes" between zones is significantly reduced.
4. At spawn, road blocks have a value no more than 1/3 of the maximum in the zone.
5. Native troops from hives and conservatories.
6. On maps without water, water spells, artifacts, and the navigation skill are excluded.
8. Movement point calculation and transfer between heroes inside the castle.
9. The acquisition of "Town Portal" and "Dimension Door" spells is balanced. Since version 6.2, this works on mirror templates too!
10. Artifacts that give +health and +speed do not affect undead.


Complete list of changes in version 6:
1. Improved random map generator:
- Always "good roads" for human players. - In the starting zones of human players, only mine guards and guards up to 1/3 of the maximum zone value can block the road.
- Exit to one-way portals is excluded. The generator now has 16 two-way portals: 8 standard + 8 entrances from one-way portals.
- The probability of "bugged passes" between zones is significantly reduced.
- The entry point of the road and guard for "wide" monoliths has been fixed.
- The distance between passage guards is at least 1 tile.
2. In conservatories and hives, the player receives not Angels and Wyverns, but level 7 and 6 creatures of their starting town, proportionally to the hit points of Angels and Wyverns.

3. Diplomacy has been returned to the game; it works even with the "HW rules" flag enabled, but with 2 limitations: - neutrals whose total *AI Value* of a stack > 16,000 cannot join; for M and S maps *AI Value* > 4,000; - creatures do not join if there is an undead creature in the hero's army. Examples of maximally joinable stacks: 11 wyverns = 16000/1350; 3 angels = 16000/5019, 5 master genies = 16000/2840, 13 pit lords = 16000/1224, etc.
4. The "First Aid" skill additionally gives all living creatures in the army +1, +2, +3 hit points at the basic, advanced, expert levels.
5. "Eagle Eye" triggers not after the battle, but during it, at the start of each round, when your unit gets the first turn, you can learn a spell that the opponent has cast. The dependence of the skill level on the level of the studied spell has been removed - now even with the basic skill you can learn a level 5 spell.

6. Artifacts that give +health and +speed do not affect undead.
7. In the Hill Fort, you cannot upgrade vampires and levels 6, 7. It can only appear on snow, swamp, lava (only with the "HW Rules" flag set). When the "Gameplay changes" flag is set, the prohibition flag for the appearance of the hill fort is reset.
8. The specialization of Isra and Vidomina has been reduced to 1%. Their usual "leveling" has been restored.
9. Building the Necromancy Amplifier is allowed. Its bonus has been reduced to 2%.
10. Building Vampire Lords is allowed. The Vampire Lord recovers 25% of the damage dealt.
11. Conflux. Upgrading Magma Elementals is allowed. Building upgraded Sprites is allowed. Requires the "Garden of Life" to build.
12. Inferno. Upgrading Pits requires only Mage Guild level 1. Portal of Summoning - does not require a fort, costs 4000.
13. In Tower, the second level is always built.
14. Astral doubles the power of the Hypnosis spell, at any level.

15. Campaign heroes (except Gelu) are allowed (everywhere except mirrors). Dragon's starting army has been changed to the standard Tower starting army. These heroes cannot be selected from the start (similar to Mullich).
16. *AI Value* changed. Efreet Sultans: *2842* (was 1848). Faerie Dragons: *31,000* (was 19580). Monks: *565* (was 485).
17. Mage Guild rebuild is possible from any level (in Rampart, to rebuild MG1, you need to click on the MG roof).
18. The acquisition of "Town Portal" and "Dimension Door" spells is balanced. Since version 6.2, this works on mirror templates too!
With the same tempo of MG construction, the maximum gap in obtaining these spells will be 3 days:
Initial MG construction - 0% chance
1st rebuild - original chance
2nd rebuild - original chance * 2
3rd rebuild - original chance * 3
4th rebuild - 100% chance

19. You can view expendable movement points by holding down the "Alt" key.
20. Using the "E" key, you can exchange between heroes in the town.
21. Neutrals guard objects around them, except resources, treasure chests, and campfires.
22. When hovering over a Scholar, the status bar shows the type of bonus they give - skill, cast, stat.
23. The appearance of the "Conflux" town is allowed in all zones (relevant primarily for JC).
24. In "Conflux", the Grail cannot be built if there is no town with a built *MG5.
25. The "anchor hex" bug has been fixed - Wall of Fire, Force Field can be placed on any available hex.
26. When attacking banks, the description of the guards is shown.
27. In battle, the duration of applied spells is shown.
28. In battle, damage in the number of killed creatures is shown.
29. A hero can enter the Mage Guild without a spell book or money.
30. Extended spell descriptions in the spell book upon right-clicking a spell. Skills, specialization, artifacts, and hero SP are taken into account. Shows - damage from Wall of Fire, number of summoned elementals, number of resurrected HP, cost of TP and DD in MP, etc.
31. In battle, when applying a battle/healing spell, the number of killed/resurrected *creatures is shown.
32. "Anarchy" mode. If the "HW rules" flag is NOT set, then the mod changes marked with a * are disabled from this table.

List of participants as of 30.07 (29 people):
1844 Xocenk
1798 Puzzz0
1791 Herolwy
1769 kamukag3e
1719 Russel_lDHl
1718 Gorbunak
1716 sonic111
1704 Sanin
1701 ЯR
1691 Dima Surmay
1650 AYMAN
1632 Morgot1982
1632 theShevanesian
1588 Мирон
1539 Meo
1538 Grando
1530 Dorsaj
1521 Kexibq2134
1514 Elven_Troll
1481 Matematik
1462 rus12345
1426 gizmo-war222
1390 maxbraga
1300 noangel
1227 igrayukakMogy
n/r Gezelligheid
n/r Denis1980
n/r Valkyrie
n/r Narkos
Gee - declined
In reply to gizmo-war222
6 years ago
Auto-translated
Start new games with the updated version 6_2 of the mod. Download everything here.
Kventin
Freshmod 6.2 is ready, bug fixes:
1. Fixed the ability to use scrolls of levels 4 and 5 without a built Mage Guild.
2. Fixed the appearance of Guard Posts and Dwellings when building the Mage Guild for the first time on mirrored templates.
3. Fixed the appearance of Wizards at the Dragon's lair after loading a save game.
In reply to kamukag3e
User Avatar
6 years ago
Auto-translated
Thank you for playing!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Лабета / Labetha Main Hero Лабета / Labetha
Map Template
Jebus Cross
Game Length
132 days
Game Date
8/22/2020
Reported
8/22/2020 10:44 AM
Rating Impact Archived
Puzzz0 1829 1832 +3 ↑
Valkyrie 1515 1512 -3 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/22/2020 11:17 AM

In reply to Puzzz0
User Avatar
6 years ago
Auto-translated
Puzzz0
Thank you for the game!

Thank you for the game!
In reply to gizmo-war222
6 years ago
Auto-translated
gizmo-war222
08/20/2020 herolwy (Red, Stronghold, Dessa, Dessa) def gizmo-war222 (Blue, Tower, Saira, Saira) 8xm12a 137

This Chinese player, playing as Stronghold, built a Grand Master and controlled the treasure in the Rampart on the first try. Something needs to be adjusted.
And I, playing as Tower, got screwed over.
Good game.
Couldn't do it on the first try. In this mod, you can only get Growth Points and Daily Income after rebuilding.
In reply to Puzzz0
6 years ago
Auto-translated
The demonization with poor army object respawns helped to take the Dragon Utopia earlier without significant losses of warriors.
Thank you for the game!
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Дамакон / Damacon Main Hero Дамакон / Damacon
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Циель / Ciele Main Hero Циель / Ciele
Map Template
h3dm1
Game Length
131 days
Game Date
8/22/2020
Reported
8/22/2020 5:49 PM
Rating Impact Archived
Xocenk 1836 1845 +9 ↑
Morgot1982 1678 1669 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/23/2020 6:45 AM

In reply to Sanin
User Avatar
6 years ago
Auto-translated
Found the market late, reached 124 with 30 cyclopes, 3 greased bears, 15 birds. HI 70 efreets, lost 5 cyclopes and all birds — went in without oil. In the treasure zone I took 2 minimal Dragon Fly Hives, a helmet and a cape of magic. On 127 an opponent appeared with a small army, HI was hard for him, followed by gg.
Thanks for the game.
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Map Template
Jebus Cross
Game Length
131 days
Game Date
8/23/2020
Reported
8/23/2020 12:43 AM
Rating Impact Archived
rus12345 1438 1451 +13 ↑
maxbraga 1390 1377 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/23/2020 11:02 AM

In reply to Xocenk
5 years ago
Auto-translated
Xocenk
Demonstration with poor respawn points on objects helped to take Dragon Utopia earlier without significant losses for the warrior.
Thank you for the game!
1) I didn't see the consul that was opened by the scout in the opponent's city.
2) I started building Mage Guild one day later and since it was in another city, I got Town Portal one day later.
3) In the treasure zone where I went, there turned out to be an endless road, so I didn't manage to reach the city.
4) After loading, I didn't immediately get involved in the game and didn't notice that the portal to my zone had already been broken through and I stood under attack; this was the final mistake. It would have been possible to play longer, but I would have had to surrender Dragon Utopia with KZ and play with 1 hero controlling, and the chances were approaching 0.
Thanks for the game
In reply to rus12345
User Avatar
5 years ago
Auto-translated
rus12345
Found the market late, came out on day 124 with 30 cyclopes, 3 upgraded bears, 15 birds. GO: 70 efreeti, lost 5 cyclopes and all birds - went in without oil. In the treasure zone I took 2 minimal Dragon Fly Hives, a helmet and a cloak - magic resistance. On day 127 an opponent appeared with a small army, he had a tough time with GO, followed by gg.
Thanks for the game.
Thanks for the game
In reply to Xocenk
5 years ago
Auto-translated
I lost a lot of consoles. But it was somehow difficult to reach the computer or certain castles. I started building the 2nd Mage Guild on 126, when I reached the computer. A Dragon Utopia on the spawn with КЗ helped. Around 124, I split my army into 4 directions to get somewhere. In the end, I took the computer and 2 treasure zones. All zones with computers and transitions were in the center, close to each other. The mod generates large spawns and dreary adjacent zones, and then everything is clustered together. Computer spawns: 4 exits and 2 mines. By 132, it became clear that the opponent's affairs were not going well; all that remained was to find the roads and run. On 134, the opponent flooded and surrendered.
Thanks for the game.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Брон / Bron Main Hero Брон / Bron
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Жозефина / Josephine Start Hero Жозефина / Josephine
Эльшар / Elleshar Main Hero Эльшар / Elleshar
Map Template
8xm12a
Game Length
134 days
Game Date
8/23/2020
Reported
8/23/2020 5:41 PM
Rating Impact Archived
Gorbunak 1702 1703 +1 ↑
igrayukakMogy 1225 1224 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/23/2020 6:28 PM

In reply to Gorbunak
5 years ago
Auto-translated
Gorbunak
Gave up a lot of cons. But it was somehow difficult to reach the computer or any castles. Started building the 2nd Mage Guild on day 126, when I reached the computer. Helped by a Dragon Utopia on a respawn with КЗ. Around day 124, I split my army into 4 directions to reach somewhere. Ended up taking the computer and 2 treasure zones. All zones with computers and transitions were in the center, right next to each other. The mod generates large respawns and lengthy adjacent zones, and then everything is clumped together. Computer respawns: 4 exits and 2 mines. By day 132, it became clear that the opponent was not doing well; all that was left was to find the roads and run there. On day 134, the opponent filled up and surrendered.
Thanks for the game.

thanks!
In reply to Gorbunak
5 years ago
Auto-translated
Gorbunak
Started playing because of a decent Necropolis. Scouting in the adjacent zone in Tower revealed a Cap of the Snows. Even though it was very far away, I mounted a week-long march to it, and it decided the outcome of the game. In the GM, I also built up from the second Town Portal rebuild. On day 142, I attempted an attack with Vidomina, but didn't quite make it; decided not to risk it. If the Green Dragon had been blocked in, it would have been left in front of the Castle. On his turn, Greendan covered my main, who had positioned with the army under attack. At that point, I realized I should have held back a bit more, and I still hadn't picked up a couple of Hives. But still, 700 Skeletons and 46 Cyclops defeated 13 Birds, 24 Psychos, 50 Storms, 30 Ice Maidens, even under Magic Immunity.

Thanks for the game!
tfp
In reply to Valkyrie
5 years ago
tfp
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Чарна / Charna Main Hero Чарна / Charna
Победа / Def Победа / Def
ЯR
Синий / Blue
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Вокиал / Vokial Main Hero Вокиал / Vokial
Map Template
2sm4d(3)
Game Length
132 days
Game Date
8/24/2020
Reported
8/24/2020 7:23 PM
Rating Impact Archived
Dorsaj 1463 1487 +24 ↑
ЯR 1720 1696 -24 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/13/2020 1:10 PM

In reply to Dorsaj
User Avatar
5 years ago
Auto-translated
It seems to me that in the Griffin Conservatories, the troops should correspond not to the Castle of the player taking them, but to the terrain type of that zone!

upd. It's a pity the neutrals don't have a suitable 7th level unit for the conservatory. .. Although! You could do it this way: minimum level - 30% chance to get 1 Faerie Dragon, second level - 30% chance for a Rust Dragon, and so on.
In reply to Meo
User Avatar
5 years ago
Auto-translated
Meo
It seems to me that in the Griffin Conservatory, the troops stationed should correspond not to the castle of the capturer, but to the terrain type of that zone!

upd. Too bad the neutrals don't have a suitable 7th level creature in the Conservatory... Although! It could be done like this: minimum - 30% chance of getting 1 Faerie Dragon, level 2 - 30% chance of a Rust Dragon, etc.

Agreed! And without sarcasm, it seems to me that the guardians in such a case should be creatures from that castle )
Not like in HoMM3 - levels 3, 4, 5, but slightly less varied.

Statistics

Welcome our newest member: recijeb