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Posts from [ТУРНИР-SoD] Тест Fresh Mod

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#1
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I. Rules and Templates

1. The tournament is played on SoD version 3.2(4.0) + the latest HD mod version + Fresh Mod of the latest version (6.2 at the moment) with the Gameplay Changes checkbox enabled.
2. Games are played with OH by default. By mutual agreement, games can be played without OH.
3. Templates:
(1) Anarchy 160% (2) Diamond (3) Mini-Nosta (4) 2SM4d(3) (5) Jebus cross (6) Mix8mm6lm (7) mt_diamond (8) 8xm12a (9) Spider (10) 6LM10b (11) h3dm1.

Attention, the Mix8mm6lm template must be downloaded separately via the link. The default version in the game is incorrect!

The right to strike out a template first is determined by a coin toss. The player who "wins the coin toss" chooses who will strike out first.

In a BO3 series, all played templates must be different. Standard striking, but 3 templates must remain. They are played in turn in the series. In the first game, the template is chosen by the player who lost the coin toss. In the second game, the template is chosen by the other player. If the score is 1:1, the last remaining template is played in the third game.


OH limit is 115 on all templates, except JC (117) and MiniNosta (122).
Timer on all templates is 16-8-2.
Roads:
6LM10b, h3dm1, mt_diamond, Diamond, 8xm12a, Spider, Mix8mm6lm - medium.
Jebus cross - fast.
Mini-Nosta, 2SM4d(3) - medium and fast.
Anarchy 160% - all.

4. Town selection is a random pair + trade.
The host generates a random pair of towns via a special button. Immediately after generation, each player may demand a regeneration once for 500 rollback coins against the opponent. If during regeneration at least one town repeats, the same player may (but is not obliged to) demand a free regeneration until a new pair of towns appears.
5. After the trade for the town, there is a trade for color. In case of identical towns in the pair, after the trade for color, there is a trade for the right to choose the hero.
6. Restarts 112. On mirror templates 111.
7. Hw rules:
Hill Forts, Obelisks, Library rebuilding - checkboxes disabled.
HW_rules, Gameplay changes, Mage Guild rebuilding, always two stacks, always built second level - checkboxes enabled.

8. It is allowed to level up and use Vidomina and Isra with expert necromancy.
Building the Necromancy Amplifier, Vampire Lords, Pixie Lords, and Psychic Lords is allowed.
Using Diplomacy and Hill Forts is allowed.
9. Other rules are standard.
10. By mutual agreement, any changes to the rules are permitted.

II. Regulations

1. Group stage: 4 groups. 1st and 2nd places advance to the upper bracket. 3rd and 4th places go to the lower bracket. All games are BO1.
2. Playoffs - double elimination.
Upper bracket games are BO3. The Grandfinal is BO5 starting from a 1:0 score.
The first round of the lower bracket is BO3, subsequent rounds are BO1. The lower bracket final is BO3.

In the group stage, a win awards 3 points, a draw – 1 point, a loss – 0 points.
Places are determined by points earned. In case of a tie in points, additional criteria apply in order of priority:
1) Berger coefficient;
2) Head-to-head result;
3) If priority cannot be determined by additional criteria, a tiebreaker game is played on the Jebus cross template with a blitz timer of 8-4-2.

Fixed schedule for the group stage. The numbers in the playing pairs are the numbers within the group.
Round 1. 01.08.2020 - 10.08.2020. Pairs: 5-4, 6-3, 7-2, 8-1.
Round 2. 11.08.2020 - 20.08.2020. Pairs: 8-4, 5-3, 6-2, 7-1.
Round 3. 21.08.2020 - 30.08.2020. Pairs: 8-7, 4-3, 5-2, 6-1.
Round 4. 31.08.2020 - 09.09.2020. Pairs: 8-6, 7-3, 4-2, 5-1.
Round 5. 10.09.2020 - 19.09.2020. Pairs: 8-5, 7-6, 3-2, 4-1.
Round 6. 20.09.2020 - 29.09.2020. Pairs: 7-5, 6-4, 8-2, 3-1.
Round 7. 30.09.2020 - 09.10.2020. Pairs: 6-5, 7-4, 8-3, 2-1.

III. Organizational Matters

1. The tournament is unofficial.
2. The tournament host and judge is Xocenk (ICQ: 703804372 Discord: Xocenk#2473). The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons, and also to make any changes to the regulations and rules during the tournament if necessary.
3. Tentatively: tournament start is July 31 - August 1, 2020, registration for the tournament – until July 30 inclusive until 24.00 MSK
4. All tournament games count toward the seasonal rating. The list of tournament reports is also located at the beginning of this thread. For each played game, participants must submit a report and confirmation in this thread, created automatically.
5. Time limits: 10 days for one group stage game, 2 weeks for a BO1 playoff game, 4 weeks for a BO3 series.
6. Immediately after the start of the next stage or round, contact your opponent to make a preliminary agreement on games. To agree means to reach a consensus after negotiations and discussion. An offer without a response will not be considered an agreement.
7. Any temporary issues (internet, travel, personal) must be reported to the tournament hosts.
8. The preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play during this time, the host will interpret the absence of a game result in favor of the opponent.
9. Saves and HD_Crash_LOG (after crashes) of all games must be kept until the end of the tournament and presented upon request by the tournament host. In case of a connection loss, also save separately BATTLEsave.gm2 or BATTLE_non_continuable if available, which will be loaded to continue the game.
10. The tournament winner will receive a medal under their avatar.
11. 10 thousand rubles in prize money from Kventin, the mod developer. + 1 thousand from Morgot1982
Distribution 50-30-20%.

Key changes in Fresh Mod:
1. Always "good roads" for human players. That is, roads are guaranteed along all possible connections from respawn. (The only exception is Mix8mm6lm, where due to the algorithm, there is only one road from respawn.)
2. Exit into a one-way portal is excluded.
3. The probability of "bugged passages" between zones is significantly reduced.
4. At respawn, road blocks have a value of no more than 1/3 of the maximum in the zone.
5. Native troops from hives and conservatories.
6. On maps without water, water spells, artifacts, and the Navigation skill are excluded.
8. Movement point calculation and transfer between heroes inside the town.
9. Balanced acquisition of the "Town Portal" and "Dimension Door" spells. As of version 6.2, this also works on mirror templates!
10. Artifacts that grant health and speed bonuses do not affect undead.


Full list of changes in version 6:
1. Improved random map generator:
- Always "good roads" for human players. - In human players' starting zones, only mine guards and guards at 1/3 of the maximum zone value can block the road.
- Exit into a one-way portal is excluded. The generator now has 16 two-way portals: 8 standard + 8 entrances from one-way portals.
- The probability of "bugged passages" between zones is significantly reduced.
- Fixed the entry point of the road and guard for "wide" monoliths.
- The distance between passage guards is at least 1 tile.
2. In conservatories and hives, the player receives not angels and wyverns, but level 7 and 6 creatures of their starting town, proportionally to the  health points of Angels and Wyverns.

3. Diplomacy is returned to the game; it works even with the "HW rules" flag enabled, but with 2 restrictions: - neutrals whose total *AI Value* of the stack > 16,000 cannot join; for M and S maps, *AI Value* > 4,000 - creatures do not join if the hero's army contains undead. Examples of maximum possible joining stacks: 11 wyverns = 16000/1350. ; 3 angels = 16000/5019, 5 pit lords = 16000/2840, 13 pit fiends = 16000/1224, etc.
4. The "First Aid" skill additionally grants all living creatures in the army +1, +2, +3 to health at basic, advanced, and expert levels.
5. "Eagle Eye" triggers not after battle, but during it, at the beginning of each round, when your unit gets its first turn, you can learn a spell that the opponent has cast. The dependence of the skill level on the level of the spell being learned is removed - now even with the basic skill, you can learn a level 5 spell.

6. Artifacts that grant health and speed bonuses do not affect undead.
7. In the Hill Fort, vampires and levels 6 and 7 cannot be upgraded. It can only appear on snow, swamp, lava (only with the "HW Rules" flag enabled). When the "Gameplay changes" flag is set, the flag prohibiting the appearance of the Hill Fort is reset.
8. Isra's and Vidomina's specialization is reduced to 1%. Their regular "leveling" is restored.
9. Building the Necromancy Amplifier is allowed. Its bonus is reduced to 2%.
10. Building Vampire Lords is allowed. The Vampire Lord restores 25% of the damage dealt.
11. Conflux. Upgrading Magic Elementals is allowed. Building upgraded Fairies is allowed. The "Garden of Life" is required for construction.
12. Inferno. Upgrading Pits requires only Mage Guild level 1. Inferno portals do not require a fort and cost 4000.
13. In Tower, the second level is always built.
14. Astral doubles the spell power of Hypnotize at any level.

15. Campaign heroes are allowed (everywhere except mirrors), except Gelu. Dragon's starting army is changed to the standard Tower starting army. These heroes cannot be selected from the start (similar to Mutare).
16. *AI Value* changed. Efreet Sultans: *2842* (was 1848). Faerie Dragons: *31,000* (was 19580). Monks: *565* (was 485).
17. Mage Guild rebuilding is possible from any level (in Rampart, to rebuild Mage Guild level 1, you need to click on the Mage Guild roof).
18. Balanced acquisition of the "Town Portal" and "Dimension Door" spells. As of version 6.2, this also works on mirror templates!
With the same pace of Mage Guild construction, the maximum gap in obtaining these spells will be 3 days:
Initial Mage Guild construction - 0% chance
1st rebuild - original chance
2nd rebuild - original chance * 2
3rd rebuild - original chance * 3
4th rebuild - 100% chance

19. You can view expendable movement points by holding the "Alt" key
20. Pressing the "E" key allows trading between heroes in town
21. Neutrals guard objects around them, except resources, chests, and campfires.
22. When hovering over a Scholar, the status bar shows the type of bonus it grants - skill, cast, stat
23. The "Conflux" town is allowed to appear in all zones (relevant primarily for JC).
24. In "Conflux", the Grail cannot be built if there is no town with a built *Mage Guild level 5*.
25. Fixed the "anchor hex" bug - Fire Wall and Force Field can be placed on any available hex.
26. When attacking banks, the guard description is shown
27. In battle, the duration of applied spells is shown
28. In battle, damage is shown in the number of creatures killed
29. A hero can enter the Mage Guild without a spellbook or money
30. Extended spell descriptions in the spellbook on right-click on a spell. Skills, specialization, artifacts, and the hero's SP are taken into account. Shown - Fire Wall damage, number of summoned elementals, number of resurrected HP, TP and DD cost in MP, etc.
31. In battle, when casting a battle\healing spell, the number of killed\resurrected*creatures is shown
32. "Anarchy" mode. If the "HW rules" flag is NOT set, then mod changes marked with * are disabled from this table.

List of participants as of 30.07 (29 people):
1844 Xocenk
1798 Puzzz0
1791 Herolwy
1769 kamukag3e
1719 Russel_lDHl
1718 Gorbunak
1716 sonic111
1704 Sanin
1701 ЯR
1691 Dima Surmay
1650 AYMAN
1632 Morgot1982
1632 theShevanesian
1588 Мирон
1539 Meo
1538 Grando
1530 Dorsaj
1521 Kexibq2134
1514 Elven_Troll
1481 Matematik
1462 rus12345
1426 gizmo-war222
1390 maxbraga
1300 noangel
1227 igrayukakMogy
n/r Gezelligheid
n/r Denis1980
n/r Valkyrie
n/r Narkos
Gee - declined
ICQ - 703804372
Discord - Xocenk#2473
In reply to Xocenk
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#169
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3 external dwellings of genies at the respawn and 1 of mages, also found Dimension Door in a scroll and from the overview saw the opponent's movement, thanks to the dragon that showed up at the tavern, upgraded the mages and went to the opponent's main, where the final battle took place, thanks for the game!

Added after 3 minutes
Meo
I think the Griffin Conservatories on U tiles should have troops corresponding not to the Castle of the player taking them, but to the terrain type of that zone!

upd. It's a shame the neutrals don't have a suitable 7th level creature in the Conservatory. .. Although! You could do this: minimum - 30% chance of getting 1 Faerie Dragon, 2nd - 30% Rust Dragon, etc.
Well, that's just some kind of cheese
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сайра / Cyra Start Hero Сайра / Cyra
Сайра / Cyra Main Hero Сайра / Cyra
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
8xm12a
Game Length
135 days
Game Date
8/26/2020
Reported
8/26/2020 8:30 PM
Rating Impact Archived
Мирон 1583 1596 +13 ↑
Valkyrie 1522 1509 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/27/2020 3:36 PM

In reply to Мирон
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#170
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Miron
3 Djinn nests on the starting area and 1 Mage, also found a damage dealer in a scroll and saw the opponent's movement from the overview, thanks to the dragon that appeared in the tavern, I upgraded the Mages and went to the main opponent, where the final battle took place, thanks for the game!

Added 3 minutes ago

This is already some kind of nonsense.

It didn't go too badly - 4 cons and many resources, teleport - from the 4th upgrade, could have bought a Dragon, but preferred another unit, which she later regretted.
The opponent played everything well - I was impressed!

Thank you for the game!
предпочитаю SOD (в лобби -Valkyrie-)

icq 755061980
In reply to Puzzz0
#171
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Good game, unlike my opponent... Thanks for the game!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Монер / Monere Start Hero Монер / Monere
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Jebus Cross
Game Length
127 days
Game Date
8/27/2020
Reported
8/27/2020 6:33 PM
Rating Impact Archived
igrayukakMogy 1200 1223 +23 ↑
gizmo-war222 1411 1388 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/30/2020 4:23 PM

In reply to Xocenk
User Avatar
#172
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The game seemed to be going briskly, even though at first there were almost no cons/hives before reaching the treasure zones. Using luck, I took a second Pandora's box for 9 with giants where the trio turned out to be upgraded, losing all 30 air units and 7 psychics. But that Pandora's box was for the entire land. In the end, the home treasures were collected, the only max Dragon Utopia, and several good relics from the land in the treasure zones. I saw an opponent who had broken through their lift to the center and attacked with a serious advantage in everything; however, Ciel's lack of combat skills spoiled everything, though there was magic and a bunch of psychics.
Thanks for the game.
ICQ 99717727 message for game


Шаблон 6LM-8MM mix
Схема шаблона 6LM-8MM mix
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Фиур / Fiur Start Hero Фиур / Fiur
Циель / Ciele Main Hero Циель / Ciele
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Map Template
Mini-Nostalgia
Game Length
137 days
Game Date
8/27/2020
Reported
8/27/2020 8:55 PM
Rating Impact Archived
Russel_lDHl 1695 1702 +7 ↑
Matematik 1479 1472 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/27/2020 8:59 PM

In reply to Russel_lDHl
#173
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Russel_lDHl
The game seemed to be going briskly, even though at first there were almost no cons/hives before entering the treasure zones. By chance, I took a second Pandora's box with 9 giants where the trio turned out to be upgraded, losing all 30 air units and 7 psychics. But that Pandora's box was for the whole land. In the end, my own same-side treasure zones were collected, the only max Dragon Utopia, and several good relics from the land in the treasure zones. I saw oppa, who had broken through his lift to the center, and attacked with a serious advantage in everything; however, Ciel's lack of combat skills spoiled everything, but there was magic and a bunch of psychics.
Thanks for the game.
Thanks for the game.
In reply to Puzzz0
#174
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Puzzz0
Thank you for the game!
P.S. It would be nice to add the rules of the game to the mirror templates here.
(specifically information about trading and bans).
Thank you for the game!*
Yes, Puzzz0 mentioned some specialrules for mirrors, but we couldn't find them. Please add them if they exist.
In reply to Xocenk
#175
Close game. Actually could lose as well.
Details and a set of random mistakes from both sides lead to this result.
TFP.
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Аин / Aine Main Hero Аин / Aine
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Map Template
6lm10a
Game Length
147 days
Game Date
8/28/2020
Reported
8/28/2020 9:08 AM
Rating Impact Archived
Grando 1506 1531 +25 ↑
_NEO_ 1773 1748 -25 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/6/2020 7:34 PM

In reply to Valkyrie
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#176
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Brown external dwelling and three cons 1+2+3 at the respawn, Dessa in boots, and then Dragon Utopia in super-treasure - stats - КВ - wings - and a march with 18 grey ones to the opponent's elf-second, where Mephala spent the night.

Thanks for the game!

Безземельный дон с HeroesPortal, инкогнито.
Battle Report Accepted
Синий / Blue
Meo
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Мефала / Mephala Main Hero Мефала / Mephala
Map Template
8xm12a
Game Length
144 days
Game Date
8/29/2020
Reported
8/29/2020 3:12 PM
Rating Impact Archived
Meo 1500 1525 +25 ↑
Sanin 1764 1739 -25 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/14/2020 4:06 PM

In reply to Valkyrie
#177
Auto-translated
In terms of map control and resource gathering, he was ahead, which allowed him to react in time and counter his opponent. Thank you for the game!
ICQ - 703804372
Discord - Xocenk#2473
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Стракер / Straker Main Hero Стракер / Straker
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Нимусса / Nymus Main Hero Нимусса / Nymus
Map Template
h3dm1
Game Length
127 days
Game Date
8/29/2020
Reported
8/29/2020 5:09 PM
Rating Impact Archived
Xocenk 1855 1856 +1 ↑
noangel 1321 1320 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/29/2020 5:26 PM

In reply to Xocenk
User Avatar
#178
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Xocenk
He was ahead in exploring zones and the underground, which allowed him to counter his opponent in time.
Thank you for the game!
Confirmed. Thanks for the game.
:smile51: ICQ: 677361928
In reply to Puzzz0
User Avatar
#179
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Good roads, 3 cons for 8 angels, fast Mage Guild; after two upgrades, a town portal and Flight 5 were found. On turn 131, 10 archangels from two Dragon Utopia zones were settled; on 132, the opponent placed their army on a plot near the Dragon Utopia, which I took using Flight—as it turned out, it was from his treasure zone. Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
Spider
Game Length
132 days
Game Date
8/29/2020
Reported
8/29/2020 6:48 PM
Rating Impact Archived
Мирон 1589 1609 +20 ↑
Dima Surmay 1738 1718 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/30/2020 5:45 PM

In reply to igrayukakMogy
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#180
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igrayukakMogy
Played well, unlike my opponent... Thanks for the game!
Not good, but rather lucky. I got 6 Pandors and they mostly gave experience and gold, only one had a Cons, and fighting Hydra without Oil isn't a great option. Anyway, my friend was just joking around...
Good.

Скил За инферно
Эксперт Башни Сюда.
КТо боится некра ? сюда Его кто такие некроманты )
_________
Giz

In reply to Мирон
#181
Auto-translated
Miron
Good roads, 3 cons for 8 angels, fast Mage Guild, a town and flight in 5 were found from two upgrades. On 131, 10 archs from two Dragon Utopia were placed; on 132, the opponent exposed an army on a fool's spot not far from the Dragon Utopia, which I took with flight—as it turned out, from his treasure zone. Thanks for the game!
Thanks for the game!
In reply to Valkyrie
User Avatar
#182
TFP
Discord:Narkos#7414
Battle Report Discarded
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
8xm12a
Game Length
142 days
Game Date
8/30/2020
Reported
8/30/2020 8:58 PM

Discarded by organizer on 9/4/2020 5:03 AM

In reply to Valkyrie
User Avatar
#183
Thanks for play!
Discord:Narkos#7414
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
8xm12a
Game Length
142 days
Game Date
8/30/2020
Reported
8/30/2020 9:05 PM
Rating Impact Archived
Narkos 1456 1481 +25 ↑
Russel_lDHl 1734 1709 -25 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/30/2020 9:09 PM

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