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Posts from [ТУРНИР-SoD] Тест Fresh Mod

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Announcement
6 years ago
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I. Rules and Templates

1. The tournament is played on the game version SoD 3.2(4.0) + HD mod of the latest current version + Fresh Mod of the latest version (6.2 at the moment) with the Gameplay Changes checkbox enabled.
2. Game with ОХ by default. By agreement, it can be played without ОХ.
3. Templates:
(1) Anarchy 160% (2) Diamond (3) Mini-Nosta (4) 2SM4d(3) (5) Jebus cross (6) Mix8mm6lm (7) mt_diamond (8) 8xm12a (9) Spider (10) 6LM10b (11) h3dm1.

Attention, template Mix8mm6lm must be downloaded separately via the link. The default in-game version is incorrect!

The right to strike out templates first is determined by a coin toss. The player who "wins the coin toss" chooses who will strike out first.

In a BO3 series, all played templates must be different. Standard striking out, but 3 templates must remain. They are played in turn during the series. In the first game, the template is chosen by the player who lost the coin toss. In the second game, the template is chosen by the other player. If the score is 1:1, the last remaining template is played in the third game.


ОХ limit 115 on all templates except JC (117) and MiniNosta (122).
Timer on all templates 16-8-2.
Roads:
6LM10b, h3dm1, mt_diamond, Diamond, 8xm12a, Spider, Mix8mm6lm - medium.
Jebus cross - fast.
Mini-Nosta, 2SM4d(3) - medium and fast.
Anarchy 160% - all.

4. Town selection: random pair + trade.
The host generates a pair of random towns using a special button. Immediately after generation, each player may demand a regeneration once for 500 gold of a rollback to the opponent. If, during the regeneration, at least one town is repeated, the same player may (but is not obligated to) demand a free regeneration until a new pair of towns appears.
5. After the trade for the town, there is a trade for the color. In the case of identical towns in the pair, after the trade for the color, there is a trade for the right to choose the hero.
6. Restarts 112. On mirror templates 111.
7. Hw rules:
Hill Forts, Obelisks, Library rebuild - checkboxes disabled.
HW_rules, Gameplay changes, Mage Guild rebuild, always two stacks, always built second level - checkboxes enabled.

8. It is allowed to level up and use Vidomina and Isra with expert necromancy.
Building the Necromancy Amplifier, Vampire Lord upgrade, Pixie upgrade, Psychic upgrade is allowed.
Using Diplomacy and Hill Forts is allowed.
9. Other rules are standard.
10. By mutual agreement, any changes to the rules are permitted.

II. Regulations

1. Group stage: 4 groups. 1st and 2nd place advance to the upper bracket. 3rd and 4th place go to the lower bracket. All games are BO1.
2. Playoffs - double elimination.
Upper bracket games are BO3. Grandfinal is BO5 with a score of 1:0.
First round of the lower bracket is BO3, subsequent rounds are BO1. Lower bracket final is BO3.

In the group stage, a win gives 3 points, a draw gives 1 point, a loss gives 0 points.
Places are determined by points. In case of a tie, the following tiebreakers apply in order of priority:
1) Berger coefficient;
2) Head-to-head result;
3) If priority cannot be assigned using the tiebreakers between players, a tiebreaker game is played on the Jebus cross template with a blitz timer of 8-4-2.

Fixed schedule for the group stage. The numbers in the playing pairs are the numbers in the group.
Round 1. 01.08.2020 - 10.08.2020. Pairs: 5-4, 6-3, 7-2, 8-1.
Round 2. 11.08.2020 - 20.08.2020. Pairs: 8-4, 5-3, 6-2, 7-1.
Round 3. 21.08.2020 - 30.08.2020. Pairs: 8-7, 4-3, 5-2, 6-1.
Round 4. 31.08.2020 - 09.09.2020. Pairs: 8-6, 7-3, 4-2, 5-1.
Round 5. 10.09.2020 - 19.09.2020. Pairs: 8-5, 7-6, 3-2, 4-1.
Round 6. 20.09.2020 - 29.09.2020. Pairs: 7-5, 6-4, 8-2, 3-1.
Round 7. 30.09.2020 - 09.10.2020. Pairs: 6-5, 7-4, 8-3, 2-1.

III. Organizational Matters

1. The tournament is unofficial.
2. Tournament host and referee – Xocenk (ICQ: 703804372 Discord: Xocenk#2473). The organizers reserve the right to deny participation in the tournament to a user without public explanation, as well as to make any changes to the regulations and rules during the tournament if necessary.
3. Preliminary: tournament start July 31 - August 1, 2020, registration for the tournament – until July 30 inclusive until 24:00 MSK
4. All tournament games count towards the seasonal rating. The list of tournament reports is also located at the beginning of this thread. For each played match, participants must submit a report and confirmation in this thread, created automatically.
5. Deadlines: one game of the group stage - 10 days, BO1 playoffs – 2 weeks, Best of 3 series - 4 weeks.
6. Immediately after the start of the next stage or round, contact your opponent for a preliminary agreement on the games. To agree means to reach a consensus after negotiations and discussion. An offer without a response will not be considered an agreement.
7. Any temporary issues (with the internet, trips, personal matters) must be reported to the tournament hosts.
8. The preferred time for tournament games is considered daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play during this time, the host will interpret the absence of a game result in favor of their opponent.
9. Saves and HD_Crash_LOG (after crashes) of all matches must be kept until the end of the tournament and presented upon request by the tournament host. In the event of a disconnection, also save separately BATTLEsave.gm2 or BATTLE_non_continuable, if available, which will be loaded to continue the match.
10. The tournament winner will receive a medal under their avatar.
11. 10 thousand rubles in prize money from Kventin, the mod developer. + 1 thousand from Morgot1982
Distribution 50-30-20%.

Key changes in Fresh Mod:
1. Always "good roads" for human players. That is, roads are guaranteed along all possible connections from spawn. (The only exception is on Mix8mm6lm due to the algorithm, there is sometimes only one road from spawn.)
2. Exit to one-way portals is excluded.
3. The probability of "bugged passes" between zones is significantly reduced.
4. At spawn, road blocks have a value no more than 1/3 of the maximum in the zone.
5. Native troops from hives and conservatories.
6. On maps without water, water spells, artifacts, and the navigation skill are excluded.
8. Movement point calculation and transfer between heroes inside the castle.
9. The acquisition of "Town Portal" and "Dimension Door" spells is balanced. Since version 6.2, this works on mirror templates too!
10. Artifacts that give +health and +speed do not affect undead.


Complete list of changes in version 6:
1. Improved random map generator:
- Always "good roads" for human players. - In the starting zones of human players, only mine guards and guards up to 1/3 of the maximum zone value can block the road.
- Exit to one-way portals is excluded. The generator now has 16 two-way portals: 8 standard + 8 entrances from one-way portals.
- The probability of "bugged passes" between zones is significantly reduced.
- The entry point of the road and guard for "wide" monoliths has been fixed.
- The distance between passage guards is at least 1 tile.
2. In conservatories and hives, the player receives not Angels and Wyverns, but level 7 and 6 creatures of their starting town, proportionally to the hit points of Angels and Wyverns.

3. Diplomacy has been returned to the game; it works even with the "HW rules" flag enabled, but with 2 limitations: - neutrals whose total *AI Value* of a stack > 16,000 cannot join; for M and S maps *AI Value* > 4,000; - creatures do not join if there is an undead creature in the hero's army. Examples of maximally joinable stacks: 11 wyverns = 16000/1350; 3 angels = 16000/5019, 5 master genies = 16000/2840, 13 pit lords = 16000/1224, etc.
4. The "First Aid" skill additionally gives all living creatures in the army +1, +2, +3 hit points at the basic, advanced, expert levels.
5. "Eagle Eye" triggers not after the battle, but during it, at the start of each round, when your unit gets the first turn, you can learn a spell that the opponent has cast. The dependence of the skill level on the level of the studied spell has been removed - now even with the basic skill you can learn a level 5 spell.

6. Artifacts that give +health and +speed do not affect undead.
7. In the Hill Fort, you cannot upgrade vampires and levels 6, 7. It can only appear on snow, swamp, lava (only with the "HW Rules" flag set). When the "Gameplay changes" flag is set, the prohibition flag for the appearance of the hill fort is reset.
8. The specialization of Isra and Vidomina has been reduced to 1%. Their usual "leveling" has been restored.
9. Building the Necromancy Amplifier is allowed. Its bonus has been reduced to 2%.
10. Building Vampire Lords is allowed. The Vampire Lord recovers 25% of the damage dealt.
11. Conflux. Upgrading Magma Elementals is allowed. Building upgraded Sprites is allowed. Requires the "Garden of Life" to build.
12. Inferno. Upgrading Pits requires only Mage Guild level 1. Portal of Summoning - does not require a fort, costs 4000.
13. In Tower, the second level is always built.
14. Astral doubles the power of the Hypnosis spell, at any level.

15. Campaign heroes (except Gelu) are allowed (everywhere except mirrors). Dragon's starting army has been changed to the standard Tower starting army. These heroes cannot be selected from the start (similar to Mullich).
16. *AI Value* changed. Efreet Sultans: *2842* (was 1848). Faerie Dragons: *31,000* (was 19580). Monks: *565* (was 485).
17. Mage Guild rebuild is possible from any level (in Rampart, to rebuild MG1, you need to click on the MG roof).
18. The acquisition of "Town Portal" and "Dimension Door" spells is balanced. Since version 6.2, this works on mirror templates too!
With the same tempo of MG construction, the maximum gap in obtaining these spells will be 3 days:
Initial MG construction - 0% chance
1st rebuild - original chance
2nd rebuild - original chance * 2
3rd rebuild - original chance * 3
4th rebuild - 100% chance

19. You can view expendable movement points by holding down the "Alt" key.
20. Using the "E" key, you can exchange between heroes in the town.
21. Neutrals guard objects around them, except resources, treasure chests, and campfires.
22. When hovering over a Scholar, the status bar shows the type of bonus they give - skill, cast, stat.
23. The appearance of the "Conflux" town is allowed in all zones (relevant primarily for JC).
24. In "Conflux", the Grail cannot be built if there is no town with a built *MG5.
25. The "anchor hex" bug has been fixed - Wall of Fire, Force Field can be placed on any available hex.
26. When attacking banks, the description of the guards is shown.
27. In battle, the duration of applied spells is shown.
28. In battle, damage in the number of killed creatures is shown.
29. A hero can enter the Mage Guild without a spell book or money.
30. Extended spell descriptions in the spell book upon right-clicking a spell. Skills, specialization, artifacts, and hero SP are taken into account. Shows - damage from Wall of Fire, number of summoned elementals, number of resurrected HP, cost of TP and DD in MP, etc.
31. In battle, when applying a battle/healing spell, the number of killed/resurrected *creatures is shown.
32. "Anarchy" mode. If the "HW rules" flag is NOT set, then the mod changes marked with a * are disabled from this table.

List of participants as of 30.07 (29 people):
1844 Xocenk
1798 Puzzz0
1791 Herolwy
1769 kamukag3e
1719 Russel_lDHl
1718 Gorbunak
1716 sonic111
1704 Sanin
1701 ЯR
1691 Dima Surmay
1650 AYMAN
1632 Morgot1982
1632 theShevanesian
1588 Мирон
1539 Meo
1538 Grando
1530 Dorsaj
1521 Kexibq2134
1514 Elven_Troll
1481 Matematik
1462 rus12345
1426 gizmo-war222
1390 maxbraga
1300 noangel
1227 igrayukakMogy
n/r Gezelligheid
n/r Denis1980
n/r Valkyrie
n/r Narkos
Gee - declined
In reply to Narkos
User Avatar
6 years ago
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Took 121 consuls and killed the Moon Guard at the Castle.
Thanks for the game!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Луна / Luna Main Hero Луна / Luna
Map Template
Mirror Diamond
Game Length
121 days
Game Date
8/1/2020
Reported
8/1/2020 6:46 PM
Rating Impact Archived
sonic111 1708 1716 +8 ↑
Gezelligheid 1513 1505 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/1/2020 9:57 PM

In reply to sonic111
6 years ago
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sonic111
Took the 121 Consul 3 and killed the Moon near the Castle.
Thanks for the game!
I played the Moon poorly; I only took the 1-unit Consul on turn 121 and stalled while building up, which is where I got overwhelmed. There were no more good moves available after that.

Thanks!
In reply to Gezelligheid
User Avatar
6 years ago
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My opponent entered my zone with no mana, and I had 11 bears. Thanks for the game!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Аламар / Alamar Main Hero Аламар / Alamar
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Энаин / Aenain Main Hero Энаин / Aenain
Map Template
2sm4d(3)
Game Length
122 days
Game Date
8/2/2020
Reported
8/2/2020 9:12 AM
Rating Impact Archived
sonic111 1711 1724 +13 ↑
Morgot1982 1666 1653 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/3/2020 7:08 AM

In reply to sonic111
6 years ago
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sonic111
My opponent entered my zone without mana, while I had 11 bears.
Thanks for the game!
Something about archers being a big problem for Conflux. Last time I flooded the bottom trying to break into my secondary through Beholders. This time, medusas and a bunch of Orc Chiefs. And I considered it too late to head to my own secondaries on day 121. I thought I could take something from the opponent with 10 spell power, and pick up something in their secondary along the way. I knew they only had one secondary taken. I also counted on diplomacy, which I found at a Scholar, but the mobs screwed me over, and I ended up wasting all my mana, and the secondary turned out to be exactly the one where 11 Bears were hanging out with Alamar (Earth). The post-mortem showed I had zero chance from the start. The opponent has 3 Griffin Conservatories, a respawn, an external Bear dwelling, a Dragon Utopia, and as the cherry on top — Alamar with Earth and Logistics.
Thanks for the game.
In reply to Gezelligheid
User Avatar
6 years ago
TFP
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Изра / Isra Main Hero Изра / Isra
Поражение / Lose Поражение / Lose
Башня / Tower Faction Башня / Tower
Сайра / Cyra Start Hero Сайра / Cyra
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Map Template
6lm10a
Game Length
142 days
Game Date
8/4/2020
Reported
8/4/2020 1:17 PM
Rating Impact Archived
Narkos 1520 1515 -5 ↓
Puzzz0 1795 1800 +5 ↑
Rated Sep 28, 2022

Accepted by opponent on 8/4/2020 1:25 PM

In reply to Xocenk
6 years ago
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The seed is terrible; everything is filled with treasures in the swamps, snows, and sands. The roads to treasure villages are very long and blocked by wild creatures. The entire game was focused on building up the GM. In the 3rd week, after building TP, I invested a bit into Tant to take the Dragon Utopia. Almost assembled PKN. On 134, I built DD and started thinking about how to finally reach some Castle opa. After the Dragon Utopia, Tant became a bit intimidating with his stats and +3 necklace, so the opp surrendered.
Thanks for the game!
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Фиона / Fiona Start Hero Фиона / Fiona
Адела / Adela Main Hero Адела / Adela
Map Template
h3dm1
Game Length
134 days
Game Date
8/3/2020
Reported
8/4/2020 1:18 PM
Rating Impact Archived
Gorbunak 1686 1690 +4 ↑
gizmo-war222 1399 1395 -4 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/4/2020 4:56 PM

In reply to Gorbunak
User Avatar
6 years ago
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Gorbunak
Something terrible happened, everything was in treasures in swamps, snow, and sand. The paths to the treasure villages are very long and have wild blocks. The whole game was focused on building a GM. In the 3rd week after building the TP, I invested a little in Tanta to get a Utopia. I almost completed the PKN. On day 134, I built a DD and started thinking about how to reach some kind of Castle. After the Utopia, Tanta slightly intimidated with his stats and +3 amulet, so the opponent surrendered.
Thanks for the game!

I don't know how you managed to build something, but you took a starter, and I was saying that banning 3 heroes is better than just trading for a hero later.
And secondly, you didn't give me a pass.
This bothers me more.
And thirdly, I didn't feel like playing anymore.
Good.
In reply to Xocenk
User Avatar
6 years ago
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Thank you for playing!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Арлак / Arlach Main Hero Арлак / Arlach
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Адела / Adela Start Hero Адела / Adela
Адела / Adela Main Hero Адела / Adela
Map Template
h3dm1
Game Length
137 days
Game Date
8/5/2020
Reported
8/5/2020 2:18 AM
Rating Impact Archived
noangel 1273 1298 +25 ↑
Elven_Troll 1538 1513 -25 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/5/2020 2:10 PM

6 years ago
Auto-translated
Discovered that the change doesn't work on mirrored templates! Keep this in mind.

18. The acquisition of the "Town Portal" and "Dimension Door" spells has been rebalanced.
With the same construction rate for the Guildhall, the maximum difference in acquiring these spells will be 3 days:
Initial Guildhall construction - 0% chance
1st reconstruction - original chance
2nd reconstruction - original chance * 2
3rd reconstruction - original chance * 3
4th reconstruction - 100% chance
In reply to noangel
6 years ago
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noangel
Thank you for the game!

Thank you for the game!
In reply to Gezelligheid
User Avatar
6 years ago
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Thank you for playing!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Димер / Deemer Main Hero Димер / Deemer
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Гурниссон / Gurnisson Start Hero Гурниссон / Gurnisson
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Map Template
h3dm1
Game Length
134 days
Game Date
8/5/2020
Reported
8/5/2020 9:59 PM
Rating Impact Archived
Puzzz0 1792 1805 +13 ↑
Russel_lDHl 1745 1732 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/5/2020 10:11 PM

In reply to Puzzz0
User Avatar
6 years ago
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Puzzz0
Thank you for the game!
Fast-paced match.
At first, everything was going well, until I noticed the scroll containing the Town Portal.
I visited my opponent, but he had leveled up his Dimmer and gathered a good number of bears. I left to look for better opportunities, but didn't find any.
Thank you for the game; it was a well-deserved victory.
In reply to Gezelligheid
User Avatar
6 years ago
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I adjusted the plan to reach level 117 (after reviewing some papal streams) and lost in a pre-max Hive without a checkpoint; otherwise, it wouldn't have worked.
TFP!
Battle Report Accepted
Красный / Red
Meo
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Поражение / Lose Поражение / Lose
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
117 days
Game Date
8/6/2020
Reported
8/6/2020 12:38 PM
Rating Impact Archived
Meo 1547 1539 -8 ↓
_NEO_ 1723 1731 +8 ↑
Rated Sep 28, 2022

Accepted by opponent on 8/6/2020 3:04 PM

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