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#544
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Business comes before personal preferences. We, as player characters, can handle almost any task without much mental effort, except for those that are completely absurd or could have negative long-term consequences (like those that are clearly problematic from a legal standpoint). And if some random person demands that we show all our certificates before giving us a task, we can say anything to get them to pay up. Or we can just ignore them if they are a fanatic.
My sword, my trusted ally, unphased by my aspect.
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#545
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An organization that accepts certain types of tasks and characters may repel another type of character. For example, if an organization hires open slave owners (or is even run by them), black mages, and demonologists, how would you justify working for such people as an Artherian?
But we already know for sure that we already have slave owners. So, if you are an Artherian, you shouldn't be too fanatical about it, and nothing will change.
Black mages and demonologists – yes, I agree about the nuance, especially regarding the latter. But, I hope no one plans to create them, otherwise it will be too contrasting.
Can a skeleton have flesh and so on?
Bought meat at the store and tied it with ropes – it's a convenient way to dry it out on a long journey.
 

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#547
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Revan, do experience bonuses work for all types of creatures, like Philosophers and Sadists?
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#549
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But we already know for sure that slave owners exist in our world. So, if you're an Arteryian, and not too fanatical about it, nothing will change.
That's why I wrote about open slave owners versus those who keep it a secret. Think about it: why would an Arteryian character work with (or even for) someone like that without a very good reason? And there isn't really a reason (unless he himself is a slave), considering that the player organization is far from the only employer in this world. A fanatical one would try to free the slaves. A non-fanatical one would simply find another job.
Business comes before likes and dislikes. As player characters, we can take on almost any task without much mental effort, except for the truly insane ones.
Far from every character will take on any task without mental effort. For example, in a conflict between two countries, one of which is where the character's family lives, it would be strange for him to support the other side, if he loves his parents. It would also be strange for an Arteryian to take on quests against Reginalve, unless he is some kind of very special heresiarch.
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#550
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If the GM allows players to choose any origin for a full-fledged game, while strictly forcing everyone into a specific city of a specific faction, it means that, in their vision, everything should work smoothly within the game. And someone here mentioned (I think even you), that the narrative implies that the city/country doesn't plan on going out of its way to appease the church.
As for the nuances of roleplaying individual characters, that's up to the players and their characters. In my opinion, for party content, at least, it's assumed that no idiot will run around the base with their tongue hanging out, wielding an axe, and shouting that they're going to liberate everyone. But as experienced players, I think we have enough competence to create adequate characters, regardless of their origin.
My sword, my trusted ally, unphased by my aspect.
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#551
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In short, I give you three days to decide what this organization will be and what its goals are (if it has any); otherwise, I will assign you to forced service under Empress Airisufira with all the consequences that entails. I remember that this concept was very well received in RI3.
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Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария
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#552
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I'll be back in three days, bye everyone.

Whatever
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#553
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I'll go even further: if you don't deliberately role-play as an obnoxious fanatic, in most cases, the character's background doesn't need to be reflected in their role-playing. Do any of us in real life specifically avoid buying German products because those damned fascists did something there and then? Does anyone refuse to buy a German car or work at a branch of a German company for that reason? No – we work, we buy, we drive, we fly to Italy every weekend for sales, we buy Finnish products in Imatra.
I see absolutely no point in creating entities in advance and rejecting everything, especially other people's role-playing. Provided, I repeat, that no one is role-playing as an obnoxious person.
My sword, my trusted ally, unphased by my aspect.
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#554
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If the GM allows players to choose any origin for a full-fledged game, while strictly forcing everyone into a specific city belonging to a specific Faction, it means that, in his vision, everything should work smoothly within the game. And someone here wrote (I think even you did) that the narrative implies that the city/country doesn't plan on making significant concessions to the church.
The GM gave us the setting and described the characters. And how to generate these characters. Many of these characters are in conflict with each other. And the GM gave us the task of creating an organization that must define its attitude towards all of this. What it represents. And Airisufir is just a starting point where the squad might pass through. We don't have a base there. Nothing prevents it from being a cult of demon worshipers, which they are unlikely to welcome here.
And the nuances of role-playing individual characters are in the hands of the players, whose characters they are. In my opinion, for party content, at least, it is assumed that no idiot will run around the base with his tongue hanging out, wielding an axe, and shouting that he is now going to liberate everyone. But as experienced players, I think we have enough competence to create adequate characters, regardless of their origin.
It is precisely for these nuances that a clearly defined picture of the organization is needed. So that the players' characters do not have to engage in mental gymnastics or leave because the leader of the "squad, who is just a businessman," suddenly made a choice that contradicts the character's philosophy. A choice that would not be a surprise with a normally described organization, but rather what you described. There is no organization that would suit every hero. That is why clear and sufficiently detailed information is necessary, and not phrases in the spirit of "oh, everyone fits in with us, and if they suddenly turn out to be unsuitable, then it's your problem that I said they fit in."
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#555
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That's why I wrote about open slave owners versus those who keep it a secret. Think about it: why would an Arteryian character work with (or even for) someone like that without a very good reason? And there isn't really a reason (unless he himself is a slave), considering that the player organization is far from the only employer in this world. A fanatical character would try to free the slaves. A non-fanatical one would simply find another job.
Not every character will take on just any task without giving it some thought. For example, in a conflict between two countries, one of which is where the character's family lives, it would be strange for him to support the other side if he loves his parents. It would also be strange for an Arteryian to take on quests against Reginalve in such situations, unless he is some kind of very special heresiarch.
Okay, I suppose I agree. I'm waiting for comments from Locken, to see if he's an open slave owner or not (otherwise, I might have to choose a dynastic religion instead of the Arteryian one... No, formally, I would become even stronger that way, but I still don't really want to, I've already settled on it and included it in the quest).
 

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#556
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The bare minimum goal of any organization that isn't fanatically evil (and doesn't have political goals) is to make money in a thriving country that needs workers, which is the situation we find ourselves in. In our case, this means fulfilling contracts, plus likely some additional mechanic in the form of production (a stat that increases productivity + the "vibes" of Tiaral). Any character would be suitable for such an organization. The "rules" in this case boil down to the simplest common sense of joint cooperation. If you have questions about specific cases, such as, "will we burn down an orphanage if we get paid for it?", we can discuss these specifics right now without any problems. I, for example, wouldn't burn it down.

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is he openly a slave owner or not?
Of course. And I don't see any reason why this should bother anyone. Servants certainly wouldn't bother you, even if they weren't paid a single penny. And what does "open" or "closed" mean? Keeping slaves in a closet or wearing them as scarves over their collars? Nonsense.
My sword, my trusted ally, unphased by my aspect.
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#557
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It would be cool to create a similar mechanic to summoning heroes in some expansion, but instead, summon past player characters from other universes.

Whatever
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#558
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Ugh, time flies so fast; it feels like it was just July 16th, and now it's the 19th, ugh. Old age is just around the corner.
I should create something similar to the hero summoning mechanic in an expansion, but instead, summon past player characters from other universes.
By the way, I don't remember exactly, but I think I wanted to create a multiversal hero summoning mechanic in my expansion. Although, it's more likely to be within the scope of my own universes, but still, you could summon heroes from the future, etc.
 

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#559
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- Hey, you, you finally woke up. You were trying to illegally cross the border of Airisufir, weren't you? You got caught right in an imperial ambush, just like that blonde guy.
- Damn lizardmen. Airisufir was a good place before you showed up. The Empress was beautiful and lazy. If they weren't hunting slave traders and non-humans, I would have stolen that horse and been back home in Eishi already.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария