Posts from 🎀 Wisteria 🎀
Auto-translated
An organization that accepts certain types of tasks and characters may repel another type of character. For example, if an organization hires open slave owners (or is even run by them), black mages, and demonologists, how would you justify working for such people as an Artherian?
Black mages and demonologists – yes, I agree about the nuance, especially regarding the latter. But, I hope no one plans to create them, otherwise it will be too contrasting.
Can a skeleton have flesh and so on?
e si ieu muoir, er mi grans deliuriers
But we already know for sure that slave owners exist in our world. So, if you're an Arteryian, and not too fanatical about it, nothing will change.
Business comes before likes and dislikes. As player characters, we can take on almost any task without much mental effort, except for the truly insane ones.
As for the nuances of roleplaying individual characters, that's up to the players and their characters. In my opinion, for party content, at least, it's assumed that no idiot will run around the base with their tongue hanging out, wielding an axe, and shouting that they're going to liberate everyone. But as experienced players, I think we have enough competence to create adequate characters, regardless of their origin.
I see absolutely no point in creating entities in advance and rejecting everything, especially other people's role-playing. Provided, I repeat, that no one is role-playing as an obnoxious person.
If the GM allows players to choose any origin for a full-fledged game, while strictly forcing everyone into a specific city belonging to a specific Faction, it means that, in his vision, everything should work smoothly within the game. And someone here wrote (I think even you did) that the narrative implies that the city/country doesn't plan on making significant concessions to the church.
And the nuances of role-playing individual characters are in the hands of the players, whose characters they are. In my opinion, for party content, at least, it is assumed that no idiot will run around the base with his tongue hanging out, wielding an axe, and shouting that he is now going to liberate everyone. But as experienced players, I think we have enough competence to create adequate characters, regardless of their origin.
That's why I wrote about open slave owners versus those who keep it a secret. Think about it: why would an Arteryian character work with (or even for) someone like that without a very good reason? And there isn't really a reason (unless he himself is a slave), considering that the player organization is far from the only employer in this world. A fanatical character would try to free the slaves. A non-fanatical one would simply find another job.
Not every character will take on just any task without giving it some thought. For example, in a conflict between two countries, one of which is where the character's family lives, it would be strange for him to support the other side if he loves his parents. It would also be strange for an Arteryian to take on quests against Reginalve in such situations, unless he is some kind of very special heresiarch.
Added 3 minutes later
is he openly a slave owner or not?
I should create something similar to the hero summoning mechanic in an expansion, but instead, summon past player characters from other universes.
- Damn lizardmen. Airisufir was a good place before you showed up. The Empress was beautiful and lazy. If they weren't hunting slave traders and non-humans, I would have stolen that horse and been back home in Eishi already.