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Posts from NCF – Extended list of Neutral creatures. Auto-translated

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#2123
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Hmm. There are some tables listing occupied creatures in the NCF Core; I thought that might be the reason. But, of course, it could be more complicated.
 

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#2124
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And if the issue is specifically with slots 190 and 191, then there are absolutely no problems in changing them to any other unused slot (and one that isn't marked on that forum) – it's not a problem at all; just edit the text in 4 places, and it will work.

Right now, those slots are free for me, which is why I chose them.
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#2125
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vasik
Ah, if the issue is specifically with IDs 190 and 191, then there's no problem at all in changing them to any other unused ID (and one that isn't marked on that forum) – it's not a problem at all. You just need to edit the text in 4 places, and that's it; it will work.

It's just that, at the moment, I personally have these slots free, which is why I chose them.

Well, the fact that they are free for someone is understandable, but you can't do it that way... because there are maps and scenarios in which the ranges of creatures are hardcoded in the scripts... and it can break the logic when playing through the map... for example, 190 is some kind of weak, low-level undead creature, and someone makes, for example, a 7th-level creature of flesh and blood under that ID... and if the creature that the map author intended to be spawned and reproduced under the number 190, then in the end some object or area of the map will become impassable!
С уважением, Psatkha (Псатха)

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#2126
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So, these are the problems of those who define the NCF ranges for creatures. The order of IDs doesn't sort creatures by level, strength, or anything else, and even without these "horses and cars," a map creator will still encounter the aforementioned issue... unless they have IDs 190 and 191. But do they exist? Or where are they? Another thing is, if you need to add a creature, you can take a higher, free ID to avoid conflicts. However, currently, there are conflicts with creatures that can't be downloaded because the links are broken, the authors have abandoned them, or something else. In any case, if needed, you can fix the text in 4 places, and that's it – new IDs instead of 190 and 191.
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#2127
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vasik
That's the problem of those who define the NCF creature ranges. The order of IDs doesn't sort creatures by level, strength, or anything else, and such a map creator will have the aforementioned issue even without these horses and machines... if they don't have 190 and 191. But do they exist? Or where are they?

Another thing, if you need to take a higher free ID to add a creature so that it doesn't overlap, that's possible, just pick the numbers. Currently, there's an overlap with creatures that can't be downloaded because the links are broken, the authors have abandoned them, or something else. In any case, if needed, you can fix the text in 4 places, and that's it, new IDs instead of 190 and 191.

All these creatures are available for download in the first post of this thread! They are all in the Mega-pack...

What prevents you from using the free slots?!
С уважением, Psatkha (Псатха)

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#2128
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It's hard to tell which ones are available there.
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#2129
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vasik
It's hard to tell which ones are available...

I mean... you need to look here, and then look at the end of that thread in the messages; the moderator just isn't very quick to update the data!

But from 800 onwards, they are definitely available...

Zehir1312 has reserved the range from 513 to 550 inclusive!

Respected comrade RedHeavenHero has reserved the range from 600 to 606 inclusive!

Respected comrade Lokken has reserved the range (on my page, I only managed to publish three icons at the time, as I had already contributed some of my work; the material for the rest was partially lost, but not completely - I haven't had time to check all the external disks and flash drives for the necessary content) from 760 to 774 inclusive!

By the way, (194 to 196) - these are the slots I marked for the ifrits... the flash drive with my work on them is irrevocably lost, so I'll have to look for them here in the thread... I remember someone posting ifrits!
С уважением, Psatkha (Псатха)

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#2130
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I have an idea: create creatures of level 8-10. Basically, you just need to repaint the existing level 7 creatures in different colors and give them different stats. Similar to the creatures in Warlock with two daggers (level 10 is the maximum upgrade level: https://c2n.me/48aIqG9). Each creature should have a minimum speed of 8 and a minimum initiative of 11. Creatures: 1) Supreme Archangel (repaint in light blue) Attack: 50 Defense: 50 Shots: 0 Damage: 85-85 Speed: ? Initiative: ? Flying: yes Health: 750 Abilities: * Living creature * Immunity (fire, water) * Immunity to mind control * Magic resistance (deflection), if not, then unicorn aura * Aura of courage * 3 angelic resurrections * Retaliation 2) Diamond Dragon (repaint in blue) Attack: 46 Defense: 46 Shots: 0 Damage: 70-85 Speed: ? Initiative: ? Flying: yes Health: 750 Abilities: * Living creature * Immunity to mind control * Immunity to (water, earth, fire, air) * Immunity to (weakness, frailty, blindness, slow) * Unicorn aura * Blinding attack * Large shield * Shield wall 3) Super Thunderer (repaint in "silver-gray" color) Attack: 42 Defense: 42 Shots: 24 Damage: 70-85 Speed: ? Initiative: ? Flying: no Health: 900 Abilities: * Living creature * Ranged attacker, no penalty in melee * Immunity to mind control * Immunity to Air * Lightning strike (infinite), summon storm (infinite) * Magic resistance (deflection), if not, then unicorn aura * Large shield * Accurate shot * Double shot 4) Hell Baron (repaint in yellow) Attack: 45 Defense: 47 Shots: 0 Damage: 55-70 Speed: ? Initiative: ? Flying: yes Health: 900 Abilities: * Living creature * Retaliation * Strike of Sorrow * Curse * Stun * Immunity to (fire, earth) * Magic resistance (deflection), if not, then unicorn aura * Attack of fear * Immunity to mind control 5) Blood Dragon (repaint the spectral dragon in pink) Attack: 35 Defense: 33 Shots: 0 Damage: 48-85 Speed: ? Initiative: ? Flying: yes Health: 600 Abilities: * Undead * Vampirism * Death gaze * Attack of fear * Immunities (water, air, earth, fire) * Death strike 6) Dracolich (repaint the spectral dragon in dark green) Attack: 55 Defense: 55 Shots: 10 Damage: 60-90 Speed: ? Initiative: ? Flying: yes Health: 1500 Abilities: * Undead * Death gaze * Incorporeal * Unicorn aura * Ranged attacker, no penalty in melee * Lich's shot * Dragon's breath * Animal poison 7) Dark Dragon (repaint in light brown) Attack: 44 Defense: 44 Shots: 0 Damage: 70-85 Speed: ? Initiative: ? Flying: yes Health: 900 Abilities: * Living creature * Immunity to mind control * Immunity to (water, earth, fire, air) * Immunity to (weakness, frailty, blindness, slow) * Retaliation * Whip strike * Attack of fear * Strike and return * Dragon's breath 8) Ghost Beast (repaint in bright white) Attack: 35 Defense: 35 Shots: 0 Damage: 55-85 Speed: ? Initiative: ? Flying: yes Health: 900 Abilities: * Living creature * Wheel of Fortune * Charge * Infinite retaliation * Immunity to fear * Attack of fear * Immunity to blindness * Immunities (water, air, earth, fire) * Double strike 10) Nightmare Hydra (repaint in pink) Attack: 35 Defense: 37 Shots: 0 Damage: 48-78 Speed: ? Initiative: ? Flying: no Health: 750 Abilities: * Living creature * Attacks all around (like other hydras) * Defensive stance * Acidic blood * Debilitating strike * Regeneration * Infinite retaliation * Charge * Immunity to fire * Incorporeal * Fire shield * Immunity to weakening * Retaliation 11) Spirit of the Funeral Pyre (bright yellow phoenix) Attack: 38 Defense: 38 Shots: 0 Damage: 55-70 Speed: ? Initiative: ? Flying: yes Health: 600 Abilities: * Living creature * Immunity to fire * Immunity to mind control * Lava shield * Giant killer * Dragon's breath * Infinite retaliation * 5 resurrections 11) Fairy Dragon Attack: 30 Defense: 30 Shots: 0 Damage: 30-40 Speed: ? Initiative: ? Flying: yes Health: 750 Mana: 9999 Abilities: * Living creature * Spellcaster * All chaos spells at expert level + devilish strike + devilish chain + wave of fire + phantom expert * Enchanted armor * Incorporeal 12) Azure Dragon Attack: 60 Defense: 60 Shots: 0 Damage: 80-90 Speed: ? Initiative: ? Flying: yes Health: 1500 Mana: 9999 Abilities: * Living creature * Spellcaster (expert phoenix, elements, wasp nest, wall of swords, crystal of secrets, ice block, ring of cold, chilling cold) * Attack of fear * Immunity to mind control * Immunity to (water, earth, fire, air) * Immunity to (weakness, frailty, blindness, slow) * Dragon's breath * Awe 13) Zmey Gorynych Attack: 30 Defense: 30 Shots: 0 Damage: 38-58 Speed: ? Initiative: ? Flying: yes Health: 375 Abilities: * Elemental * Hydra attack in all directions * Retaliation * Double strike * Regeneration 14) Crystal Dragon Attack: 50 Defense: 50 Shots: 0 Damage: 70-85 Speed: ? Initiative: ? Flying: no Health: 1200 Mana: 9999 Abilities: * Living creature * Charge * Immunity to mind control * Retaliation * Spellcaster (expert magic arrow) 15) Rusty Dragon Attack: 40 Defense: 40 Shots: 0 Damage: 70-85 Speed: ? Initiative: ? Flying: yes Health: 1125 Abilities: * Living creature * Acidic breath (like the green dragon) * Debilitating strike * Immunity to mind control * Regeneration Would someone make this, Psatha? I would do it myself, but I can't draw. If you look at the current level 8-10 creatures: 1) Incubus - the HP is ridiculous, but at least the attack is decent. 2) Balrog - at least it's something worthwhile. 3) Memory Mentor (id 999) - also not bad, but 80 HP, 0 damage, and doesn't even have magic immunity. 4) Power Master (brown mage) - level 10 is garbage. Remove the titanium lightning and it's completely useless. Maybe level 10 so that its spell removal works properly. 5) Ballista King - at least it's something worthwhile. 6) Abuss Angel - only 2-3 creatures of level 7, so it can be level 10. 7) Ice, Crystal, Mysto, Omega dragons are good for level 8. And the hellspawn is top-tier for Durman, level 9. Maybe make these level 9 as well. But the current level 10 creatures don't live up to their status, I don't know why they were given this.
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#2131
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I recommend adding the Great Soul ability to all creatures so that special abilities cannot be removed from them.
С уважением, }{0TT@6bI4
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#2132
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}{0TT@6bI4
I recommend adding the Great Soul ability to all creatures so that special abilities can't be removed.

I haven't heard of it. Which creature has this ability in the vanilla game?
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#2133
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I'm not aware of that. However, there are skills like Great Soul and Crystalline Armor... The developers created them but didn't give them to anyone. The first skill would be quite useful for creatures of level 9.
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#2134
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Great Soul is like changing the name of "crystalline armor" in Zakhar's mod. Or in someone else's, but basically, it's for level 8.
 

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#2135
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}{0TT@6bI4
I'm not aware of that. However, there are skills like Great Soul, Crystalline Armor... The developers created them but didn't give them to anyone. The first skill would be very useful for 9th-level creatures.

I've heard about Crystalline Armor, but not about Great Soul.
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#2137
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vasik
I have an idea: let's create creatures of level 8-10. Essentially, we just need to recolor the existing level 7 creatures and give them different stats. Similar to the creatures in WOG that have two knives (level 10 is the maximum upgrade level https://c2n.me/48aIqG9). Each creature should have a minimum speed of 8 and a minimum initiative of 11.

Would anyone be willing to do this, Psatha? I would do it myself, but I can't draw.

Looking at the current level 8-10 creatures:
1) Incubus - the HP is laughable, but at least the attack is decent.
2) Balrog - at least it's something worthwhile.
3) Memory Mentor (id 999) - also not bad, but 80 HP, 0 damage, and no magic immunity.
4) Power Master (brown mage) - level 10 is garbage. Remove the "Titanium Lightning" spell, and it's completely useless. Maybe make it level 10 so that its spell removal works properly.
5) Ballista King - at least it's something worthwhile.
6) Abuss Angel - only as good as 2-3 level 7 creatures to be level 10.
7) Ice, Crystal, Mysto, and Omega Dragons are good for level 8.

And Durman has a top-tier Hellspawn, level 9. Maybe we should make these level 9 creatures. But the current level 10 creatures don't live up to their status; I don't know why they were given this level...

I think the best solution would be to use creatures from level 7... because a simple recoloring for level 8 seems a bit weak... I would even say it's a bit limited!
С уважением, Psatkha (Псатха)

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