Posts from NCF – Extended list of Neutral creatures.
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Right now, those slots are free for me, which is why I chose them.
Ah, if the issue is specifically with IDs 190 and 191, then there's no problem at all in changing them to any other unused ID (and one that isn't marked on that forum) – it's not a problem at all. You just need to edit the text in 4 places, and that's it; it will work.
It's just that, at the moment, I personally have these slots free, which is why I chose them.
Well, the fact that they are free for someone is understandable, but you can't do it that way... because there are maps and scenarios in which the ranges of creatures are hardcoded in the scripts... and it can break the logic when playing through the map... for example, 190 is some kind of weak, low-level undead creature, and someone makes, for example, a 7th-level creature of flesh and blood under that ID... and if the creature that the map author intended to be spawned and reproduced under the number 190, then in the end some object or area of the map will become impassable!

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NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
That's the problem of those who define the NCF creature ranges. The order of IDs doesn't sort creatures by level, strength, or anything else, and such a map creator will have the aforementioned issue even without these horses and machines... if they don't have 190 and 191. But do they exist? Or where are they?
Another thing, if you need to take a higher free ID to add a creature so that it doesn't overlap, that's possible, just pick the numbers. Currently, there's an overlap with creatures that can't be downloaded because the links are broken, the authors have abandoned them, or something else. In any case, if needed, you can fix the text in 4 places, and that's it, new IDs instead of 190 and 191.
All these creatures are available for download in the first post of this thread! They are all in the Mega-pack...
What prevents you from using the free slots?!

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It's hard to tell which ones are available...
I mean... you need to look here, and then look at the end of that thread in the messages; the moderator just isn't very quick to update the data!
But from 800 onwards, they are definitely available...
Zehir1312 has reserved the range from 513 to 550 inclusive!
Respected comrade RedHeavenHero has reserved the range from 600 to 606 inclusive!
Respected comrade Lokken has reserved the range (on my page, I only managed to publish three icons at the time, as I had already contributed some of my work; the material for the rest was partially lost, but not completely - I haven't had time to check all the external disks and flash drives for the necessary content) from 760 to 774 inclusive!
By the way, (194 to 196) - these are the slots I marked for the ifrits... the flash drive with my work on them is irrevocably lost, so I'll have to look for them here in the thread... I remember someone posting ifrits!

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I recommend adding the Great Soul ability to all creatures so that special abilities can't be removed.
I haven't heard of it. Which creature has this ability in the vanilla game?
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I'm not aware of that. However, there are skills like Great Soul, Crystalline Armor... The developers created them but didn't give them to anyone. The first skill would be very useful for 9th-level creatures.
I've heard about Crystalline Armor, but not about Great Soul.
I have an idea: let's create creatures of level 8-10. Essentially, we just need to recolor the existing level 7 creatures and give them different stats. Similar to the creatures in WOG that have two knives (level 10 is the maximum upgrade level https://c2n.me/48aIqG9). Each creature should have a minimum speed of 8 and a minimum initiative of 11.
Would anyone be willing to do this, Psatha? I would do it myself, but I can't draw.
Looking at the current level 8-10 creatures:
1) Incubus - the HP is laughable, but at least the attack is decent.
2) Balrog - at least it's something worthwhile.
3) Memory Mentor (id 999) - also not bad, but 80 HP, 0 damage, and no magic immunity.
4) Power Master (brown mage) - level 10 is garbage. Remove the "Titanium Lightning" spell, and it's completely useless. Maybe make it level 10 so that its spell removal works properly.
5) Ballista King - at least it's something worthwhile.
6) Abuss Angel - only as good as 2-3 level 7 creatures to be level 10.
7) Ice, Crystal, Mysto, and Omega Dragons are good for level 8.
And Durman has a top-tier Hellspawn, level 9. Maybe we should make these level 9 creatures. But the current level 10 creatures don't live up to their status; I don't know why they were given this level...
I think the best solution would be to use creatures from level 7... because a simple recoloring for level 8 seems a bit weak... I would even say it's a bit limited!

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NCF - мод, добавляющий дополнительных существ в HeroesV 3.1