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What's the problem? He should be in the Necropolis, on the left side of the Dungeon, if I remember correctly.
New here? I'm Roha — want a quick tour?
What's the problem? He should be in the Necropolis, on the left side of the Dungeon, if I remember correctly.
I'm working on the next map which will be a sequel to this one.
Map: Xiedu (Blasphemy)
A Necromancer with an overpowered army who almost immediately dies from a hero of level 6424.
You can usually save him; in 9 out of 10 cases, if you stand on the teleport on the first day and don't go any further, that terrible hero won't come out of the portal. On the second day, take the town and go behind the teleport, end your turn, after which that hero arrives, takes the town, and is killed by the event on the third day. Then, you take the town and preserve the ability to run around with your main heroes for more than 7 days without a town, plus an overpowered hero with an army is waiting for its moment.
It's strange that Season missed such an opportunity, although it doesn't really give any critical advantages, because by the time we reach this castle, the game is almost over, and there's not much point in getting benefits from the Necropolis anymore.
It can be saved in 9 out of 10 cases; if you stand on the teleport on the first day and don't move further, that terrible hero won't jump out of the portal. On the second day, take the town and move behind the teleport, end your turn. After that, the hero arrives, takes the town, and is killed by the event. On the third day, you take the town and preserve the ability to run around with your main heroes for more than 7 days without a town, plus an overpowered hero with an army is waiting for its time.
Well, it's not like it completely prevents you. You can teleport to that zone as soon as possible and take the army. And if you generate a bunch of demons there, you can get a very powerful hero quite early. I'm too lazy to check myself, but it seems strange that the computer doesn't attack if you stand in the portal. Maybe it's some kind of bug due to HD+ or a specific version of SoD_SP?
Why not play with cheats?
By the way, for some reason, in Xiedu, whether with the SoD_SP plugin or without it, the hero with 300 angels would fail the event and couldn't complete the game until I disabled the HD mod.
That's how they play. There's a separate category for speedrunning the input of "nwcredpill" into the console; it's not like speedrunning metatags for the minimum number of days:D
By the way, for some reason, in Xiedu, whether with the SOD_SP plugin or without it, the hero would get wiped out by an event with 300 angels and couldn't complete the game until I watched a YouTube video to figure out what was going on. And, by the way, in Lord of the Rings, I never needed Hitran, which is not the case for Xiedu.
By the way, I also left a Necromancer with thousands of dragons, and it seems that was also a mistake. And there's another interesting point: if you play with HD+ and on the first day, you stand on the portal to prevent the woman with the golden dragon from passing through, and on the second day, you leave 2700 skeletons in the captured castle, placing the Necromancer with dragons next to the portal, then the woman with Armageddon, when she emerges from the portal, easily wipes out the thousands of dragons, but she can't kill the 2700 skeletons in the castle and dies at that castle. The pillar, accordingly, remains unopened. I'm not an expert in Heroes mechanics, but it seems strange that 2000+ dragons die from her Armageddon, but 2000+ skeletons don't die in the next battle. It seems to be related to experience overflow?