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You can usually save him; in 9 out of 10 cases, if you stand on the teleport on the first day and don't go any further, that terrible hero won't come out of the portal. On the second day, take the town and go behind the teleport, end your turn, after which that hero arrives, takes the town, and is killed by the event on the third day. Then, you take the town and preserve the ability to run around with your main heroes for more than 7 days without a town, plus an overpowered hero with an army is waiting for its moment.
It's strange that Season missed this opportunity, although it doesn't give any critical advantages because by the time we reach this castle, the game is almost over, and there's not much point in getting any more benefit from the Necropolis.