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Posts from Heroes 5 Armageddon’s Blade

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Good, it's a useful feature. And what about coloring the table in the style of Heroes?:o At least, fill the background color of the message with white (the ochre color).
С уважением, }{0TT@6bI4
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There's probably a formula with rounding involved, and it would be enough to just display the formula (in the classic form: "for every X units of knowledge, starting from Y, it gives Z of something").
The ultimate solution would be a dropdown list or a counter. I don't know how to do that, though.
By the way, I once did something similar to add information about the elements of various units (for the Warlock). I then faced the problem of where to place the third button nicely in the interface, alongside the existing two (Necro and Wrath)...
 

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Ment
There's probably a formula with rounding involved, and it would be enough to just display the formula (in the classic form: "for every X units of knowledge, starting from Y, it gives Z of something").
The ultimate solution would be a dropdown list or a counter. I don't know how to do that, though.
By the way, I once made something similar to add information about the elements of various units (for the Warlock). I faced the problem of where to place the third button nicely in the interface, alongside the existing two (Necro and Fury)...

Yes, a dropdown list would be great. But... I don't know how to do it =)
And a scrollbar would be useful too, then we could fit all 60 items. But... I don't know how to do it =
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Waterfall_13
Yes, a dropdown list would be great. But... I don't know how =)
And a scroller would be useful too, then we could fit all 60 items. But... I don't know how =)
Is it even necessary? Even if you manage to get 60 knowledge points, they won't be very useful, as you're unlikely to spend 600 mana, and the combat machines won't be that great anymore. You can only develop this way in battles that last for several years, and even then, it will be at the expense of other stats.
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ColouredText - список заклинаний и их уровень в описании существ-колдунов
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Is it even necessary? Even if you manage to get 60 units of knowledge, they won't be very useful, as you're unlikely to spend 600 mana, and the combat units won't be as powerful. You can only develop this way in battles that last for several years, and even then, it comes at the expense of other stats.

In the game's mechanics, the maximum benefit for minions with 60 knowledge is revealed.

And what do combat units have to do with it?
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Waterfall_13
In the game mechanics, the maximum benefit for minions is achieved at 60 knowledge points.

And what do combat machines have to do with it?
Combat machines need knowledge and attack power.
It might unlock, but try to get them in the game. What's the point of theoretical information that won't be used in practice?

Added 2 minutes ago
The maximum knowledge I've seen on a mage is 34. This was in a battle at 50 turns, played by a well-known YouTuber.

Added 6 minutes ago
Waterfall_13

I don't know who at the Heroes 5 developers calculated that with a CAP of 40 levels, mages would reach 60 knowledge.
They won't reach it, so what's the point of the entire table?
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Back in the days of Warcraft 3 and the first Dota, I loved the loading screens in the game where a bunch of skills were displayed in a row, so to speak, all in one package. It looked great. I decided to do the same for myself. There are some problems, Heroes 5 was made in the days of square monitors with a resolution of 1024x1024. In principle, I'll try to deal with this, now everyone has a classic 16:9 aspect ratio. So I'll need to try 1920x1080. Icons are 64x64. In total, there are 256 icons on a 1024x1024 screen (16 icons in length and 16 in width). Plus alpha shadows for each icon, which means another 256 images in essence. And if I do it for 1920x1080, that's 30 icons in length and 17 icons in width (510 icons, plus alpha shadows for them, another 510). For testing, I've already tried to do this for the first parts. Some of it turned out... But the amount of work ahead for just one loading screen is making my eye twitch and my head spin xD I don't even know... is it worth it? =)
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Perhaps there's a Photoshop plugin that can batch-merge a bunch of identically sized images into a table? Like, a collage. If not, I wouldn't bother.
 

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In general, here's what didn't work out. I couldn't make it 1920x1080.
I can create an image, or I can set parameters for this image to that size. BUT!!! the entire UI is somehow built on 1024x1024. If I try to edit it for a larger resolution, it just shifts out of place.

So, 1024x1024 is what's possible. Again, in reality, the values are 1024x768 (that is, 1024 in width and 768 in height) everywhere.
The rest is usually taken up by the map description.


So, what do we have in the end? We can make the center 1024x1024. The sides will be standard, like the other screens. This isn't because I'm doing something special; it's because the other screens (from the first version and the Hammers of Fate expansion) are also built this way. And the sides are cleverly done: they use a stretchable texture that is 1024 pixels high and 2 pixels wide. And everything extra on the edges is simply cropped by a duplicated texture (if I understand correctly).

For now, it looks like this:


P.S. Did you guys know that there's no icon for Absolute Training for the Knight in the game?)

Added after 11 hours 3 minutes
Result:


Added after 23 hours 51 minutes
Is it possible to somehow influence the rune settings? For example, reduce their effectiveness?


No need to talk about how you can go into the xdb and edit the runes; I know that. But there, you can only change the rune level and the resource cost.
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Resurrection and dragon form can be changed through DefaultStats; the rest cannot be modified.
Нет войне.
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Following the Armageddon's Blade, I plan to expand the hero pool from 8 to 16 as well. I wanted to introduce a hero with the "Favored by the Gods" specialization on a permanent basis (as I did with Alexander). But unexpectedly, a problem arose. In battles with creatures under the command of a hero with the "Favored by the Gods" specialization, the "Aura of Speed" specialization is displayed. I tested it, and it's purely a visual bug. The minimum damage increases due to the specialization, but the initiative of the creatures remains at the default value, even if the hero is level 40. I thought it would be easy to change. But that wasn't the case. I searched the entire game folder (using Total Commander) and all I found was a text file with a description of the texture and a DDS image of the specialization icon. It's unclear where to find the display of this buff in battle. I also searched the UI using search, but I didn't find anything. On the one hand, it seems like the hero can be introduced with this specialization. On the other hand, this icon (of the Speed specialization) will confuse everyone.



Added after 22 hours and 50 minutes
Maybe someone will find it useful. https://youtu.be/7YmrAmlOCv4


_
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8 new Knight heroes have been added. Now the General pool of human heroes is 16 (as in Heroes III)
To add a certain individuality, I decided to add another 2 points to the standard 5 attribute points. That is, each hero now has 7 attribute points (distributed differently for each).
And also 3 skill points. There were 2 points (in vanilla).
Naturally, the standard pool of heroes (8 units) was bumped up by 2 attribute points and 1 skill point to match the new Knight heroes.
There is correspondence with Heroes III heroes, but 2 Knight heroes are purely my own invention =)
Regarding the icons, I'll say this: the default Heroes III icons have too little detail, and they would also need to be stretched to 128x128.
There are many mods in Heroes 3 (In the wake of gods, The Legend of Red Dragon, Master of Puppets) and additional alternative hero icons were made for them long ago (you can compare here - http://www.divastudio.net/asterix/extras/heroes3_portraits_check.jpg)
Therefore, I took those as they are easier to stretch (less loss of clarity).

And here is a visual screenshot


(however, via this link you can access the Google Sheet and see it anyway; sheets for other towns will be created there in the future - https://docs.google.com/spreadsheets/d/1SMZalUXBO_LimNligWphUV2QEpZCpKHZzNt03BJFM5c/edit?usp=sharing).
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Hmm. Has the possibility of using NHF heroes been considered? I don't remember – are there 16 of them, but it would definitely require less work, and there are experts available.
 

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Hmm. Has the option of using NHF heroes been considered? I don't remember – are there 16 of them, but it would definitely be less work, and there are experts ready.

There's a lot of imbalance there, huge discrepancies. I don't want to use them.
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