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Good, it's a useful feature. And what about coloring the table in the style of Heroes?:o At least, fill the background color of the message with white (the ochre color).
New here? I'm Roha — want a quick tour?
There's probably a formula with rounding involved, and it would be enough to just display the formula (in the classic form: "for every X units of knowledge, starting from Y, it gives Z of something").
The ultimate solution would be a dropdown list or a counter. I don't know how to do that, though.
By the way, I once made something similar to add information about the elements of various units (for the Warlock). I faced the problem of where to place the third button nicely in the interface, alongside the existing two (Necro and Fury)...
Yes, a dropdown list would be great. But... I don't know how =)
And a scroller would be useful too, then we could fit all 60 items. But... I don't know how =)
Is it even necessary? Even if you manage to get 60 units of knowledge, they won't be very useful, as you're unlikely to spend 600 mana, and the combat units won't be as powerful. You can only develop this way in battles that last for several years, and even then, it comes at the expense of other stats.
In the game mechanics, the maximum benefit for minions is achieved at 60 knowledge points.
And what do combat machines have to do with it?
I don't know who at the Heroes 5 developers calculated that with a CAP of 40 levels, mages would reach 60 knowledge.






Hmm. Has the option of using NHF heroes been considered? I don't remember – are there 16 of them, but it would definitely be less work, and there are experts ready.