PD:I mean importing models with maya2009 and maya6, as Zahar explains.
PD:I mean importing models with maya2009 and maya6, as Zahar explains.
New here? I'm Roha — want a quick tour?
I was just about to port all 823 creatures from Heroes 6-7, King's Bounty, Disciples, Mortal Kombat 9-10. However, considering the "convenient" method of porting, it will take approximately 6-7 years just to transfer the creatures. About 20-30 will need to be done manually, which will take even more time (of course, creating models from scratch is not as difficult as porting). Overall, the mod is almost ready; only the models are left. If I could find a faster and less troublesome way to transfer the models (plus, Maya 2009 won't activate on my computer).
It's unclear whether I will continue working on it. Right now, I want to rest and think about how to handle the import process. I might even release a version with peasants for testing.
I don't know English, and even then... it takes no more than 2 hours to download and install the programs. Apart from some mistake due to not paying attention, I would have managed to import models very, very, very fast. I've been working on modding for years. I understood that it is more difficult to import models than to model ourselves from 0???? Only someone who doesn't know 3D can say that, hahaha. Thanks, Zahar, for everything. But you still have another query waiting on Telegram: D, sorryyyyy
PD: I mean importing models with Maya 2009 and Maya 6, as Zahar explains.
I don't know English, and even then... it takes no more than 2 hours to download and install the programs. Apart from some mistake due to not paying attention, I would have managed to import models very, very, very fast. I've been working on modding for years. I've realized that it's more difficult to import models than to model them from scratch??? Only someone who doesn't know 3D can say that, hahaha. Thanks, Zahar, for everything. But you still have another request waiting on Telegram: D, sorryyyyy
P.S.: I mean importing models with Maya 2009 and Maya 6, as Zahar explains.
What is meant by "creating from scratch"? Animations? If so, I can help find free models that might fit into the world of Heroes. :)
The thing is, the models aren't really needed. Creating a model of average quality takes 2-3 hours. Making animations isn't very time-consuming either. But when importing, I spend that time just trying to understand what's happening. Clicking on these small buttons. If you accidentally touch something with your finger, you have to start all over again. Max also freezes constantly. It would be great to write a program that would automate this process, but I don't have enough knowledge to write it yet. No matter how great NCF looks, I'm not ready to spend the rest of my life polishing it.
As soon as the files are uploaded to the cloud, I'll post a link with the results of my work – maybe you'll find something interesting there.
Added 36 minutes ago
If importing isn't a difficult task for someone, I can offer to work together – I provide the models, and another person moves them.
I already create models from scratch in ZBrush, and it's really easier than struggling with the tools just for MMH5, like you model and then accept it. When I tried to adapt a model from Heroes 7 (it was a kobold) to Zahar's tutorial, I spent 7 hours just on the 3D Max step. When I tried to install and activate Maya 2009 and failed, I asked myself, "Why? Why am I doing this? If this feature takes so much time and effort, I'm not sure I'll live to see the end of the mod's creation. I'll just become a mummy, importing 200+ creatures and 600 items."
Added 19 minutes agoMokaraWhat is meant by "creating from scratch"? Animations? If so, I can help find free models that might fit into the world of Heroes. :)
The point is that the models aren't needed. Creating a model of average quality will take 2-3 hours. Making animations isn't very time-consuming either. But when importing, I use this time only to understand what's happening. Clicking on these small buttons, accidentally touching with your finger – everything starts over. Max also freezes constantly. It would be great to write a program that would automate this process, but I don't have enough knowledge to write it yet. No matter how great NCF looks, I'm not ready to spend the rest of my life polishing it.
As soon as the files are uploaded to the cloud, I'll post a link with the results of my work – maybe you'll find something interesting there.
Added 36 minutes ago
If importing isn't a difficult task for someone, I can suggest working together – I provide the models, and another person moves them.
The funny thing is that models aren't even needed. Creating a model of average quality takes 2-3 hours. Making animations isn't very time-consuming either. But when importing, I use this time just to figure out what's going on. Clicking on these little buttons, and if you accidentally nudge one with your finger, you have to start all over.
I suggest creating a call to action. The idea itself is excellent. You could post it on Heroescommunity and attach screenshots of examples. It's a shame that the import method was discovered when NCF was already fading. In 2009-2010, there was a peak in Heroes modding. But I think we can catch up.
I have serious doubts about this. About the fact that you create a "medium" quality model in 2-3 hours (even just a model without unwrapping, textures, bones, and rigging). Unless it's a model of some simple sword. Or a quick sculpt over a ZBrush base mesh.
If importing isn't a difficult task for someone, I can suggest we work together – I provide the models, and someone else moves them.
In ZBrush, people create a complete model of a humanoid character with a quality far exceeding what's needed for Heroes 5. I do it a little slower, but not that slowly. I was talking about the import process itself, not working with animations, etc. In The Elder Scrolls, you can get a model into the game in two clicks, but in Heroes, you have to go through so much trouble, as if you're moving mountains.
Go for it, it will be interesting to see.
If you can handle everything (texturing, rigging to the skeleton, if you're working in ZBrush, you'll probably also need retopology) in 3 hours, as you promised, I can help with importing it into the game, as I promised.
I wasn't talking about the skeleton. I'll do it in a couple of days.
Added 1 minute ago
I mean, I'll set aside time and do it, not that I'll be working on it for two days.