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I'm all for it.
Here's my request:
1. Take the file containing only the resources, specifically created for modders: https://yadi.sk/d/ecUi7gUXa6KA-Q (This file contains only models and other configured game files; it does not include files responsible for the creature's stats in the game, so there will be no conflicts).
2. Without modifying or renaming anything, add the archive to your mod.
3. Add these creatures to your mod as you like. You simply need to specify the paths in the game mechanics file for the creature stats and in the map object file for the creature on the map. If you like the camera angle I used for these creatures in my mod, the camera file is in each creature's folder; copy its contents into your camera file.
If you want to give the creatures a different icon, description, etc., do so "on top" of my archive. That is, simply copy the files you want to change from my archive into your archive, preserving the folder structure, and then modify them. The game will read your newer files.
4. Indicate where the models came from and credit the authors of the original mod in the thread for your mod and in the mod's documentation, if there is one (it's really great to create documentation for mods, guys, let's get used to it so that it's clear what you've done and who did it).
The authors are: first, the development teams of Heroes 6, 7, and Dark Messiah for the original resources; second, me for porting them to Heroes 5; and third, FrozenSoul for the effects.
Please, even if you only take one or a few creatures, still include the complete, unmodified archive. It doesn't weigh much anyway. And even if you only take the Black Guard from Dark Messiah, keep in mind that part of the model is from Heroes 7, so you need to credit the teams of both original games.
I truly believe that this is a very important thing, and I'm convinced that if we all do this, it will help the community grow in quality.