The funny thing is that models aren't even needed. Creating a model of average quality takes 2-3 hours. Making animations isn't very time-consuming either. But when importing, I use this time just to figure out what's going on. Clicking on these little buttons, and if you accidentally nudge one with your finger, you have to start all over.
I have serious doubts about this. The idea that you can create an "average" quality model in 2-3 hours (even just a model without unwrapping, textures, bones, and rigging) is questionable, unless it's a simple sword model or a quick sculpt over a ZBrush base mesh.
And the thought that "there are all these buttons, and I can't figure out where to click," and it takes two hours, is also not very convincing. I honestly don't understand what's so difficult to figure out. The process is as intuitive as possible. Like, to import an animation, you click the "import animation" button, and so on. This might take some time at first, but trust me, once you get the hang of it, a complete rough import (without editing textures, animations, or geometry) takes less than an hour. And I'm not including the time spent installing programs, turning on the computer, and so on, because you do that once, and there's no need to spend time on it before each import. So, I don't understand how that can be considered part of the task completion time.
The idea of creating your own models is very good and correct. But don't draw not-so-smart conclusions about the complexity of the task.
That is, I want to say, how can "taking a ready-made model and putting it into the game" be more difficult than "creating a model from scratch and putting it into the game"? How can this logically exist in someone's head?
If you're so intimidated by the stage of working with the model in Max (importing the file, adding the first bone), you should realize that you'll have to do much more than just that stage to create a fully functional model. You'll suddenly have to create more than one bone.
Added 8 minutes later
I suggest creating a call to action. The idea itself is excellent. You could post it on Heroescommunity and attach screenshots of examples. It's a shame that the import method was discovered when NCF was already fading. In 2009-2010, there was a peak in Heroes modding. But I think we can catch up.
Oh yeah, a screenshot with 800 peasants will inspire a bunch of people to unite around a common idea. Well, maybe not a bunch, but the two people who are still on HK. Anyway, I have doubts that it will work.
Although the idea is generally correct, I think it should have been approached differently.
And yes, you didn't read about the import method? It's bad. Too complicated. All those buttons.
Seriously, guys, what's with all the calls to action? You can't even figure out the simplest task.