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Posts from AltNCF - Alternative NCF

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In reply to psatkha
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6 years ago
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That's obvious. You were talking about models, and I said I don't know what models are in NCF, what they look like, or what they're based on. The organization of the project creation is already known, I think, to everyone who has heard about this mod. It wasn't necessary to explain it in such detail.

Added 20 hours and 2 minutes ago
https://yadi.sk/i/jTj4JPGHuqSFGA
This link leads to a video where I spent forty minutes creating a basic shape. It would take another 40 minutes at most to create a decent face and smooth out the details (the body is a bit crooked, but it can be fixed; usually, I made the body as a solid pillar from which details are extruded, but here I decided to try a trapezoid). Right now, it's summer, and I don't have the opportunity to spend more than an hour at a time in front of the computer, so I wouldn't be able to create a complete model without using multiple sessions anyway. If my ZBrush skills were at least average (even though I've made models before, they weren't humans, but just grotesque monster figures for printing), the result would be much better in the same forty minutes or an hour.
Of course, this model is not an example of neatness or how to make figures. But it clearly shows that it doesn't take dozens of hours to create a basic shape, especially if the person has the skills.
In reply to Феникс 2100-й
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6 years ago
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Phoenix 2100
It's obvious anyway. You were talking about models, and I said I don't know what models are in NCF, what they look like, what they are based on... The organization of the project creation is already known, I think, to everyone who has heard about this mod. It wasn't necessary to explain it in such detail.

Added 20 hours and 2 minutes ago
https://yadi.sk/i/jTj4JPGHuqSFGA
This link leads to a video in which I spent forty minutes creating a basic shape. It would take another 40 minutes at most to create a decent face and smooth out the details (the body is a bit crooked, but it can be fixed; usually, I made the body in the form of a solid pillar from which details are extruded, but here I decided to try a trapezoid). Right now, it's summer, and I don't have the opportunity to spend more than an hour at a time in front of the computer, so I wouldn't be able to create a complete model without using multiple sessions. If my ZBrush skills were at least average (even though I've made models before, they weren't people, but just grotesque monster figures for printing), the result would be much better in the same forty minutes or an hour.
Of course, this model is not an example of neatness or how to make figures. But it clearly shows that it doesn't take dozens of hours to create a basic shape, especially if the person has the skills.

Yeah, I know that program - one person used it to create a face for one of my creatures in less than an hour, and then used some kind of modifier to turn it into a low-poly model so that I could create the UV map for it (however, he doesn't use ICQ anymore - I've lost contact with him, but as he said back then, the principle is similar to sculpting with clay)! :smile54:
In reply to psatkha
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6 years ago
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psatkha
Yeah, I know that program – one person used it to create a face for one of my creatures in less than an hour, and then used some kind of modifier to make it low-poly so I could create the UV map for it (however, he doesn't use ICQ anymore – I've lost contact with him, but as he said back then, the principle is similar to sculpting with clay)! :smile54:
This was intended for Zakhar – he doesn't believe that it's possible to create a relatively decent quality model (obviously, without a skeleton and textures) in just a few hours.
In reply to Феникс 2100-й
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6 years ago
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Phoenix 2100

Of course, this model isn't an example of neatness or how figurines should be made. But it clearly shows that a person doesn't need to spend dozens of hours creating a base model, especially if they have the skills.
Seriously, this isn't even funny anymore. Don't you see that you're actively proving what I'm saying, rather than disproving it?

No offense, but you spent 40 minutes sculpting a crooked mess. It will take you another 6-8 times that amount of time just to finish the sculpture. Then, Google what retopology is and how long it takes (because you obviously weren't paying attention when I explained it). Then, add roughly the same amount of time for texturing as you spent on these stages. In the end, it will take a couple of days to create a simple character model. That's normal. And I don't understand your shock. If every newbie who just discovered Blender could create a game-ready character model in 3 hours, do you think anyone would pay for this job?

Anyway, I won't argue anymore. You can believe whatever you want. You can continue to think that sculpting a nonsensical mess in Blender in 40 minutes, which still needs a lot of work, is the same as creating a decent model in 3 hours. Honestly, it's ridiculous to even talk about it. Don't you trust me? If you need proof and real numbers, consult Google or check out a graphics forum, like our render.ru.

Once again, trying to do something and learn is great. If you're trying to encourage people to learn 3D, that's great. But saying "it's a piece of cake, guys" is simply not true. Creating good models independently is quite possible and, in theory, beneficial for you. But be prepared for it to take more than 3 hours and require effort. Good luck to everyone in their endeavors.

Added after 6 minutes
For example, here's a model I made a while ago.
It's very bad and rough; if it doesn't seem that way to you, it just means you don't have a trained eye.

But even this model took me about 10 hours in total. Yes, it was a long time ago, and I was just getting acquainted with Blender and learning anatomy, but it still took 10 hours. Now, I could probably do it in half the time. A professional might be able to create such a model in an hour or two. But it's still a rough draft that needs a lot more work. Do you understand?
In reply to zahar0z
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6 years ago
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zahar0z
Dude, this isn't even funny anymore. Don't you see that you're actively proving what I'm saying, rather than disproving it?

No offense, but you spent 40 minutes creating a flawed piece. It will take you another 6-8 times as long to finish the sculpture. Then, research what retopology is and how long it takes (because you clearly didn't pay attention when I explained it). After that, add roughly the same amount of time for texturing. In the end, it will take a couple of days to create one simple character model. That's normal. And I don't understand your shock. If every newbie who just opened Blender six months ago could create a game-ready character model in 3 hours, do you think anyone would pay for this work?

Anyway, I won't argue anymore. You can believe whatever you want. You can continue to think that creating a nonsensical piece in Blender in 40 minutes, which still needs a lot of work, is the same as creating a decent model in 3 hours. It's even funny to talk about. Don't you trust me? If you need proof and real numbers, check Google or look at a graphics forum, like our render.ru.

Once again, trying to do something and learn is great. If you're trying to encourage people to learn 3D, that's great. But saying that "it's a piece of cake, guys" is simply not true. Creating good models independently is quite possible and theoretically useful for you. But be prepared that it will take more than 3 hours and you will have to put in some effort. Good luck to everyone in their endeavors.
And I didn't promise a high-quality model. My point was that you can create something in a short time if you use more complex tools than I did and work better, more skillfully. Of course, baking, retopology, textures, and creating a skeleton take time. It's clear that you won't get a completely finished product in a few hours.
But when I said "a model in 2-3 hours," I meant specifically the sculpt. Unfortunately, I don't always remember the right terms to express myself more clearly. And that short time was mentioned to compare the process of importing a model and creating it. When a person creates a model, they at least understand what they are doing and why. But when importing, it's not entirely clear what the effort is spent on – the model exists, the format is readable, but you still have to fiddle around.
I wouldn't want to continue this discussion, but I did promise a video of creating a model (pardon, a sculpt) in a short time, and I did, even though it's clear that no one needs it anymore. I didn't rush too much in it, and I even fumbled a bit with the tools.

Added 8 minutes later
If I offended anyone's feelings (or pride, or just annoyed them) during the discussion, I apologize – I didn't intend to argue with anyone. It's not always easy to formulate sentences correctly, so it might seem like I'm angry and scolding someone.
I understand that a full-fledged, ready-to-use model requires a lot of time. I already knew that. And before I can create models that are suitable for games, not just for printing, I still have a lot of work to do. That was also clear. The argument arose because of me, because I don't call things by their names and panic when something doesn't work out. Once again, I apologize to those I inconvenienced, especially Zahar and Psatkha – your patience is admirable.
In reply to Феникс 2100-й
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6 years ago
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Yes, everything is fine, no offense taken. I'm not always a good conversationalist myself and can sometimes make harsh comments. It's all not important.
In any case, I sincerely wish you good luck and success.))
If you set a goal and put in the effort, you will eventually succeed.
I just suggest setting realistic goals for yourself (start with small ones), rather than aiming for 800 creatures in a month or a character model in 3 hours.))
6 years ago
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Good evening, zahar0z and psatkha! Why engage in debates and try to prove something to those who do nothing, haven't done anything, and won't do anything? Hannik, for example, read your guide, mastered it, and is importing models from Heroes of Might and Magic III, posting them in his VK group. And he does it like a normal, cultured person who loves modding and Heroes of Might and Magic V. It's very easy to master the guide you wrote, zahar0z; it's clear that you put all your enthusiasm into it. Hannik, LordKhorne, zahar0z, and many others have the time and are working on exporting, without claiming any glory. And Phoenix 2100 writes complete nonsense without doing anything, and without even trying to do anything...

Added after 14 minutes
Any quality work takes TIME (and a good amount of it), which is what zahar0z is trying to convey. And if you do everything haphazardly, you shouldn't present your "creations" for judgment...
In reply to kolt_av
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6 years ago
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Thank you for the compliment. I'm glad that the guide is helpful to someone; it means that my efforts weren't in vain. But I think that, one way or another, everyone has the right to share any creative work for public viewing. I believe that it's sometimes useful to showcase unfinished and weak works. And who knows, if we support each other, there might be more interesting projects and ideas, and people will get the motivation to develop their endeavors. It's wrong to criticize someone for trying to do something. No one is perfect from the start.
kolt_av
for those who do nothing, haven't done anything, and won't do anything?
Based on my experience, I can say that we can never know for sure (or the opposite) about anyone. Well, I may have started arguing for no reason. It's possible. I just wanted to clarify this issue for the person I was talking to and for others. So that no one has any wrong expectations.

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