I already create models from scratch in ZBrush, and it's really easier than struggling with the tools just for MMH5, like you model and then accept it. When I tried to adapt a model from Heroes 7 (it was a kobold) to Zahar's tutorial, I spent 7 hours just on the 3D Max step. When I tried to install and activate Maya 2009 and failed, I asked myself, "Why? Why am I doing this? If this feature takes so much time and effort, I'm not sure I'll live to see the end of the mod's creation. I'll just become a mummy, importing 200+ creatures and 600 items."
Added 19 minutes agoMokaraWhat is meant by "creating from scratch"? Animations? If so, I can help find free models that might fit into the world of Heroes. :)
The point is that the models aren't needed. Creating a model of average quality will take 2-3 hours. Making animations isn't very time-consuming either. But when importing, I use this time only to understand what's happening. Clicking on these small buttons, accidentally touching with your finger – everything starts over. Max also freezes constantly. It would be great to write a program that would automate this process, but I don't have enough knowledge to write it yet. No matter how great NCF looks, I'm not ready to spend the rest of my life polishing it.
As soon as the files are uploaded to the cloud, I'll post a link with the results of my work – maybe you'll find something interesting there.
Added 36 minutes ago
If importing isn't a difficult task for someone, I can suggest working together – I provide the models, and another person moves them.
I suggest making a call to action. The idea itself is excellent. You can create a post on Heroescommunity, attach screenshots of examples. It's a pity that the import method was found when NCF had already faded. In 2009-2010, there was a peak in modding for Heroes. But I think we can catch up