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Posts from [TOURNAMENT-SoD] Novice - 2020. Winter

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Tournament "Novice – 2020. Winter"
We welcome all fans of Heroes of Might and Magic 3, future participants and spectators of the traditional tournament "Novice".
This is a traditional tournament for Novices. We hope it will delight us with good games and new, promising players.
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.


Winners of past tournaments:

"Novice-2019. Winter"Chainik
"Novice-2018. Summer"Мирон
"Novice-2018. Winter"kolianxxxxxx
"Novice-2017. Winter"graalzzz
"Novice-2016. Summer" - caliban
"Novice-2016. Winter" - Antiplayer
"Novice-2015. Summer" - tun7gus7
"Novice-2015. Winter"Socrat
"Novice-2014. Summer" - Falcone
"Novice-2014. Winter" - Aiwe
"Novice-2013. Summer" - The_
"Novice-2013. Winter" - высокий
"Novice-2012. Summer" - twaryna
"Novice-2012. Winter" - 7z
"Novice-2011. Summer" - Sky Pioneer
"Novice-2011. Winter" - Sevensan
"Novice-2010. Summer" - тенью бездомной
"Novice-2010. Winter" - Сатир
"Novice-2009. Summer"Erdem

Requirements for Participants:

1. Players whose first rated game on HeroesWorld was after August 30, 2018 are invited to participate in the tournament.
2. A tournament participant must have played several official games in the seasonal tournament or another official tournament on HeroesWorld, or at least 3 games with detailed reports in the fan games thread on heroesworld (the games must be played and reports written before the end of registration for the tournament).
3. Semi-finalists of the upper and lower brackets of the Novice tournament, or those who have participated in more than two tournaments from the Novice series, are not allowed to participate.
4. Players with a permanent HeroesWorld rating of 1700+ at the time of submitting the registration application will not be accepted into the tournament.
5. Players with more than 100 official rated games on HeroesWorld will not be accepted into the tournament.
6. Questions regarding the admission of relatively experienced players will be considered by the organizers in coordination with the Tournament Committee (TC).
7. The participant must be able to play 1 game every two weeks - the priority time for playing is 19-24 MSK on weekdays and 12-24 MSK on weekends.
8. If it is discovered during the tournament that a player has provided false information, they will be disqualified from the tournament, and the materials will be forwarded to the Tournament Committee (TC).

Leave your applications in this thread:

There is a Detailed guide with pictures FAQ17 on the forum on how to do this.
You need to do the following:
1. Check if an ICQ number is entered in your profile; add it if it is not there.
If it is in your profile, a little green daisy - the ICQ symbol - will be visible under your avatar. If it is not, you need to follow the algorithm.
2. Leave an application in this thread. To do this, click the Sign up for tournament button, which is located at the beginning of this thread and at the top of each page.
3. 2-3 days before the draw, you must get in touch with the host sir Davos Seaworth (ICQ 716748479) and confirm participation. Players who have disappeared from the forum (no user activity for a week) will not be allowed into the draw.

Organizational questions:

1. Tournament host: sir Davos Seaworth (ICQ 716748479), judges: kamukag3e (ICQ 722535591), Xocenk (ICQ 703804372). In the most extreme case, contact Dirty Player (ICQ 408722873).
2. The tournament is held according to the Rules for organizing, conducting, and participating in online HOMM3 tournaments.
3. The Regulations and Rules of the tournament will not be changed after the end of registration, during the tournament.
4. For each game played, participants must provide a detailed report and detailed confirmation in this thread. Only then will the game be counted. All tournament reports must be written using the automatic report writing system: Detailed guide with pictures FAQ18.
- To create a report, click the New report button located at the top of each page of the thread and fill in all necessary fields according to the template. After that, you need to write your detailed comments on the game.
- To confirm the report, the second player needs to find the game report, click the Confirm report button, and also write a detailed report.
- It is considered good manners to thank your opponent for the game.
5. All tournament games go into the player rating of HoMM3 HW.
6. The tournament winner will receive the right to participate in the FB-14 tournament, provided that at the start of that tournament they have a rating of no less than 1750.
7. In games not played within the established deadline, technical results will be awarded.
8. Saves and password files for all games must be kept until the end of the tournament and presented at the first request of the tournament hosts and judges, or any member of the Tournament Committee (TC). Forgetting or losing the password for a game may serve as grounds for awarding a technical loss in the game.
9. Disputed issues, if any, please discuss outside the forum. To resolve, you must contact the host or judge of the tournament via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judges' decision is made primarily based on the tournament rules. If the situation is not regulated by the rules, the judges are guided by basic logic and game ethics.

RULES FOR GAME AGREEMENTS:
1. No later than 7 days after the start of each round, players must contact their opponents and agree on the date and time of the game between themselves.
- If postponing a game, agree on its resumption date.

2. If within 7 days the players cannot agree on a game date, or one player writes to the opponent and receives no reply, then you must immediately notify the host and provide the message history for that specific game. Mandatory dates for games will be scheduled. The host reserves the right to assign mandatory game dates (MGDs), primarily on weekends in the evening MSK time. MGDs are set within the deadlines of the specific round; MGDs are not set outside the round deadlines. If you miss the deadline and do not contact the host, arrange the game yourselves. In case of a no-show for two MGDs, technical losses will be awarded. In case of no information about the game from both players, technical losses will be awarded to both participants.


Regulations


Tournament Format.

The tournament is held according to the following scheme: Group Stage + Playoffs (upper and lower brackets).
Group Stage – 4 groups. From the group to the Playoff round in the upper bracket, players finishing in first and second place advance; third and fourth place advance to the Playoffs in the lower bracket.

The main criterion for leaving the group is the number of points scored (a win gives 3 points, a draw 1, a loss 0). If several players have scored the same number of points, additional indicators come into effect (in order of priority):
a) Berger coefficient;
b) Head-to-head result;

c) If it is impossible to give priority based on additional indicators a and b between players, a playoff game is held on the template Skirmish M 200% .

Playoffs – Upper and lower bracket.
In the upper bracket, games are played up to 2 wins. In the lower bracket, games are played up to 1 win until the final. The lower bracket final is played up to 2 wins.
A player who loses in the upper bracket moves to the lower bracket; a player who loses in the lower bracket is eliminated from the tournament.
The Grand Final is played up to 3 wins. The player advancing through the upper bracket has an advantage of 1 map.

Timeline.

Registration: November 01 – December 25, 2019 (until 00:00 Moscow time)
Draw and group formation: December 26, 2019
Tournament start: December 27, 2019
Group stage: December 27, 2019 - February 28, 2020
Playoff round: March 01, 2020 - July 01, 2020
2 WEEKS PER GAME

Tournament games must be played within the established time frame. For violation of game deadlines, by the decision of the tournament organizers and judges, a player may be penalized up to and including disqualification from the tournament.

Rules.

1. Game version. The tournament is conducted on game version SoD 3.2(4.0) + HD mod.
"HW Rules" checkbox is enabled.
Exclude objects: obelisk ban – disabled, ban on hill fort, cartographer – enabled.
Options: rebuild mage guild - enabled, rebuild library - enabled, rest disabled.
Simultaneous turns (ST) are enabled by mutual consent of the players. When playing with ST on Jebus Cross, ST is set to 121, on other templates 116.
Password protection for saves is enabled.
2. The tournament is conducted according to the rules of online games in Heroes 3.
3. Restarts: a total of 2 days (111+111 or 112).
4. Template selection is done by the second player (the one who did not start the agreement process). In a deadlock situation (cannot agree on who starts), we flip a coin and start the selection process.
5. Town selection: TORG (two castles are generated). If identical castles are generated (mirror), at the request of one of the players, it must be regenerated.
6. Color selection: TORG
*On the Skirmish template, starting town, hero, and bonus are random. In a deadlock situation (cannot agree on which color starts), we flip a coin.

Templates.

1. Group stage and playoff round games are played on the templates: Skirmish M-200, Diamond, 2sm4d(3), Jebus Cross, 6lm10a, Mini-Nostalgia, and 8mm6a
2. In the playoffs, add: 8xm12a and spider
3. Information about the templates and recommended settings can be found in the corresponding section.
4. Games are played on a chess clock. For a more comfortable game, the chess clock settings options have been increased.
Skirmish - 10:00+05:00+01:15
2sm4d(3) - 21:00+08:00+01:30
Diamond - 24:00+08:30+01:30
Mini-Nostalgia - 24:00+08:30+01:30
6lm10a, 8mm6a, 8xm12a, and spider - 24:00+09:00+01:30
Jebus Cross - 28:00+09:30+01:45

Please note, when loading saves, the "save every day" checkbox sometimes gets disabled.

I wish all participants to gain as much useful gameplay experience as possible and enjoy the tournament competition!
The tournament winner will be awarded a medal under their avatar: "Winner of the 'Novice' Tournament":
艰难获胜 herolwy
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Canceled
In reply to kamukag3e
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The draw was good: 3 Griffin Conservatories on 10 Angels, 4 Dragon Fly Hives, Helm +6 on respawn, just lacked the external dwellings of Behemoths). GO Sultans were impossible to break through without losses. Lucky, right in the treasure zone I stumbled upon the Cloak of the Undead King and Wings.
The opponent had 2 exits to the center, and access to one town was only through cross-country or through GO; despite the buggy draw, Luna was well leveled up, all magic and insane damage from Implosion. In the end, the Cloak saved me from Luna's 33 spell power, and Crag Hack's attack and defense couldn't be broken.
Thanks for the game!
icq: 743-983-424:smile33:
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Луна / Luna Main Hero Луна / Luna
Map Template
Jebus Cross
Game Length
141 days
Game Date
4/12/2020
Reported
4/12/2020 7:28 PM
Rating Impact Archived
rus12345 1454 1471 +17 ↑
MREGOR 1521 1504 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/12/2020 7:40 PM

In reply to rus12345
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rus12345
The layout turned out good: 3 cons for 10 angels, 4 clues, +6 resistance helmet, only the behemoth external dwelling was missing). GO sultans, couldn't break through without losses. Lucky, immediately stumbled upon the Cloak of Undeath and Wings in the treasure zone.
The opponent had 2 exits to the center and access to one village was only through wasteland or through GO, despite the bugged layout, Luna leveled up well, all magic and insane explosion damage. In the end, the cloak saved me from 33 power Luna, while Crag Hack's attack and defense are unbreakable.
Thanks for the game!
We started off quite briskly; in the first week, I revealed a bunch of hives on the respawn, a Dragon Utopia, an air elemental external dwelling, a stable, several useful upgrade structures, cool artifacts, and treasure boxes.
By week 1 day 2 in the main, there were earth magic shrines in the castle. A very resource-rich spawn allowed me to build the entire mage guild by the second week, and even do a couple of rebuilds (more on that later).
On the same day, Luna takes the first clue for 6 ducks and picks up an Armageddon scroll. I forgot it can't be used until the 4th mage guild is built, and attacked with fire elementals against 20-49 cyclopes for a treasure box. Lost 5 fire elementals and some time (didn't hit the stable in time).
But the scroll itself resolved things brilliantly afterward: it broke through the angel GO for me, and I broke through most of the center guards with Luna using firebirds and Armageddon.
By mid-second week, Luna continued collecting clues and other artifacts on the respawn, leveling up (adding air, earth, and intelligence to the weapon skill).
Before exiting, the heroes picked up shackles belt and +3 SP, as well as a +4 SP, +4 Knowledge hat. In the end, Luna broke through the GO with 15 SP, no GS, the angels burned quietly in Armageddon.
Here I should mention that the center was quite interesting in terms of roads. Besides having two roads leading to the center, and consequently 2 GOs on them (the second being faerie dragons), the path to my second village was either through wasteland or via the road through the center (the very one I took after breaking the angels), through another GO — cyclopes. The central town — Tower was to the right.
Meanwhile, the road went down, through the cyclopes, reached my village, and forked, leading right through a GO of arch devils (though it was shifted). Eventually, passing through another GO — nagas, it reached the right dungeon spawn village (without ever reaching the dungeon itself). The road through the faeries led to a fork: "Tower spawn - Citadel spawn (opponent) - central Swamp town". In short, a harsh Sod's Jebus Cross.
In the center, I grabbed as much as possible; using a rebuilt Dimension Door, I jumped deep into the desert, found a box for full magic for Luna, QV, QS, spheres of air and fire (earth sphere was from spawn), the Statesman's Medal, took a couple of Dragon Utopias for stats. I leveled a second main — Dessa with 3500 movement on haste, earth, int, later air. Found a prison with Tiva (expert earth, water, and int). I retaught all spells up to level 4 (Luna had Scholar).
Anyway, I developed as best I could. In the end, it all ended quickly and sadly. I decided to attack Luna on Crag Hack, who had positioned himself deep in the center, having first checked for QS — there was only the Cloak of Undeath. Which won the game for the opponent. Crag Hack's stats crushed my army in just a few rounds. I made a blunder in the final battle, starting to play with mass slow and mass haste. I should have been blasting the opponent with lightning for ~1300 damage immediately, and even then, it's not certain I would have prevailed (the opponent had 9 angels, 5 silver pegasi, 8 royal nagas, ~35 normal and upgraded genies, 10 thunderbirds, ~40 ducks; I had an order of magnitude less army, among the relatively substantial: 9 birds, ~40 ducks, 15 royal nagas; the rest elementals, which I also wasted breaking through the faeries; plus I took 4 sultan ifrits for some reason, for negative morale).
What should I have done? I think, keep stacking army, since I had broken through the GO to the dungeon spawn through wasteland, I could have tried flying around there. The lower right part of the center was also uneaten.
There was a bugged passage leading to the Tower spawn from my spawn, as well as a road from the opponent's side, so effectively, I couldn't go there before him. That's about it.
Thanks for the game!
ICQ - 742562450
In reply to kamukag3e
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This was a long attrition game, which is especially ironic given the small template. I got good rolls on the hovels (collected a stack of Cerberi) plus a big Griffin Conservatory (turned out to be a double). My opponent had a normal gold situation. I couldn't break through to the opponent for a long time, searching for Slow all over the map until I found the scroll. On the third week, my opponent attacked me with their main to try and break through, but lost due to Death Wave. Then I attacked the opponent in their castle, nearly got wiped out, but thanks to Resurrection, I retreated, keeping the dogs and one Angel. The opponent started pushing with a lot of meat, but thanks to Jeddite and a blessing on the Cerberi, I managed to collect the Pandora's Boxes and Dragon Fly Hives on the map, build Armageddon in the Necropolis, and go on the offensive.
Once I built the Efreet Sultans and got first speed, the outcome was predetermined, but the opponent fought as best they could — searched for Recanter's Cloak, took Ioana to speed up the Genies, found a Necklace of Swiftness, but the final battle was on Inferno-ground and I managed to cast Armageddon. In the end, the army was almost completely wiped out, I bought them back, and the opponent surrendered.
Thanks for the game! It was beautiful in its own way)
Battle Report Accepted
Random Faction Random
Аксис / Axsis Start Hero Аксис / Axsis
Джедитт / Jeditte Main Hero Джедитт / Jeditte
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Нила / Neela Start Hero Нила / Neela
Иона / Iona Main Hero Иона / Iona
Map Template
Skirmish
Game Length
231 days
Game Date
4/16/2020
Reported
4/16/2020 9:51 PM
Rating Impact Archived
Vlooom 1449 1466 +17 ↑
rus12345 1505 1488 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/16/2020 11:34 PM

In reply to Vlooom
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Just a little bit of off-topic chatter :)
It's really interesting to read reports from newcomers, unlike most of the experienced players these days – they just say "thanks for the game"... and that's in the best-case scenario; otherwise, it's just TFP... it seems that as skill increases, so does laziness :D But back then, they even held contests for the most beautiful report...
296524052
Весна 2012.
In reply to Vlooom
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Vlooom
It was a long, attrition-based game, which is especially ironic given the small template. I had good luck with hives (collected a stack of Cerberi) plus a big Griffin Conservatory (turned out to be a double). My opponent was fine on gold. For a long time I couldn't break through to my opponent, searched the entire map for Slow until I found the scroll. On the third week, my opponent attacked me with his main stack to crash into me and died from Death Wave. Then I attacked my opponent in the castle, nearly wiped out, but due to the Resurrection spell I retreated, saving the dogs and one Angel. The opponent started pressing with a lot of meat, but thanks to Jeddite and the Blessing on the dogs, I was able to gather Pandora's Boxes and Dragon Fly Hives on the map, build Armageddon in the Necropolis, and go on the offensive.
When I built Sultan Efreeti and got first speed, the outcome was predetermined, but my opponent fought as best he could — looked for Recanter, took Ionas to speed up the Djinns, found the necklace for +speed, but the final battle was on Inferno terrain and I managed to cast Armageddon. In the end, his army fell almost completely, I ransomed and the opponent surrendered.
Thanks for the game! It was beautiful in its own way)
A "fun" setup indeed turned out, I got completely out-drawn — rolled Tower — opponent got Inferno, Inferno terrain on 2/3 of the map. On the map the only Griffin Conservatory near the opponent's castle, and 2 Dragon Fly Hives in the center, artifacts barely spawned at all, only level 1 ones like Helmet +1 and Breastplate +1, and a few Pandora's Boxes. My opponent got Jeddite in the tavern from turn one, his third skill he picks Earth, then Fire, Intelligence, and Death Touch — everything needed. I take a third castle and my opponent appears. I decided to crash into him and retreat to the castle for an army, but lost the hero — didn't expect Death Wave. Then Jeddite attacked the Tower, but fled, though I think he could have won. Then the back-and-forth began, we took castles and mines from each other. I don't know what I was hoping for, should have typed GG right away. I thought maybe the Artifact Merchant would give me the Cloak, but no luck. Even Anti-Magic didn't drop in GM3. And my opponent gets Armageddon and Town Portal in his castle from the first build, and everything became clear. I don't know how to beat Jeddite here even without Armageddon.
Thanks for the game! Good luck going forward.
icq: 743-983-424:smile33:
In reply to kamukag3e
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Please register me for the tournament.
In reply to rus12345
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rus12345
16.04.2020 Vlooom (Blue, Random, Inferno, Axis, Jedite) def rus12345 (Red, Tower, Nila, Iona) Skirmish 231

A "fun" draw indeed, completely unlucky, got Tower - opponent got Inferno, Inferno ground on 2/3 of the map. The only Griffin Conservatory on the map is next to the opponent's castle, and 2 Dragon Fly Hives in the center, barely any artifacts dropped, only level 1 ones like helmet +1 and breastplate +1, and a few Pandora's Boxes. The opponent got Jedite from the tavern on the first turn, his third skill is Earth Magic, then Fire Magic, Intelligence, and Logistics, everything needed. I take the 3rd castle and the opponent appears. I decided to crash into him and retreat to the castle for the army, but lost the hero, didn't expect Death Wave. Then Jedite attacked the tower but fled, though I think he could have won. Then the seesaw started, taking castles and mines from each other. I don't know what I was hoping for, should have just typed GG right away. Thought maybe the Artifact Merchant would give the Cloak, but no luck. In GM3 even Anti-Magic didn't drop. And the opponent gets Armageddon and Town Portal in the castle from the first building, and everything became clear. I don't know how to beat Jedite here even without Armageddon.
Thanks for the game! Good luck further.
Guys, didn't you violate the Skirmish restrictions? Quote from the rules:
- It is forbidden to use Fly, Town Portal, Dimension Door spells, as well as the Angel Wings artifact.
Unless Vlooom didn't use it, of course.
In reply to rus12345
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It turned out to be a difficult game. From my spawn, there was a 2.5-day road leading out, and only one at that — the passage to the other adjacent zone was deep in the snow. All the exits from the adjacent zone were guarded by powerful shooters, and the computer was also blocked by Beholders. In the end, I defeated the computer only on 122, when my opponent had already beaten the second computer. But here I finally realized the main reason I went with this setup — namely, on 111 there was Jeddite and a Conflux computer. I bought Earth Magic for Jeddite, leveled him up, and took the Griffin Conservatory. And then my opponent entered my adjacent zone. Finally, I got lucky — I was given Town Portal immediately (I didn't even have resources for the Library, let alone a rebuild). So after losing a couple of days learning the portal, I dove into the treasure zone. There were a couple of Dragon Fly Hives, artifacts for magic, and Bracers. Summoning 80 Earth Elementals each time and having 320 mana with Bracers, I decided not to tempt fate and went to attack my opponent before he got some kind of magic protection. GG, thanks for the game.
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Джедитт / Jeditte Main Hero Джедитт / Jeditte
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Дас / Dace Main Hero Дас / Dace
Map Template
8mm6a
Game Length
143 days
Game Date
4/17/2020
Reported
4/21/2020 8:26 AM
Rating Impact Archived
Morgot1982 1577 1591 +14 ↑
Matematik 1556 1542 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/22/2020 8:11 AM

In reply to rus12345
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The game was pure fat. My opponent started with Necropolis, and on my day one, he had Nagash and Isra, Calth with 3 stacks, upgraded Gogs, and 8 heroes. On day two, he had Boots, and all this despite me getting 5500 from the rollback. I thought the opponent would restart, but no ). Then, in the first week, I killed the Necro AI and the Castle AI, necroed 150 skeletons, and immediately built a Stable. On day 117, the opponent's best monster was a Zombie, while mine was a Death Knight, and I also had upgraded Efreeti. In the second week, I explored the map in accessible directions, but all the Dragon Fly Hives I necroed were guarded very heavily, and I couldn't find any Cons. I actively built up magic, but luck wasn't really on my side there. Portal cost me a 3rd or 4th rebuild, I had to work for it, Dimension Door came on the 2nd rebuild and I only built it in the middle of the third week.
I knew I had a guaranteed win and practiced macro not very successfully, because I couldn't keep up with the timer. In the end, I made a mistake — I wanted to cover a scout hero with Bracers, but the timer ran out. But even Nagash with Archangels and some random troops he had lying around dismantled the opponent, though the unplanned final battle got my nerves going. It's a shame that 50 Angels and 1000 Skeletons never took part in the fight. Thanks for the game.

P.S. He's a mathematician, but takes too long to think in final battles. The first game was 1.5 hours, the second game was 2.5 hours of just ONE FINAL BATTLE!!!! Maybe introduce some kind of time limit for thinking through moves in PvP battles? Spending an hour thinking over the first move is, in my opinion, beyond what's decent.
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Нагаш / Nagash Main Hero Нагаш / Nagash
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
8xm12a
Game Length
145 days
Game Date
4/20/2020
Reported
4/21/2020 8:54 AM
Rating Impact Archived
Morgot1982 1592 1605 +13 ↑
Matematik 1541 1528 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/22/2020 8:17 AM

In reply to Morgot1982
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Morgot1982
It turned out to be a difficult game. From my starting zone, the road took 2.5 days to exit, and there was only one such road at that. The passage to another adjacent zone was deep in the snow. All passages out of the adjacent zone were guarded by powerful shooters, and the computer was also blocked by Beholders. As a result, I only took out the computer on turn 122, when my opponent had already defeated the second computer. But here I finally realized the main reason why I took this faction: namely, on turn 111 there was Jeditte and the Conflux computer. I bought Earth Magic for Jeditte, leveled him up, and took the Griffin Conservatory. And then my opponent entered my adjacent zone. Finally, I got lucky and was given Town Portal immediately (I didn't even have resources for a library, let alone rebuilding), so after losing a couple of days learning the spell, I dove into the Treasury. There were a couple of Dragon Fly Hives, artifacts for magic, and bracers. Summoning 80 Locust Swarms each time and having 320 mana and the bracers, I decided not to tempt fate and went for the opponent before he could get any magic resistance. GG, thanks for the game.

Thanks for the game
In reply to Morgot1982
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Morgot1982
The game was pure fat. My opponent started with Necropolis; on my first day I had Nagash and Isra, Calth with 3 stacks, upgraded Gogs, and 8 heroes. On the second day, Boots, and all that while I also got 5500 Gold from the refund. I thought my opponent would restart, but no ). Then, in the first week, I killed the Necropolis computer and the Castle computer, raised 150 skeletons, and immediately built a Stable. On week 1, day 1,7, the opponent's best monster was a Zombie; mine was a Death Knight, and I also had upgraded Efreet. In the second week, I explored the map in accessible directions, raised all Dragon Fly Hives, which were guarded very harshly, but no Statue of Legions appeared. I actively built up magic, but luck wasn't really on my side there. Portal was on the 3rd or 4th rebuild, I had to work hard; Dimension Door was on the 2nd rebuild, and I only built it in the middle of the third week.
I knew I had won for sure and practiced macro not very successfully, since I couldn't keep up with the timer. In the end, I made a mistake; I wanted to finish off the scout hero with bracers, but the timer ran out, but even Nagash with Arch Devils and some unclear troops he had lying around defeated the opponent, although the unplanned finale made me nervous. Too bad that 50 Angels and 1000 Skeletons never took part in the battle. Thanks for the game.

P.S. Mathematician, but takes too long to think in final battles. First game 1.5 hours, second game 2.5 hours, one FINAL BATTLE!!!! Maybe introduce some time limit for thinking over moves in PvP battles? An hour to think over the first move is, in my opinion, beyond the pale.

thanks for the game, both games turned out interesting, especially the final battles - they made me think hard - there was almost equality at first glance, but both times the opponent won due to better magic
In reply to kamukag3e
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They gave out some good roads, a stable nearby, a well, and a few crypts. That’s why I started playing. And I didn’t play in vain; Tant took the land, defeated one of my companions, and then started collecting resources (the resources weren’t very good, with sizes of 2, 1, and 1). After that, he was going to attack the Treasury, but my opponent surrendered. Thanks for the game!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Гундула / Gundula Start Hero Гундула / Gundula
Гундула / Gundula Main Hero Гундула / Gundula
Map Template
Mini-Nostalgia
Game Length
125 days
Game Date
4/22/2020
Reported
4/22/2020 9:40 PM
Rating Impact Archived
Zreitdl 1495 1508 +13 ↑
maxbraga 1434 1421 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/22/2020 11:08 PM

In reply to Zreitdl
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Zreitdl
They gave me some good roads, a stable nearby, a well, and a few crypts. So, I started playing. And I played well; Tant took the land, defeated one of my companions, and then started collecting resources (the resources weren't very good, with sizes of 2, 1, and 1). After that, I was going to attack, but my opponent surrendered. Thanks for the game!
I lost in the trade phase, thanks for the game.
https://icq.im/maxbraga
In reply to rus12345
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My opponent had a really bad draw, and I had a great one. Thanks for the game!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Diamond
Game Length
142 days
Game Date
4/28/2020
Reported
4/28/2020 5:57 PM
Rating Impact Archived
Matematik 1499 1515 +16 ↑
Zreitdl 1537 1521 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/28/2020 6:00 PM

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