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It would be nice to replace Priests with Chaplains, and Inquisitors with Abbots. :D And Angels with Seraphim, and Archangels with Celestial Warriors. :D
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It would be nice to replace Priests with Chaplains, and Inquisitors with Abbots. :D And Angels with Seraphim, and Archangels with Celestial Warriors. :D
It's unlikely, but if it weren't for the unfortunate effect of the model disappearing during the death animation, I probably would have finished Seraphim... and I've developed a dislike for the priests after 2 years of playing Heroes, so I don't even want to work on them.
Will there be no more new versions? :smile07:
Well, if someone finds a way to add a disappearing effect, like in the original animations of the dead, maybe I'll get around to finishing the seraphim...

Hey, can you do the following:
When a creature dies, it will shrink and then fall down to the bone, moving globally and along the Z-axis into the negative?
I think it would be better to create a dead character for the creature, configure its texture so that it doesn't cast shadows, and move the final animation point of the creature flying away very high up, beyond the battle map. And cover it with effects.
In addition, the switch from the normal character to the dead character can be set somewhere in the middle of the flight.
Is this the model of the Zealot from Heroes 6?
Not quite: yes, there's a horse, but the developers were too lazy to create new armor for the horse to match the hero (it's not very noticeable in the seventh game, but it's very noticeable in the fifth).
When is the new version of the mod planned? Or are you still working on it?:(
I'm thinking about uploading an old mod that replaces the textures of the Haven faction creatures with the alpha version from 2004, plus 2 demon textures that are also from the alpha, and combat music that will also play.

Good afternoon, footman!
Is version 2.1.1m not ready yet? The link provides access to version 2.1.1.
Also, you assigned existing numbers to the Geometries files, which causes a conflict with creatures based on peasants, archers, and armored units, etc. This needs to be fixed – assign different numbers.