It would be nice to replace Priests with Chaplains, and Inquisitors with Abbots. :D And Angels with Seraphim, and Archangels with Celestial Warriors. :D
Posts from HoMM VII Haven Units – Haven faction units from the seventh installment of Heroes of Might and Magic.
It's unlikely, but if it weren't for the unfortunate effect of the model disappearing during the death animation, I probably would have finished Seraphim... and I've developed a dislike for the priests after 2 years of playing Heroes, so I don't even want to work on them.
Will there be no more new versions? :smile07:
Well, if someone finds a way to add a disappearing effect, like in the original animations of the dead, maybe I'll get around to finishing the seraphim...
Hey, could you do the following:
When a creature dies, it shrinks and then falls down to a bone, moving globally and along the Z-axis into the negative direction?!
This action can be covered with effects... I have something similar in my stash...

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In addition, the switch from the regular character to the "dead" one can be set somewhere in the middle of the flight.
In short, a solution can be found. But is it necessary?
Hey, can you do the following:
When a creature dies, it will shrink and then fall down to the bone, moving globally and along the Z-axis into the negative?
I think it would be better to create a dead character for the creature, configure its texture so that it doesn't cast shadows, and move the final animation point of the creature flying away very high up, beyond the battle map. And cover it with effects.
In addition, the switch from the normal character to the dead character can be set somewhere in the middle of the flight.
Is this the model of the Zealot from Heroes 6?
Not quite: yes, there's a horse, but the developers were too lazy to create new armor for the horse to match the hero (it's not very noticeable in the seventh game, but it's very noticeable in the fifth).
When is the new version of the mod planned? Or are you still working on it?:(
Added 5 minutes later
I'm thinking about uploading an old mod that replaces the textures of the Haven creatures with the alpha version from 2004, + 2 demon textures that are also from the alpha, and combat music that will also play.
I'm thinking about uploading an old mod that replaces the textures of the Haven faction creatures with the alpha version from 2004, plus 2 demon textures that are also from the alpha, and combat music that will also play.
Great idea! :smile26:

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In general, thank you developers for the poor technical implementation of the game…
Good afternoon, footman!
Is version 2.1.1m not ready yet? The link provides access to version 2.1.1.
Also, you assigned existing numbers to the Geometries files, which causes a conflict with creatures based on peasants, archers, and armored units, etc. This needs to be fixed – assign different numbers.
Existing numbers were assigned to avoid crashes when loading saved maps that you played with this mod (the essence of the crash is that mods that load new model UIDs become mandatory for saves... in short, if you install NCF, play with it for a while, and then delete it, when you load saves that were made with this mod, your game will crash because you don't have NCF installed.
Added 35 seconds later
kolterov1982@list.ru